Halo: Reach Forum
This topic has moved here: Subject: Is Reach the most casual of all Halos?
  • Subject: Is Reach the most casual of all Halos?
Subject: Is Reach the most casual of all Halos?


Posted by: con_extreme
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casual has nothing to do with a persons skill level, it is more of a label or reference to how much of an interest a person has in the game and how they choose what games they play.

casual =/= bad player

reach isn't casual friendly because of the AA's, bloom and such, these features tend to confuse and frustrate them pushing them away from the game and to other more simpler games that they can get the gist of quicker, games like BF, CoD, gears and so on.

yes, reach isn't casual friendly because it confuses and frustrates them but reach is bad kid friendly, those noobs have an easier time in reach compared to previous halo's but that might not be because of how the game was designed but down to who are choosing to play the game.

Posted by: con_extreme
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casual has nothing to do with a persons skill level, it is more of a label or reference to how much of an interest a person has in the game and how they choose what games they play.

casual =/= bad player

reach isn't casual friendly because of the AA's, bloom and such, these features tend to confuse and frustrate them pushing them away from the game and to other more simpler games that they can get the gist of quicker, games like BF, CoD, gears and so on.

yes, reach isn't casual friendly because it confuses and frustrates them but reach is bad kid friendly, those noobs have an easier time in reach compared to previous halo's but that might not be because of how the game was designed but down to who are choosing to play the game.

Posted by: con_extreme
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casual has nothing to do with a persons skill level, it is more of a label or reference to how much of an interest a person has in the game and how they choose what games they play.

casual =/= bad player

reach isn't casual friendly because of the AA's, bloom and such, these features tend to confuse and frustrate them pushing them away from the game and to other more simpler games that they can get the gist of quicker, games like BF, CoD, gears and so on.

yes, reach isn't casual friendly because it confuses and frustrates them but reach is bad kid friendly, those noobs have an easier time in reach compared to previous halo's but that might not be because of how the game was designed but down to who are choosing to play the game.

Posted by: con_extreme
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.
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casual has nothing to do with a persons skill level, it is more of a label or reference to how much of an interest a person has in the game and how they choose what games they play.

casual =/= bad player

reach isn't casual friendly because of the AA's, bloom and such, these features tend to confuse and frustrate them pushing them away from the game and to other more simpler games that they can get the gist of quicker, games like BF, CoD, gears and so on.

yes, reach isn't casual friendly because it confuses and frustrates them but reach is bad kid friendly, those noobs have an easier time in reach compared to previous halo's but that might not be because of how the game was designed but down to who are choosing to play the game.

  • 01.03.2012 10:01 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Sorry for the bump but

I finally found DBZ clip that is my response to this thread

  • 01.03.2012 10:27 PM PDT

Harass the harassers.


Posted by: RC Clone
Sorry for the bump but

I finally found DBZ clip that is my response to this thread
It took you 18 pages to find that?

  • 01.03.2012 10:31 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: Plunderfuq

Posted by: RC Clone
Sorry for the bump but

I finally found DBZ clip that is my response to this thread
It took you 18 pages to find that?

No. I was actually focusing on making intelligent responses to this thread, but gave up and in my free time found this video.

  • 01.03.2012 10:32 PM PDT

Harass the harassers.


Posted by: THOMSY99

Posted by: Plunderfuq

Posted by: meagsIZbeast

Posted by: Plunderfuq


there are some competitive players that do like AAs, though very little, just as there are some competitive players that like bloom.
This is where I run into problems, hating AA as a loadout is almost a universal trait of players that refer to themselves as competitive, but there will always be an exception. This is the problem I ran into on the casual list, besides 1 and 5 (which are being removed for a new test) the others are fairly accurate, but there is always an exception. The more qualifications you list, the more exceptitions you start to create.

I feel like the best approach is to create a list of general parameters and the canadite would simply need to meet half at minimum. Example, there are 4 qualifications, and to be considered, the player must have at minimum 2, but the more the better.


I like AA, but hope Halo 4 has Equipment and REACH AA return as new equipment with any required fixes.

I would still like to see an AA option for Custom and other unique games.

But the Halo 4 requires the Halo 3 Equipment. This showed more skill, because it was a once use, so using a Power Drianer at the correct or wrong moment could change the game for ggod or worse.

You were punished if you used the Equipment incorrectly. AA do not matter in REACH as you have unlimited use.
Let me bounce this idea off you, Halo 4 as you stated follows the previous mechanic formula, pickup powers, 1-50 visable rank etc etc. Then Reach 2 with an expansion and continuation of the gameplay AA have.

I honestly believe there is a player base for it and this would allow Halo as a brand to start being a little more aggresive in the market. CoD and MW are not waiting years between releases. It would also allow players that actually like the gameplay a chance to play and those that dont, not to buy and play the game.

  • 01.03.2012 10:39 PM PDT
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Halo 3 definitively felt harder to play than Reach.

My stats reflect this.

Reach, for lack of a better word, is the "Easiest" of all the Halo games.

  • 01.03.2012 10:45 PM PDT

Lol

That is the main concern of the competitive player. Have you played any other game other than halo? Have you played any older game competitively? Have you played any game that takes a lot of time and practice to get only moderately good? If not, then you truly don't understand what the competitive gamers main concerns are. They care about winning yes, but if anyone can achieve the same result without having to dedicate a large portion of time, then becoming good in that game means absolutely nothing. They're mad because the time invested into getting a good shot, strafe, and raw ability is not worth it anymore.

  • 01.03.2012 10:47 PM PDT

Harass the harassers.


Posted by: AcidThe Wraith
Halo 3 definitively felt harder to play than Reach.

My stats reflect this.

Reach, for lack of a better word, is the "Easiest" of all the Halo games.
You dont think that has anything to do with you playing the game for years? You will find out if this is true when 4 comes out and magicly it will be easier than Reach which was magicly easier than Halo 3.

  • 01.03.2012 11:10 PM PDT

Lol

Funny how plunder never answers my repost to answer his question. Maybe if you did more research on a more reputable site, you could actually make an argument.

  • 01.03.2012 11:18 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.


Posted by: Plunderfuq

Posted by: AcidThe Wraith
Halo 3 definitively felt harder to play than Reach.

My stats reflect this.

Reach, for lack of a better word, is the "Easiest" of all the Halo games.
You dont think that has anything to do with you playing the game for years? You will find out if this is true when 4 comes out and magicly it will be easier than Reach which was magicly easier than Halo 3.


No, because it doesn't work in reverse. I could go back to playing CE but I wouldn't perform anywhere near as well as I do in Reach simply because it's a harder game. A much more simple game, but a harder one to play well.

  • 01.04.2012 1:57 AM PDT
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H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█ ░░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀▀ ░

Actually you do, otherwise I wouldn't ask.
Think before you act retard ;)

Umad?
Posted by: OdorousLicense3

Posted by: zuboy
Care to elaborate feebleminded nerd?

Dont need to.

Im ready for your half-assed comeback.

  • 01.04.2012 2:11 AM PDT

He who cannot command himself should obey. And many can command themselves, but much is still lacking before they can obey themselves.
--Thus Spoke Zarathustra

Statistics 101, bro. You can't "conclude" anything based off of one sample. Go grab 100+ samples and we'll talk.

However, I will argue until I'm red in the face: Halo 3 players will have less Perfections, lower K/D ratio, and not as many kill streak medals as Halo: Reach players (all things being equal). Qualifying this with the "first 100 games" is retarded. Overall score would mean a lot more.

  • 01.04.2012 5:22 AM PDT

Harass the harassers.


Posted by: MATCLAN

Posted by: Plunderfuq

Posted by: AcidThe Wraith
Halo 3 definitively felt harder to play than Reach.

My stats reflect this.

Reach, for lack of a better word, is the "Easiest" of all the Halo games.
You dont think that has anything to do with you playing the game for years? You will find out if this is true when 4 comes out and magicly it will be easier than Reach which was magicly easier than Halo 3.


No, because it doesn't work in reverse. I could go back to playing CE but I wouldn't perform anywhere near as well as I do in Reach simply because it's a harder game. A much more simple game, but a harder one to play well.
You could not go back to a decade old game and play against players that have had that decade to play and compete, that has nothing to do with simplicity or competitivness.

I hope you did not come to this conclusion because someone told you this or someone who has played a game for a decade beat you at the game and then told you it was because it was competitive.

  • 01.04.2012 6:41 AM PDT

Harass the harassers.


Posted by: Killer4785
That is the main concern of the competitive player. Have you played any other game other than halo? Have you played any older game competitively? Have you played any game that takes a lot of time and practice to get only moderately good? If not, then you truly don't understand what the competitive gamers main concerns are. They care about winning yes, but if anyone can achieve the same result without having to dedicate a large portion of time, then becoming good in that game means absolutely nothing. They're mad because the time invested into getting a good shot, strafe, and raw ability is not worth it anymore.
Forgive my delay, I had to sleep, I have been playing yideo games for almost 3 decades now, that should answer every question you have about my experience with gaming.

  • 01.04.2012 6:50 AM PDT

Lol

Doesn't answer anything. Because it doesn't show any knowledge of prior competitive gaming. Don't make comments unless you fully understand the two parties.

  • 01.04.2012 8:21 AM PDT

Harass the harassers.


Posted by: Killer4785
Doesn't answer anything. Because it doesn't show any knowledge of prior competitive gaming. Don't make comments unless you fully understand the two parties.
Define prior competitive gaming.

  • 01.04.2012 8:28 AM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.


Posted by: Plunderfuq
You could not go back to a decade old game and play against players that have had that decade to play and compete, that has nothing to do with simplicity or competitivness.

I hope you did not come to this conclusion because someone told you this or someone who has played a game for a decade beat you at the game and then told you it was because it was competitive.


No, I mean that I could go back and play against somebody else who hasn't played it in a long time and we'd both struggle more than in Reach.

It's harder to land shot due to the lower bullet magnetism and it's easier to avoid shots due to much more crisp movement.
Likewise the physics differences such as being able to grenade weapons and powerups across large distances adds another layer of complexity, as do the button glitches (although I'd be hesitant to call those a core mechanic).

Essentially the mechanics of the game are just much less forgiving than those in later Halo games.

CE gives you a generous amount of aim assist (but not bullet magnetism) and your brain to work with.

In comparison look at what (default) Reach does for the player:

Motion tracker - in Reach it now even tells you whether you're above or below your opponent. Makes it easier to get by with reduced awareness and communication in a team game.

Bloom - forces good players to either slow their shots down or risk missing. Attempts to level the playing field by either forcing this slow down or introducing a large degree of randomness at most viable combat ranges.

Player deceleration and acceleration - these are both slow and contribute toward making strafing ineffective.

Lack of damage bleeding through shields - Allows a player to equalise all damage done prior to the melee clash (assuming some shield is left over) simply by throwing a melee at a similar time to the opponent. In conjunction with Sprint this devalues shooting significantly.

Sword Block - weakens a power weapon which is already limited by range. It's also heavily connection based and seemingly random at times.

Sprint - allows for easier escaping and re-engaging.

Armour Lock - dominates melee combat, blocks grenades and generally gives second chances.

Jetpack - allows players with less map knowledge to get around without learning jumps and routes. Lets good players utterly break most maps.

Active Camo - encourages slow gameplay due to the radar jamming and visibility increasing when moving.

Hologram - fools bad players without requiring a bait and switch or any other manoeuvre involving a team mate.

Drop Shield - gives a temporary reprieve to all inside it, also nullifies health packs by causing health to regenerate.

Evade - covers distance extremely quickly compared to everyone else on the map.


And yet despite all of that I feel that both games are "casual friendly". CE due to its simplicity, Reach due to its various "crutches".
Although the complexity of Reach does possess the ability to turn away long time fans, both casual and competitive because to them it simply "isn't Halo". Likewise, competitive gamers can be turned away because the skill gap is so small in comparison.

  • 01.04.2012 8:31 AM PDT

No, but it has the most narrow skill gap of all the Halo's.

  • 01.04.2012 8:38 AM PDT

Harass the harassers.


Posted by: BRADEN OWNZ
No, but it has the most narrow skill gap of all the Halo's.
Maybe you can help me with this, by skill gap you mean the fictious space between the best players and the worst players?

If this is what you mean, how does Reach have a small one? One of the main complaints I hear from forum frequenters is that they are tired of destroying players that dont stand a chance in the most of the playlist. To the best of my ability to guesstimate there about 10,000 players that basicly stomp mudholes in the other 90,000+ other players.

Maybe when you say it was small in comparison to Halo 3, you mean that about 10,000 players stomped on the other 290,000+ and that is why Reach in comparison has a small skill gap. Do I have a basic understanding of the phrase "skill gap"?

  • 01.04.2012 11:18 AM PDT
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Banned just for calling someone retarded? lolBnet mods
Duardo = retard

So you think Reach is an actual Halo game, huh? LOL
Jesus! There's a BoB in ma Falcon!

Posted by: zuboy
Actually you do, otherwise I wouldn't ask.
Think before you act retard ;)

Umad?


Actually you do, otherwise I wouldn't ask.
Think before you act retard ;)

Think before you act retard ;)
retard ;)

LOL
Coming from you...

  • 01.04.2012 11:25 AM PDT
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  • Elder Legendary Member
  • gamertag: Zutboy
  • user homepage:

H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█ ░░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀▀ ░

Now that's a half-assed comeback.
Wasn't expecting anything else from your nationality.

  • 01.04.2012 11:56 AM PDT

Lol

Reach has a small skill gap because the only required skill to become good or decent in this game is teamwork. Anyone with a brain can learn call outs, map positions, and be able to flank. And if that's the only thing that separates good players from bad then that's not good. Because all that means is one group of players is just putting in a little more effort than the other to be good.

  • 01.04.2012 6:45 PM PDT

Lol

In prior times, video games as a whole took a lot more time, patience, and most of all WORK in order to be good at them. If you wanted to be considered "good" in any game you had to treat it like you would any hobby. Most people treat hobbies as a "mini" job if you will. This means you had to study the game inside and out, find out every little nook and cranny. You had to devote a lot of time practicing. If you wanted to be good in any game back then you had to WORK for it. And that is what gave birth to competitive gaming. Nowadays, games are too easy and the only thing separating the good from the bad is teamwork. And that's wrong after all the sacrifices past gamers put into games just for their talents to be invalid, because of greed.

What will answer my question is have you played any game seriously enough to understand the importance of why there should be a large skill gap in the first place.

[Edited on 01.04.2012 6:59 PM PST]

  • 01.04.2012 6:56 PM PDT
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Banned just for calling someone retarded? lolBnet mods
Duardo = retard

So you think Reach is an actual Halo game, huh? LOL
Jesus! There's a BoB in ma Falcon!


Posted by: zuboy
Now that's a half-assed comeback.
Wasn't expecting anything else from your nationality.
Oh look! You decide to bring nationality into this now huh? Im assuming your an Aussie, yes? Becuase the only ones on these forums that like to call someone on their nationality or bring in the race card are the Aussies.

  • 01.05.2012 11:22 AM PDT