- last post: 01.01.0001 12:00 AM PDT
I love the Campaigns in Both games. Pretty much the only problem I had with the Halo 2 campaign is that the Update didn't apply and I couldn't melee elites to death. But an issue I'd like to draw attention to is that in Halo 1 and Halo 2 whenever you increased the Difficulty your gameplay had to change and certain weapons became obsolete. For example, the AR in Halo 1 was fun until you got to Legendary, once there the AR did diddly JACK and you had to do something entirely different. In Halo 2, the sword is fun to use on the Covenant but in the Higher Difficulties(the only ones worth playing!!!) it is useless because it won't kill your enemies in one hit even with a perfect lunge, then the elite just backhands you with his Plasma Rifla and you're dead! I suggest that in Halo 3 no matter what weapons are in the game, that all of them will be useful on every difficulty. Also have more enemies deployed and in nearly random locations so that every time you enter an area you have a different fight no matter how many times you've beaten the level. Just some ideas. Tell me what you think and give me some of your gameplay ideas. Please keep it relatively realistic. Thanks.