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This topic has moved here: Subject: Halo3 Balance Ideas.
  • Subject: Halo3 Balance Ideas.
Subject: Halo3 Balance Ideas.
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  • last post: 01.01.0001 12:00 AM PDT

make the pistol somewhat good. make it be able to drop someone in about 5-6 shots, but do not put a scope in it. that's just unrealistic. no pistol is accurate at long ranges, but it should be decent enough to drop someone (so its a sidearm at least).

if they implement dual wielding, i want to see a real recoil system, because that is is only real way to balance out how powerful dual wielding should become. you cannot just magically make a weapon do 'less damage' or whatever whenever its unscope/dual wielded. that does not make sense and developers would not code a game like that.

bring back the br, and make it harder to use up close, but great long range (as a real rifle should be). you should be able to toggle at least one firing mode though. i'm in favor of a 3shot burst for more accurate shots (make these accurate though long range). there should be a comfortable balance between a weapon like the br and the pistol, so that a weapon does not become 'worthless'.

some sort of of full auto weapon. worthless long range. good for inclose battles.

sniper needs to be hard to use. nuff said
rocket. bring back the pause between shots like in h1. damage should be big (its a ****ing rocket).

plasma weapons.
carbine = you can bring this back the way it is i think it'll be fine. maybe adjust the sound and ammo found on maps though....its kind of worthless when you can never find one of these.

prifle = if your gonna make this freeze people, you cannot make this a dual wieldable weapon, or it would be too damn good.

ppistol = no more h2 pp bs. make it track, but you should be able to dodge it. make this just a simple shield peeler. it shoudnt be very good,but shouldn't be worthless either.

needler = keep it the same. its the 'humiliation weapon' of the game. as in if you kill someone with it, they got ****ing owned.

i'd to see the FOV increased (back like h1), sticky grenades that dont kill in one hit (unless you got stuck), a better USEFUL CAMO, and bring back powerups into the game. bring back a health indicator too. i hate having to GUESS how much health i have. it doesn't make sense that you shouldbe able to regen health. shield recharge rate is fine as in h2.

keep customizability (this should only increase). better gfx, good maps (bring back the ones popular in h2 & h1). and add more. more updates too!

and if its good, dont stop at h3. why stop? if its successful dont break it, you can have a great game franchise. with all things, the changes should be subtle, but make an impact. its no secret that these things contribute to a game franchise's longetivity. look at popular competitive games. they AREN'T changed a lot. the changes they do implement are highly based on user feedback and lots of game testing.

  • 05.11.2006 5:32 PM PDT
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this thread is going to be locked, they are getting hardcore on this site, post this in the "Ideas for Halo 3!" thread...

  • 05.11.2006 5:33 PM PDT
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Posted by: The Numb One
this thread is going to be locked, they are getting hardcore on this site, post this in the "Ideas for Halo 3!" thread...


Okay, it will probably burried under all those pages and overlooked but whatever.

  • 05.11.2006 5:36 PM PDT

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Halo 3 Ideas Thread. There is a link to it in the sticky.

  • 05.11.2006 5:37 PM PDT
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Hey Spark, if u want to see my suggestions for a good way to balance the game, check out my thread, Halo 3 Weaponry. The link is in my sig.

  • 05.11.2006 5:37 PM PDT