Halo: Reach Forum
This topic has moved here: Subject: Is Reach the most casual of all Halos?
  • Subject: Is Reach the most casual of all Halos?
Subject: Is Reach the most casual of all Halos?
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

14 pages? I got here at page 9. No way I would wade through all the layers of stupid this thread is made of.

  • 01.02.2012 3:53 PM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c

Posted by: Plunderfuq
Rather than accept that my opinion is different than yours and you are unable to convince me

TROLOLOL.

"convince", implying that your mind is influenced by such things as common sense, persuasive arguments, logic, and facts.

10/10, hilarious.

[Edited on 01.02.2012 3:57 PM PST]

  • 01.02.2012 3:56 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

Just because i still think armor lock improves game mechanics and adds to halos competitive style... and also because i don't know when to shut up... Ill just leave this right here

there im done arguing for armor lock

Halo reach is competative
I really think aa's add to this

[Edited on 01.02.2012 4:15 PM PST]

  • 01.02.2012 4:11 PM PDT

Harass the harassers.


Posted by: RC Clone
14 pages? I got here at page 9. No way I would wade through all the layers of stupid this thread is made of.
Oh my bad 5 pages, have you had enough yet?

  • 01.02.2012 4:26 PM PDT

~ Videogames are my favorite videogames ~

Do people really think Reach is that easy modo?

Most horrible players that are run into in-game are just that, horrible and at the bottom of the scoreboard.
It's been like that for every halo, and little things like throwable bubble shields and energy drainers or armor locking AA's won't change that.
Compare this to other games where even the horrible players can ruin your momentum if given the chance.

[Edited on 01.02.2012 4:28 PM PST]

  • 01.02.2012 4:27 PM PDT

Harass the harassers.


Posted by: P3P5I
Posted by: Plunderfuq
Posted by: P3P5I
Lol microcosms, how fallacious.
I actually thought of it as an experimental single subject design study. But microcosms is an apt description. Would it help if I told you I had no idea what the results would be before about three days ago?
Nope because the only evidence I've seen in the OP was based on one player, which is a fallacy of anecdotes. You'd be better off just arguing the theoreticals like how the different game mechanics between Halo 3 and Reach have likely affected player behavior and development. With that route there's room for providing valid evidence that can back your argument.
Autobiographical experimental single subject design study?

  • 01.02.2012 4:39 PM PDT

Harass the harassers.


Posted by: Sentox6
Posted by: Plunderfuq
Rather than accept that my opinion is different than yours and you are unable to convince me

TROLOLOL.

"convince", implying that your mind is influenced by such things as common sense, persuasive arguments, logic, and facts.

10/10, hilarious.
You are right, I could have just wrote lolcompetitveopinion and been done with it.

  • 01.02.2012 4:45 PM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c

Posted by: Plunderfuq
Autobiographical experimental single subject design study?

Single subject designs are not used to draw sweeping conclusions about the nature of treatments, but rather the reaction of a specific subject.

Your "experiment" can only be used to say whether or not Reach has been easier for you. It cannot be used to say whether or not Reach is more friendly to casual players on the whole. Even if your "research" wasn't horribly fallacious and completely arbitrary, that is not what single subject designs are used for.

  • 01.02.2012 5:15 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: Sentox6
Posted by: Plunderfuq
Autobiographical experimental single subject design study?

Single subject designs are not used to draw sweeping conclusions about the nature of treatments, but rather the reaction of a specific subject.

Your "experiment" can only be used to say whether or not Reach has been easier for you. It cannot be used to say whether or not Reach is more friendly to casual players on the whole. Even if your "research" wasn't horribly fallacious and completely arbitrary, that is not what single subject designs are used for.

Nope. It totally is. Do you know why? Because that is how he used it. It doesn't matter that he's doing it wrong. He still did it so

Your argument is invalid.

  • 01.02.2012 5:24 PM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c

Posted by: RC Clone
Nope. It totally is. Do you know why? Because that is how he used it. It doesn't matter that he's doing it wrong. He still did it so

Your argument is invalid.

Touche. I concede to your superior rationale.

  • 01.02.2012 5:26 PM PDT

Lol

Your casual qualifications is just a sum of how elitist views a casual gamer. The real definition of a casual gamer is someone who plays games as entertainment and not competition. Whether they are good or bad in the game doesn't change their gaming ethics.

Next, what you seem to not understand why competitive gamers call this game casual friendly is because aiming skill and individual talent is no longer the most required skill to be able to win games. Teamwork since Halo 3 is now the sole requirement in order to win games and that's why competitive gamers didn't like Halo 3 or Reach. They can no longer dominate teams by themselves by aiming skill or button glitches alone. Please stop acting like you know the competitive community when it's clear you haven't done any kind of real research besides Bungie.net.

  • 01.02.2012 5:32 PM PDT

New Zealand is pretty much the best place in the world.

http://www.youtube.com/user/8Donny8?feature=mhee


Posted by: RC Clone
Yes.

  • 01.02.2012 5:49 PM PDT
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Posted by: Plunderfuq

Posted by: Sanuel Jackson
ZBNS MLG in Reach is the most fun I've ever had in a Halo game.

Reach hasn't been casualized either. You can tell Bungie tried to make this game more accessible to mainstream gamers, but ironically, they made it even more difficult. It's so much easier to stay alive in Reach compared to the past Halo games because of AAs, bloom, and overall weaker weapons.
Show me a set of stats that show that, the ones I provided suggest that there is very little evidence to support that claim.


Reach stats

3 stats

3 stats on my first account

Yes, I am calling myself bad.

[Edited on 01.02.2012 6:15 PM PST]

  • 01.02.2012 6:11 PM PDT

I think Halo 2 was the most casual. That's why it is my favorite.

  • 01.02.2012 6:18 PM PDT

Harass the harassers.


Posted by: RyanW

Posted by: Plunderfuq

Posted by: Sanuel Jackson
ZBNS MLG in Reach is the most fun I've ever had in a Halo game.

Reach hasn't been casualized either. You can tell Bungie tried to make this game more accessible to mainstream gamers, but ironically, they made it even more difficult. It's so much easier to stay alive in Reach compared to the past Halo games because of AAs, bloom, and overall weaker weapons.
Show me a set of stats that show that, the ones I provided suggest that there is very little evidence to support that claim.


Reach stats

3 stats

3 stats on my first account

Yes, I am calling myself bad.
I will run the numbers for the first set of stats from Halo 3 and then the ones for Reach, it will take me a few days but I will bring the results back for sure.

  • 01.02.2012 6:57 PM PDT

Harass the harassers.


Posted by: InvasionImminent
I think Halo 2 was the most casual. That's why it is my favorite.
Were you on Bnet when that game was in its prime? Was it different, or has it always been ultra-hostile, uber competitive noob bashing fest?

  • 01.02.2012 6:59 PM PDT

Harass the harassers.


Posted by: Killer4785
Your casual qualifications is just a sum of how elitist views a casual gamer. The real definition of a casual gamer is someone who plays games as entertainment and not competition. Whether they are good or bad in the game doesn't change their gaming ethics.
Ok that will make it much faster to find players, its everybody.

Next, what you seem to not understand why competitive gamers call this game casual friendly is because aiming skill and individual talent is no longer the most required skill to be able to win games. Teamwork since Halo 3 is now the sole requirement in order to win games and that's why competitive gamers didn't like Halo 3 or Reach. They can no longer dominate teams by themselves by aiming skill or button glitches alone. Please stop acting like you know the competitive community when it's clear you haven't done any kind of real research besides Bungie.net.To your first point, if you are suggesting that pressing a button at an advantagous or well timed manner is greater or less depending on its position on the controller or what it does in the game that results in kills and wins, I cant disagree with that more. How you kill your opponent should not concern the "competitive" player, only that their opponent is dead and victory is achieved.

  • 01.02.2012 7:13 PM PDT

Lol

That is the main concern of the competitive player. Have you played any other game other than halo? Have you played any older game competitively? Have you played any game that takes a lot of time and practice to get only moderately good? If not, then you truly don't understand what the competitive gamers main concerns are. They care about winning yes, but if anyone can achieve the same result without having to dedicate a large portion of time, then becoming good in that game means absolutely nothing. They're mad because the time invested into getting a good shot, strafe, and raw ability is not worth it anymore.

  • 01.02.2012 8:32 PM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.

Yes

On a side note, arguing with idiots is idiotic

  • 01.02.2012 8:35 PM PDT
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I feel bad bumping this retarded thread.

Honestly. WHY THE -blam!- IS THIS STILL ON THE -blam!- FRONT PAGE!?

Let it die already!

  • 01.02.2012 8:39 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

^ ok

Posted by: Plunderfuq
Autobiographical experimental single subject design study?
Regardless of whatever name you may give your "experiment", you can't base a conclusion on the evidence of one player. That is incredibly bad science. Besides, you aren't even taking into account the hundred other variables that could have affected the stat changes between Halo 3 and Reach.

I would give you an "F" for this experiment if I were a 5th grade science teacher.

[Edited on 01.02.2012 9:37 PM PST]

  • 01.02.2012 9:37 PM PDT

Harass the harassers.


Posted by: P3P5I
^ ok

Posted by: Plunderfuq
Autobiographical experimental single subject design study?
Regardless of whatever name you may give your "experiment", you can't base a conclusion on the evidence of one player. That is incredibly bad science. Besides, you aren't even taking into account the hundred other variables that could have affected the stat changes between Halo 3 and Reach.

I would give you an "F" for this experiment if I were a 5th grade science teacher.
I sould tell you that through exposure more canadites have presentd themselves and I am going to approach it from a different position. Someone has come forward with records that span from Halo 2 to Reach and appears to be an example of a competitive player, allowing me to expand the experiment to include a set of stats that will seek to find out if that player lost ability garnered in Halo 2/3 due to Reach's casual freindly settings and mechanics. This is far from over and this is really just a starting point, even in my conclusion I acknowledge that I have not seen any stats that lead me to believe otherwise, that does not mean I have stopped looking.

Come now sir, I am the father of a 5th grade student, I think you might be undergrading my work, thats a D for sure, maybe C-.

  • 01.02.2012 11:54 PM PDT
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H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
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Casual: relaxed or unconcerned.

1. Beside having arena divisions (which apparently very few people still play), there is no incentive to play this game competitively online.
-> more casual

2. The K/D experiments show what? Either that the casual players got better, more new players started playing this game, the game got easier (with the help of AA) or the good players (competitive) stopped playing.
Also in my experience, comparing most casual players' K/D shows a significant rise from halo 3 to reach.

3. Reason for this?
Let's assume some good players quit and some new ones joined.
The sheer amount of players obviously decreased, but the percentages of casual, good and new players will have stayed more or less the same in comparison to halo 3.
What's left? The game got easier, more COD-like.
Watch the MLG circuit, stuff like jet pack, sprint etc makes it far too easy to break a setup.

In my opinion this is the least competitive halo.
Also adding bloom was a terrible decision.

  • 01.03.2012 12:50 AM PDT


Posted by: shadow 2648

Nothing is more satisfying than turning a corner and armor locking when some nubzore try's to light you up with a rocket at close range then watching his rocket, fuel rod, or clown gun rounds blow him up instead. where is the skill in using a rocket for anti infantry?


You have got to be kidding

  • 01.03.2012 2:45 AM PDT

"The truth is the key, and with it, I will unlock the doors of darkness and find justice."
-Me

"Why is it that lately, all I want to do is cry?"
-Phoenix Wright

Either brains are melting in this thread, or people love arguing this.

Either way, it's hilarious.

  • 01.03.2012 2:53 AM PDT