- Plunderfuq
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- Honorable Member
Posted by: meagsIZbeast
Posted by: Plunderfuq
Posted by: meagsIZbeast
Posted by: Plunderfuq
Posted by: Myth iZ
I can't really comment on the relation between this game and Halo 3's multiplayer. I have no idea about the boundaries between social and competitive either .. I don't even know which category I fall into. Some days I get mad if we lose, I go neg, etc. Others I don't care.
But in my opinion it seems like the addition of SOME armor abilities could have made the game more difficult. I'm talking Jetpack and Sprint.
Used by good players, Jetpack can seriously break map control, and Sprint is a tool that allows someone to escape circumstances where, without it, they'd probably be dead.
Now keep in mind when I talk about these armor abilities in use, I'm not talking about the kids that just fly around the maps like idiots, or those that just use sprint to get across the map (in my opinion sprint is an escape utility) while being team shot to death, over and over and over.
When playing against a good team, it's difficult to hold your position against a bunch of good jetpackers. And when you're putting shots on a player, who turns and runs using sprint to put 2 or 3 corners between you or him en route to a 'close call' medal, IMO that's great use of the ability. Someone like that is hard to kill.Its been pointed out to me that casual is a spectrum and it will be hard. But I am going to start trying to fing qualifications for competitive players.
As a casual observer, it appears to me that most competitive players flatout hate AA. Do you think this woould be a fair statement?
noSo liking AA does not disqualify someone as competitive?
correct, it just makes them retardedLOL, thus my belief that one cannot like AA and be a competitive player, I see very few post with such an opinion and when asked most refer to them as a scourge.