- last post: 01.01.0001 12:00 AM PDT
aright, first of all, the lock on with the rockets is dope, and they wouldnt be a very effective weapon without it. its important cuz that way whichever team controls the rockets controls the vehicles. how many times have you been about to hop in a ghost and asked "yo, do we have rockets?" weapons need specific strategized roles, they arent there just as another way to mess up the bad guys. thats also another reason why the fuel rod cannon wouldnt be very effective in multiplayer (and frankly it really isnt that effective in single player either) because it would be almost a waste of one of the two slots you have for carrying weapons. moves too slow, too easy to see it coming, and with no lock on, it would lose most of its purpose other than that gun that nobody likes becasue there is 0 skill involved. each of the weapons in halo 2 as of now requires a perfectly balanced degree of skill, as well as the numerous combinations of weapons provided through dual wielding. as another example on the fact that each weapon fits specific strategy types, the combo in halo 2, while frustrating to play against, is an element to either be dealt with or controlled (like rockets w/lock on). things like that add depth to the game and set the halo franchise apart from all other first person shooters. on that same point, about the BR, there is no need to change it. it is designed to be a perfect medium range weapon, and if it was made more powerful, not only would there be no need to look for the in-game upgrade to the weapon (finding a combo), but it would lose its effectiveness as a medium range weapon. it dominates if far enough away, but because the BR isnt fully auto, it cant always be tagging the other guy up close, so it allows for a fair fight between even a single wielded SMG or plasma rifle. as far as the pistol goes, i love the magnum from H2. i'm happy the power was toned down even more from when the game first launched too. a pistol by itself in real life could do massive damage, granted, but in a game where you are constantly pounding your opponent with guns 10 times the size of a tiny handgun, there should not be a pistol that can top the other guns by itself. while it is a legend among friends, the pistol from H1 has no place in competitive multiplayer. a pistol belongs as a weapon to provide that extra smack when dual weilded, not as a weapon able to survive on its own. personally i kind of like the idea of a needle shotgun though, that would be kinda fun and it makes sense because of how the needles are, but at the same time i dont think it would work. the plasma rifle too, is tuned to be another weapon that requires more skill than point and pull. to be effective you have to drop the other guy's shields, close the gap, and beat them down. or use another gun to finish them off after thier shields are down. all of your suggestions with the exception of a few, take the skill out of halo 2 that allows the ability to rank players according to how good they are. i do agree that the shotgun should be made a little more consistent somehow though, sometimes that can be frustrating to empty a shot right in a guys chest only watch him walk away and -blam!- -blam!- -blam!- you from behind. rumors about the flamethrower are out too, just like they were with H2 and even H1, but now we might have a system that can handle it. im looking forward to a few new weapons hopefully, like the battle rifle that changed the game. also for those little 4 wheelers that were considered for H2, little things to just roll in. we'll see how it turns out, but your ideas are wack and straight from the mind of a kid who just wants easy kills and isnt good enough to work for them or adapt to the game. oh yeah, and i like the carbine noise. deal with it.
PLATINUMperk