- zuboy
- |
- Elder Legendary Member
- gamertag: Zutboy
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H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
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Casual: relaxed or unconcerned.
1. Beside having arena divisions (which apparently very few people still play), there is no incentive to play this game competitively online.
-> more casual
2. The K/D experiments show what? Either that the casual players got better, more new players started playing this game, the game got easier (with the help of AA) or the good players (competitive) stopped playing.
Also in my experience, comparing most casual players' K/D shows a significant rise from halo 3 to reach.
3. Reason for this?
Let's assume some good players quit and some new ones joined.
The sheer amount of players obviously decreased, but the percentages of casual, good and new players will have stayed more or less the same in comparison to halo 3.
What's left? The game got easier, more COD-like.
Watch the MLG circuit, stuff like jet pack, sprint etc makes it far too easy to break a setup.
In my opinion this is the least competitive halo.
Also adding bloom was a terrible decision.