Halo 3 Forum
This topic has moved here: Subject: Weather Patterns and Time of Day
  • Subject: Weather Patterns and Time of Day
Subject: Weather Patterns and Time of Day
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I think it would work well to allow distinct weather patterns that affect the gameplay of every map and would be adjustable (in multiplayer) in intensity.

Rain - Skidding Warthogs that can get stuck in the mud, rain glimmers off of the Spartans or Elites and goes into puddles on the ground, hits your visor and dribbles to the ground.

Snow - Harder to move in white out conditions, pelts the visor and reduces visibility.

Fog - Reduces visibility.

Thunderstorm - Lightning flashes can reveal people in hiding, rain effects, hail can cause your shields to deplete by a sliver, reduced visibility.

Wind - In a heavy gale, it is harder to move in the direction of the wind, but is faster for the player to move with it.

Time of Day - This could be an excellent new feature that could add a whole new layer to the game, but would require the return of night vision. The best bet for every map (including single player) would be to make the time of day become dynamic. In multiplayer, it could be adjusted to a general period of time (morning, sunset) or to the hour. If weather is combined with this, it could easily replicate a natural, realistic world by allowing clouds to come in and blot out sun or moonlight and so on.

Is this plausible for Halo 3 to have? I want to hear your thoughts.

  • 05.11.2006 2:47 PM PDT
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This kinda stuff I've always wanted frankly. Not so sure about the extent to which they can affect gameplay however. But I definitely think Bungie should look into this. It would definitely make the game more interesting for everyone.

PS: well, they did experiment with fog on Backwash I guess...but I think that certain maps should have options controlling specific weather conditions and time of day. Its a real cool idea.

  • 05.11.2006 2:54 PM PDT
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A second possibility, the ability to produce real-time machinima.

  • 05.11.2006 2:54 PM PDT

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|............... ||7 ......//--'---,,, ,,, ,,, ,,, ,,, /=
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Yeah...manipulating weather and making a machinima would be cool....With manipulating weather though, it would have to limited though according to the region. For example, you couldn't have it snow in the African desert

  • 05.11.2006 2:56 PM PDT
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Exactly, a dynamic, real time weather pattern that completely varies in force, speed, and scale. Spartans could splash through puddles and Elites could sneeze from the cold.

And yes, you can't have a snow storm in desert, so it would be region-specific.

  • 05.11.2006 2:58 PM PDT
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Posted by: ScOuRgE3
Yeah...manipulating weather and making a machinima would be cool....With manipulating weather though, it would have to limited though according to the region. For example, you couldn't have it snow in the African desert


Yeah, or more simply have an option that read like "Environmental Effect" which meant that each map had a default setting and one that had either rain, snow, fog, wind...depending on the environment so that it made sense.

  • 05.11.2006 3:00 PM PDT
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There should be a combination for that.

Like for each individual map, you can select a game type and have the weather be random, or make your own environment.

  • 05.11.2006 3:04 PM PDT