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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
Do any of you remember Silent Cartographer?
Do you remember collecting grenades, gathering them into a pile, and blowing the jeep up?
How about that other snow level with the tanks..where you eventually came to a barrier that made you disembark on foot?
Did you ever collect enough grenades to blow that tank over the barrier?
This is what defined Halo. Breaking the game. And accomplishing tasks that didn't necessarily break the game, but weren't exactly intended to have happen.
Same goes with the little trick of jumping off that bridge and barely touching the wall to get your teammate to spawn in before you died...etc. etc. Shortcuts.
The Halo experience was the process of breaking the campaign, and yet somewhow, the campaign would continue on.
Do you see that kind of stuff in any of the other Halo's? No!
The one thing missing from Halo 2/Reach is the ability to just -blam!- around and go places you're not supposed to go, with things that you aren't supposed to go there with.
I still remember somehow surviving that huge fall at the bottom of Silent Cartographer with the warthog, and driving around down there with it.
These other Halo's had nothing even remotely close to that kind of messing around.
Halo 2 being the exception with that weird super-jump glitch.
But that was a multiplayer glitch which was unnacceptable.
Most of this is because vehicles were no longer indestructible.
You try putting a pile of grenades under a jeep in Halo: Reach...and what happens? Nothing. The jeep gets destroyed.
You can't hop in a ride that sucker through the air..
[Edited on 01.03.2012 12:21 PM PST]