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Subject: Halo 3 Weaponry - What do you think!
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Here's what i think the new weapon set for the MC should be:

Human:

Sniper: Its fine as it is. (Maybee Add H1 Night Vision Option)
Rockets: Lock-on only for banshee. Longer wait time in b/w shots. Slower movement.
Shotgun: A bit more consistant than in H2.
BR - Same as H1 pistol (Long Range, 3 shot kill, and autofire on trigger squeeze)
AR - Same as H1 AR with a bit more power and range.
Pistol - Same skin as in H1, but tone down power: 5 shot kill range: short - medium
Frag Grenade- Increase the power so its as good as the plasma grenade

(I like the H1 pistol as much as the next guy, but if the BR acts like the Pistol then theres no need for two of them right. The pistol can be a trusty sidearm for when ur out of ammo.)

Covenant:

Sniper: Its fine as it is. (Change the aimer)
Rockets: Add the fuel rod gun but balance it with the human rockets so it aint -blam!-.
Carbine - Same as BR (fix the sound effects)
Plasma Rifle - Bring the H1 P.R back to its former glory!!!
Plasma Pistol - Get rid that super lock on from H2. Maybe a bit more lock on than in H1 but in H2 its ridiculous.
Plasma grenade - Its fine as it is.

OH! and i almost forgot!
-NO more pointless/useless dual-wielding!!!!
-Get rid of bullet assist, IKNOW THAT we need aim assist cuz were using a controller, but we don't need magic curving bullets!
-If someone can think of something clever to fix the needler plz share!
- Meleeing: Fix consistency, Eliminate Lunging

This is my opinion, tell me what you think!

***(Go to page 2 for a shortened updated version with ideas for vehicles)***

[Edited on 5/11/2006]

  • 05.11.2006 12:35 PM PDT
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"pointless/useless dual-wielding!!!!" What the -blam!- are you talking about? Dual wielding is usefull.

Your ideas are all good except this comment and the mention of a needle shotgun, which is just plain retarded.

Fuel rod gun was way over powered in halo1&2 which is why it was never made it to H2 multiplayer (35 fuel rod shots vrs 8 rockets?)

  • 05.11.2006 1:49 PM PDT
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DW sucks. Anyway's I was a huge fan of the AR and I am giddy at seeing it back.

  • 05.11.2006 1:50 PM PDT
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Posted: 5/11/2006 1:49 PM



"pointless/useless dual-wielding!!!!" What the -blam!- are you talking about? Dual wielding is usefull.

Your ideas are all good except this comment and the mention of a needle shotgun, which is just plain retarded.

Fuel rod gun was way over powered in halo1&2 which is why it was never made it to H2 multiplayer (35 fuel rod shots vrs 8 rockets?)


The needle shotgun was just a joke and an attempt to figure out a use for the needler outside of sp. And for the dual-wielding i stand by my comment. H1 was way more fun than H2, and dual-wielding is one of the things that caused that.

Also, for your comment on the Fuel rod gun, if you look closer at my post ull notice that i said to tone the FRG so that it is equal to the HRockets.

[Edited on 5/11/2006]

  • 05.11.2006 1:52 PM PDT
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3 shot kill for BR just wont happen 3 shots its way to -blam!- stupid, everyone will complain once its in live, and duel weilding is awesome its balanced actually and i mean how couldnt you pick up 2 guns, and 5 shot kill w/ a pistol no way, mabey like 7 or 8, and rockets should still track, why do yuo think they added maneuvers for the banshee

[Edited on 5/11/2006]

  • 05.11.2006 2:07 PM PDT
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Posted by: HaloKing7
3 shot kill for BR just wont happen 3 shots its way to -blam!- stupid, everyone will complain once its in live, and duel weilding is awesome its balanced actually and i mean how couldnt you pick up 2 guns, and 5 shot kill w/ a pistol no way, mabey like 7 or 8, and rockets should still track, why do yuo think they added maneuvers for the banshee


I disagree. If ppl could play H1 online they would be like YES! Just look at how many ppl play xbc to play H1. and for the banshee remark, i forgot about the banshee. I guess you could make weapons do alot of damage to it OR..brainstorm, make rockets only have lockon for banshee.

  • 05.11.2006 2:12 PM PDT
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A simple change to DWing makes it better, you dont have to do away with it completely.

Easy:

Change guns to former power, when dual wielding give it 1.5-2 times the power but also give it huge recoil (since your holding2 guns) and huge innaccuracy (since your holding 2 guns).

remove SMG recoil and your close to perfect. 2 smgs in H3 should be more powerful than the Assault rifle by a small margine.

  • 05.11.2006 2:19 PM PDT

THey should make a sticky launcher! a grenade launcher that launches plasma grenades!

  • 05.11.2006 2:23 PM PDT
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Posted by: LiQu1d
Just look at how many ppl play xbc to play H1.


Not many. Ive been on XBC a lot and the most games ive seen is 39 hosted games. Compared to up to 153 once on Halo 2. And i thought that XBC was supposed to be the gathering spot for Halo 1 fans??

  • 05.11.2006 2:23 PM PDT
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AR from halo 1 but needs more range

Also needs to have a SAWv more firepower and can then actually suppress targets

  • 05.11.2006 2:27 PM PDT
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Assault Rifle - Like Halo 1, better shooting sound though.

Battle Rifle - 3 Shot burst unzoomed, 1 shot burst zoomed.

Bunch of other new weapons and old. (Except Halo 1 Pistol... Unless Hang Em High is back...)

[Edited on 5/11/2006]

  • 05.11.2006 2:27 PM PDT
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Posted by: JTisaBeEg
Posted by: LiQu1d
Just look at how many ppl play xbc to play H1.


Not many. Ive been on XBC a lot and the most games ive seen is 39 hosted games. Compared to up to 153 once on Halo 2. And i thought that XBC was supposed to be the gathering spot for Halo 1 fans??


It dpends on when you go on, and the game is how old now, with pc versions, and a sequel, it aint gonna have thousands. Also, the lagg scares begginers away, they aint used to aiming a bit in front of the head. Also, xbc was orginally made for H1, pretty much.

[Edited on 5/11/2006]

  • 05.11.2006 2:28 PM PDT
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Keep the rocket lock. It adds an element of strategy - controlling the rockets so you control vehicles - and if you're good, locking rockets don't always hit you anyway.

Give the sword a limited charge in multiplayer.

Oh, and keep the BR.

-ACE

  • 05.11.2006 2:33 PM PDT
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AND ALSO ADD DUEL SHOT GUNS

  • 05.11.2006 2:36 PM PDT
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Yeah i agree with TOMKILLER in his first post. The reason for that is because if the spartan can dual wield in the books i wouldnt mind this being in the game. Maybe you should learn to dual wield abit. You might find that 2 smg's are better than one.

  • 05.11.2006 2:36 PM PDT
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A Needler shotgun???what the flip...This is in my opinion a stupid suggestion...a needler shotgun....

  • 05.11.2006 2:39 PM PDT
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Posted by: Zypher X1
Yeah i agree with TOMKILLER in his first post. The reason for that is because if the spartan can dual wield in the books i wouldnt mind this being in the game. Maybe you should learn to dual wield abit. You might find that 2 smg's are better than one.


Your entitled to your opinion, but i disagree. I'd much rather use the H1 P.R and paralyze an ooppenet while i charge at him and attempt to smack him in his face over DWing any day.

  • 05.11.2006 2:40 PM PDT
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I think bungie should have a second mode for the smg. In perfect dark 4 the n64 each gun had 2 modes.
i think it should be three round burst or just fliud constant fire.

Shotgun should have a double blast and the flamethrower should be available

  • 05.11.2006 2:44 PM PDT
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aright, first of all, the lock on with the rockets is dope, and they wouldnt be a very effective weapon without it. its important cuz that way whichever team controls the rockets controls the vehicles. how many times have you been about to hop in a ghost and asked "yo, do we have rockets?" weapons need specific strategized roles, they arent there just as another way to mess up the bad guys. thats also another reason why the fuel rod cannon wouldnt be very effective in multiplayer (and frankly it really isnt that effective in single player either) because it would be almost a waste of one of the two slots you have for carrying weapons. moves too slow, too easy to see it coming, and with no lock on, it would lose most of its purpose other than that gun that nobody likes becasue there is 0 skill involved. each of the weapons in halo 2 as of now requires a perfectly balanced degree of skill, as well as the numerous combinations of weapons provided through dual wielding. as another example on the fact that each weapon fits specific strategy types, the combo in halo 2, while frustrating to play against, is an element to either be dealt with or controlled (like rockets w/lock on). things like that add depth to the game and set the halo franchise apart from all other first person shooters. on that same point, about the BR, there is no need to change it. it is designed to be a perfect medium range weapon, and if it was made more powerful, not only would there be no need to look for the in-game upgrade to the weapon (finding a combo), but it would lose its effectiveness as a medium range weapon. it dominates if far enough away, but because the BR isnt fully auto, it cant always be tagging the other guy up close, so it allows for a fair fight between even a single wielded SMG or plasma rifle. as far as the pistol goes, i love the magnum from H2. i'm happy the power was toned down even more from when the game first launched too. a pistol by itself in real life could do massive damage, granted, but in a game where you are constantly pounding your opponent with guns 10 times the size of a tiny handgun, there should not be a pistol that can top the other guns by itself. while it is a legend among friends, the pistol from H1 has no place in competitive multiplayer. a pistol belongs as a weapon to provide that extra smack when dual weilded, not as a weapon able to survive on its own. personally i kind of like the idea of a needle shotgun though, that would be kinda fun and it makes sense because of how the needles are, but at the same time i dont think it would work. the plasma rifle too, is tuned to be another weapon that requires more skill than point and pull. to be effective you have to drop the other guy's shields, close the gap, and beat them down. or use another gun to finish them off after thier shields are down. all of your suggestions with the exception of a few, take the skill out of halo 2 that allows the ability to rank players according to how good they are. i do agree that the shotgun should be made a little more consistent somehow though, sometimes that can be frustrating to empty a shot right in a guys chest only watch him walk away and -blam!- -blam!- -blam!- you from behind. rumors about the flamethrower are out too, just like they were with H2 and even H1, but now we might have a system that can handle it. im looking forward to a few new weapons hopefully, like the battle rifle that changed the game. also for those little 4 wheelers that were considered for H2, little things to just roll in. we'll see how it turns out, but your ideas are wack and straight from the mind of a kid who just wants easy kills and isnt good enough to work for them or adapt to the game. oh yeah, and i like the carbine noise. deal with it.
PLATINUMperk

  • 05.11.2006 2:48 PM PDT
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A needle gatling gun with homing needers. That would fix needles. I agree the BR should be 3 shot kills.

  • 05.11.2006 2:54 PM PDT
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Posted by: PLATINUMperk
aright, first of all, the lock on with the rockets is dope, and they wouldnt be a very effective weapon without it. its important ...(don't wanna cpy whole thing 2 big).... oh yeah, and i like the carbine noise. deal with it.
PLATINUMperk


As iv'e said earlier in my posts, everyone is entitled to there opinion, BUT from what you are saying, aparantly Halo 2 takes more skill than Halo 1. Don't even compare the games buddy, and a 3 shot without bullet assist wouldnt be easy. If you don't agree with me well watever, but everyone knows H1 took way more skill.

[Edited on 5/11/2006]

  • 05.11.2006 2:55 PM PDT
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the only real beef i had with the weapon set was the sword in multiplayer. i think that it should be given a certain energy amt. both in single player and in multiplayer. i just hate it when i person at the beginning of the game grabs the sword and whores it the entire game, because it has unlimited energy. You should get 10 kill from it (10% each kill, like in SP), and thats it.

  • 05.11.2006 2:56 PM PDT
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ps, that message was directed to the liquid guy who started the feed. i actually really like some of the other ideas, like a single shot with the br when scoped. that could be tight, even if ineffective.

  • 05.11.2006 2:56 PM PDT
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halo 1 did not take more skill. one team could easily dominate the other with pistol. a pistol. the skill involved with that is aiming and shooting. there is no strategy to that. no hustling to find the right combo or make sure the other team didnt get rockets first. powerful weapons and easy kills are not skillful. H1 was fun, but H2 blew it clear out of the water.

  • 05.11.2006 3:01 PM PDT

___.............._______/```````````````:::--..
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::/\R

DUAL WIELDING FOR LIFE!!!!!!!!!!!!!!! Oh Yea... I think that the Rockets should have a lot less homing. The AR will be balanced because Bungie really are some of the best game developers EVER!

  • 05.11.2006 3:02 PM PDT

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