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Subject: TU is trash

im sick of the tittle update gametype being put into the original playlist's there making the game even worse
it seems like 343i put TU in to make the noobs stop raging so basically now the game is noob friendly and i hate it. the main issue i have a problem with is the bleedthrough i could care less about the other changes.

[Edited on 01.05.2012 9:30 PM PST]

  • 01.05.2012 3:19 PM PDT

I am mediocre

Check out my Youtube Channel
Youtube channel name - XLGstudio

http://www.nooooooooooooooo.com/

I agree, bleed thro is -blam!-

  • 01.05.2012 3:20 PM PDT
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I'm not a fan of the bleed through %, 3 magnum shots and melee = dead.
Melee is way too powerful now, worse than Halo 3 even.

  • 01.05.2012 3:20 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

Melee needs to be like Anniversary. Then it's fine.

  • 01.05.2012 3:20 PM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

Posted by: GenisisX77
I agree, bleed thro is -blam!-


I agree with this, but I don't particularly care about anything else in the TU.

  • 01.05.2012 3:21 PM PDT

http://www.capturemyhaloclips.com/ - Get your Halo clips captured.
The Artists Corner - Show other members your artistic talent.
Storywrite - Where I am writing my book.

Well there's nothing you can do about it so you'd better get used to it.

  • 01.05.2012 3:21 PM PDT
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Inheritor #156 :p

What don't you like about it?

[Edited on 01.05.2012 3:22 PM PST]

  • 01.05.2012 3:22 PM PDT

There's always room for you, If you want to be my friend.


Posted by: luigi2147
im sick of the tittle update gametype being put into the original playlist's there making the game even worse


TU is certainly better than default, but they need to nerf nades and melee.

[Edited on 01.05.2012 3:22 PM PST]

  • 01.05.2012 3:22 PM PDT

Walk by faith. Dude. Not by sight.

Or play Skyrim.

  • 01.05.2012 3:22 PM PDT
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  • Veteran Legendary Member

The 343 forums suck. They're full of retarded kids and mods who got butthurt in the B.net forums for being told that they're bad.

The melee is too strong, and I don't know how little shielding it takes for me to die from a headshot while I still have a shield.

I would like the melee to be reduced in strength, and perhaps to remove the bullet bleedthrough, but other than that it's fine.

  • 01.05.2012 3:35 PM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

Posted by: B Rye
The melee is too strong, and I don't know how little shielding it takes for me to die from a headshot while I still have a shield.

I would like the melee to be reduced in strength, and perhaps to remove the bullet bleedthrough, but other than that it's fine.


And after all the people saying it would fix Reach...lol.

  • 01.05.2012 3:43 PM PDT

Posted by: And Im Here Too
Posted by: B Rye
The melee is too strong, and I don't know how little shielding it takes for me to die from a headshot while I still have a shield.

I would like the melee to be reduced in strength, and perhaps to remove the bullet bleedthrough, but other than that it's fine.


And after all the people saying it would fix Reach...lol.
The problem is that it's way too strong. 90% Melee would be an easy fix.

  • 01.05.2012 3:45 PM PDT

Please...stop getting butthurt when I noscope you from the passenger seat of the vehicle I'm riding in :D


Posted by: boomdeyadah
Posted by: And Im Here Too
Posted by: B Rye
The melee is too strong, and I don't know how little shielding it takes for me to die from a headshot while I still have a shield.

I would like the melee to be reduced in strength, and perhaps to remove the bullet bleedthrough, but other than that it's fine.


And after all the people saying it would fix Reach...lol.
The problem is that it's way too strong. 90% Melee would be an easy fix.


50% Melee in Anniversary is way too weak, and 100% (default) is too much. 90% might still be a little high, so I'd prefer 75% just because 2 melees can kill only if you're low health.

  • 01.05.2012 3:51 PM PDT


Posted by: Neutralism

Posted by: luigi2147
im sick of the tittle update gametype being put into the original playlist's there making the game even worse


TU is certainly better than default, but they need to nerf nades and melee.

lol no. but yah nades are ridiculous

  • 01.05.2012 3:53 PM PDT


Posted by: RustedEdge
Melee needs to be like Anniversary. Then it's fine.


Yes, if I melee someone to death in Anniversary then I feel like I've had to beat the piss out of them. It feels alot more rewarding as well.

  • 01.05.2012 4:05 PM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.

Cool story.

Adapt.

  • 01.05.2012 4:06 PM PDT

"I'd rather laugh with the sinners than cry with the saints"

"I am a fortress of sanity in a world of chaos"

Semper Fi Marines!

Can someone please explain what TU is, what is the difference?

  • 01.05.2012 4:07 PM PDT
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The 343 forums suck. They're full of retarded kids and mods who got butthurt in the B.net forums for being told that they're bad.


Posted by: And Im Here Too
Posted by: B Rye
The melee is too strong, and I don't know how little shielding it takes for me to die from a headshot while I still have a shield.

I would like the melee to be reduced in strength, and perhaps to remove the bullet bleedthrough, but other than that it's fine.


And after all the people saying it would fix Reach...lol.


I was never one of the people that said that. Improve, sure, but this game is too long gone to be properly fixed.

The double-melee sprint-punchers could have been completely eliminated by making the melee 75%. Now, I can die with a third of my shields with a single punch. That's after 3 DMR shots. Which is also how much it takes for a Sniper bullet to kill you. I don't know about you, but a punch should not be as powerful as a high-velocity AP 50 cal. round.

The DMR, Pistol and NR bleedthrough into headshots is an annoyance to me because I have no idea when I am considered "one-shot": what is the threshold of shielding that makes me die from a bleed-through headshot?

That style worked with the BR because it was a burst weapon; it was understandable that when you had low shields, you were at higher risk of dying because there are three bullets coming at you. It wasn't the first bullet that killed you; it was the bullets afterward, after the shield was broken. Also, you could put your head down and be able to run away because of the better hitboxes. The DMR's mechanics should be different than those of the BR and should NOT try to copy it exactly.

  • 01.05.2012 4:14 PM PDT
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I just wonder why we have shields if we can die while still having them(unless from a power weapon or instakill anything)

  • 01.05.2012 4:17 PM PDT


Posted by: B Rye

Posted by: And Im Here Too
Posted by: B Rye
The melee is too strong, and I don't know how little shielding it takes for me to die from a headshot while I still have a shield.

I would like the melee to be reduced in strength, and perhaps to remove the bullet bleedthrough, but other than that it's fine.


And after all the people saying it would fix Reach...lol.


I was never one of the people that said that. Improve, sure, but this game is too long gone to be properly fixed.

The double-melee sprint-punchers could have been completely eliminated by making the melee 75%. Now, I can die with a third of my shields with a single punch. That's after 3 DMR shots. Which is also how much it takes for a Sniper bullet to kill you. I don't know about you, but a punch should not be as powerful as a high-velocity AP 50 cal. round.

The DMR, Pistol and NR bleedthrough into headshots is an annoyance to me because I have no idea when I am considered "one-shot": what is the threshold of shielding that makes me die from a bleed-through headshot?

That style worked with the BR because it was a burst weapon; it was understandable that when you had low shields, you were at higher risk of dying because there are three bullets coming at you. It wasn't the first bullet that killed you; it was the bullets afterward, after the shield was broken. Also, you could put your head down and be able to run away because of the better hitboxes. The DMR's mechanics should be different than those of the BR and should NOT try to copy it exactly.

now this guy knows whats up bleedthrough was never meant for reach

  • 01.05.2012 4:40 PM PDT
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I don't get how they think directly addressing the issue is enough. I mean bleedthrough, 3sk magnum and bloom alteration all require some sort of back-end balancing, not simply plastering on the features with no proper testing.

  • 01.05.2012 4:42 PM PDT

Opinion!

  • 01.05.2012 4:42 PM PDT

The Song Of Nephilim

Xenoblade <3

No... it is better than default.

  • 01.05.2012 4:49 PM PDT

He who cannot command himself should obey. And many can command themselves, but much is still lacking before they can obey themselves.
--Thus Spoke Zarathustra

Adapt.

  • 01.05.2012 4:50 PM PDT


Posted by: Nephilim713
No... it is better than default.

get the -blam!- out

  • 01.05.2012 5:04 PM PDT

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