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Subject: halo ce pistol, my issue with it
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Posted by: Zee JollyRoger
I love the newer Magnum...it behaves and acts more realisticly to a pistol rather than a hand cannon. The scoped pistol is was the "Noob" weapon of Halo CE, in my opinion. It was a great weapon, but only when you had one and you were smiting your oppenents. If anything, if it is going to be brought back, weaken it.


You don't even know what you are saying. The pistol didn't even have a scope on it. The visor did the zooming in, not the pistol.

  • 05.11.2006 10:20 AM PDT
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What does this have to do with Halo 3?

This is a Halo 3 forum. You know, for HALO 3 discussions.

  • 05.11.2006 10:23 AM PDT
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You wanna know why Halo 2 people cant play Halo? Ill tell you why it takes more SKILL! Ill prove it too

Lok at the hit boxes in Halo 2 and Halo: In Halo2 if your crossairs red but not on the body it will hit, YOU CAN SEE THE BULLET CURVE INTO THE TARGET. In Halo the rectical HAD to be on the body to score a hit, even if the crossair was red but Not on the body it would miss. Look at the rockets In Halo if you aim a millimiter off your opponent and fire it will be thank god it nearly hit me moment. Halo2 the rocket curves into your oppent. The autoaim in Halo 2 is Horrendus, look at swipe sniping!!!!!!! In Halo if you melee by some one but it wasnt on them you didnt hit, in Halo 2 you charchter lunges into the target.

. I pray to god that there wont be that much autoaim in Halo 3

Please try it yourselves.

  • 05.11.2006 10:30 AM PDT
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Yeah, but people are thinking sniper scope.

  • 05.11.2006 10:35 AM PDT
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Posted by: ThreeShot
Posted by: HM Slayer
You don't even know what you are saying. The pistol didn't even have a scope on it. The visor did the zooming in, not the pistol.


That is so rediculous it's not even funny to see anymore. The pistol has an optical camera on the front. That camera links up to your helmet to give you the zoom. There's no difference between that and actually putting your eye to a scope. It's the same damn thing. Saying the pistol isn't scoped is like saying oranges are purple.


Ever seen the footage of bombs or missles going into a target? The ones where they go through doors. They also have a camera on them, that doesn't mean they are scoped.

You can put a scope on a pistol. I use to watch shooting competitions on ESPN where they would have scoped pistols. They were AMAZING. I wish they'd show that again.

  • 05.11.2006 10:48 AM PDT
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I agree that the power and scope on the original pistol were realistic as we see that in todays shooting sports. But if the pistol created as much punch as it did the rate of fire would be way off. Secondly if you used that gun walk that halo 2 had people would have a harder time getting headshots on target. The pistol should have more or as much recoil as using 2 SMG's to help balance it out. If they added the recoil to it and slowed down the rate of fire a little, the weapon would still be as powerful and useful but be a lot more balanced.

  • 05.11.2006 11:02 AM PDT
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Posted by: ThreeShot

Now about the second part, other weapons respawn which gives you a chance. BRs, PRs, PPs, and magnums all respawn constantly in Halo 2. You can easily get a weapon to back up your SMG which gives you a chance always.


If that were the case then SMG starts wouldn't be that much of an issue.The weapon respawn system (specifically the power weapons) that exists in Halo 2 places many players in many situations that prevent them from adequately arming themsleves on a consistant basis. This is because the weapon layouts on many of the maps do not provide enough options in this regard. Lockout may be the 1 exception here.

If you spawn in front of a sword or sniper, well, that's just bad luck and no standard weapon can help you.

A BR will, at the very least give me a fighting chance in many of these situations. I can't say the same for an SMG.

I always hear people bad mouth DWing weapons, but there's no better way
to get a quick kill or take out the sword guy. The PP/SMG, PR/SMG, Magnum/SMG, and the PR/Magnum combos all can take down anyone from close range. Which the smaller maps are the only ones where you spawn with an SMG anyway.


The reason why people criticize DWing is because of its seemingly non-existent learning curve. When you combine the high level of AA along with the huge recticles, DWing, in and of itself, is fairly simplistic in regards to execution and effectiveness which is what I feel was Bungie's intent from the beginning. You have to understand that many gamers, for the most part, are competetive by nature and in many ways feel that competition=fun. So when certain competetive elements are missing from the game that they have a distinct passion for it's only natural for them to react in a critical manner. People really need to take a more open minded appraoch to all this.

  • 05.11.2006 11:04 AM PDT
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Posted by: MLG Cheehwawa
Keep the Pistol out!! If you bring it back, remove the scope and make it a 6SK...make it dual wieldable and when it is the recoil is something like the .357 from Resident Evil games.

I hate it when people say it was balanced since everyone spawned with one. Guess what? In Team rockets everyone Spawns with a rocket launcher. Think that game is balanced or involves skill?


No offense but comparing RL start to a pistol start is a pretty silly analogy. The RL is classified as a power weapon and presents a vastly different dynamic in terms of gameplay because it dominates almost every situation (long range being the exception). The pistol (like the BR in Halo 2) was an all purpose weapon that was well suited for every situation without actually dominating one particular aspect of the game. If you strive for variety and favor default settings than fine, noone can force you to play a certain way. However, making baseless claims such as "The pistol makes other weapons obsolete" or "The pistol is the only weapon people use" just comes across as naive and indicates to me that your knowledge of this game is questionable at best.

  • 05.11.2006 11:15 AM PDT
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Posted by: Icicle2004
that's an idea...I do like that, but why make a super weapon a bloody pistol? I'd rather have a cooler looking one like a nail gun or something.


Keeps the people who want it quiet

Keeps the people who hate everyone using a pistol quiet

Keeps the people who complain about getting killed by the pistol semi quiet.

  • 05.11.2006 11:42 AM PDT

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Posted by: MLG Cheehwawa
Keep the Pistol out!! If you bring it back, remove the scope and make it a 6SK...make it dual wieldable and when it is the recoil is something like the .357 from Resident Evil games.

I hate it when people say it was balanced since everyone spawned with one. Guess what? In Team rockets everyone Spawns with a rocket launcher. Think that game is balanced or involves skill?


No offense but comparing RL start to a pistol start is a pretty silly analogy. The RL is classified as a power weapon and presents a vastly different dynamic in terms of gameplay because it dominates almost every situation (long range being the exception). The pistol (like the BR in Halo 2) was an all purpose weapon that was well suited for every situation without actually dominating one particular aspect of the game. If you strive for variety and favor default settings than fine, noone can force you to play a certain way. However, making baseless claims such as "The pistol makes other weapons obsolete" or "The pistol is the only weapon people use" just comes across as naive and indicates to me that your knowledge of this game is questionable at best.

Well, the same weak argument consisting of "The skin doesnt matter, it's a balanced weapon cause everyone has one." This arguement can then be compared to any other weapon good at getting kills with..

Pistol took limited skill to use, like a Rocket launcher and was pretty dumb when implemented in multiplayer..especially when everyone has one. If everyone spawns with a powerful weapon it can increase spawn camping greatly, and also decrease the use of all other weapons. So, everyone used their pistol, you could kill a -blam!- sniper with that thing. It was Bull-blam!-.

Playing Halo 1 Multiplayer reminds me of Team Snipers in Halo 2...sickenning.

  • 05.11.2006 11:49 AM PDT
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Posted by: MLG Cheehwawa
Well, the same weak argument consisting of "The skin doesnt matter, it's a balanced weapon cause everyone has one." This arguement can then be compared to any other weapon good at getting kills with..


No it cannot. That's my point. Each weapon that exists has a certain classification/function that defines its role within the game. Labeling every weapon under the same category just for the sake of this debate is pointless. In Halo:CE for example, power weapons were classified as such because of their seemingly instantaneous (one hit) killing potential at the proper range. Shotty at close range, RL at mid range, sniper at long range. Complimentary weapons such as the AR, PR, PP, possessed specific porperties and demanded certain skills of players in order to be used effectively (ex: PP in the right hands can pretty much beat any close range weapon including the pistol).

As the game of Halo evolved so did its players. And as a result the overall roles of the weapons became much more defined in an effort to provide the most satisfying results possible. When the dust settled it was obvious to many experienced players that the pistol had fallen under a seperate category. It was not lethal enough to be labeled as a "Power Weapon" yet at the same time it was versatile enough to rise above complimentary status. What this did was downgrade the overwhelming advantage that power weapons had without making them obsolete in any way while also enabling complimentary weapons to play a more specific role in certain situations without being totally useless.

Lets be honest here guys, realistically speaking only a handful of maps at best favored the pistol to such a degree (HeH, Wizard, Rat Race). Every other map emphasized the use of other weapons that were more practical and more beneficial for survival as it pertained to the design of the maps themselves while making the pistol less of a viable option.

Derelict: rockets and sniper
Chillout: everything
Dammy: rockets and shotty
Beaver Creek: Rockets and sniper
Boarding Action: Rockets and sniper
Chiron: Shotty and rockets
Blood Gulch/Sidewinder: Rockets and Sniper
Prisoner: Rockets and sniper
Longest: Shotty

While I do feel that the pistol was a tad overpowering in a general sense I understand how significant the "Pro" settings were in regards to the longevity and eventuall popularity that the game has enjoyed to this day. I think everyone, including Bungie, needs to come to this realization.





  • 05.11.2006 1:39 PM PDT
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Wow, okay a lot of people are mad at me saying "why should a super weapon be a bloody pistol". Let me just clarify. Apparently you didn't read what was before my post. A guy and I were saying there should be one pistol on the map and only one clip. Basically a super weapon. So I responded why make it a pistol? Make it look cooler if it's super weapon.

And I agree with the slowing down the firing rate. Make it higher caliber or whatever. But with this, don't make it a duel wieldable weapon.

I just went to a friends house last night, we played Halo 1 and Halo 2. Guess what. The Halo 1 match turned into a pistol match. You didn't even START with a pistol! Everyone grabbed pistols, the sniper was ignored, the shotty was ignored, the AR was even ignored. And guess what. It was a close quarters inside map. In Halo 2, we played a few levels, and the weapons were all varied. I heard every weapon type go off.

Whoever said "victory is in the rocket holder" or something of that sort is wrong. I've played many games and rockets are almost ignored on the Halo PC. I grabbed the rockets once and they were almost pointless as vehicles were almost never driven due to the fact that everyone is scared of the rockets. *gasp* this makes the rockets completely pointless!

While I'm on the topic of rockets...I think rockets should only be on the maps with vehicles...anyone else agree with me? I'm getting quite tired of the people on XBL Halo 2 who camp the rocket spawn (I'm thinking of Beaver Creek specifically) and then spawn camp YOU with the rockets. They do eventually stop due to lack of ammo or someone got a lucky run for cover but in they got a 10+ kill lead from this crappy low tactic.

The scope on the pistol topic...yes according to the books Master Chief has a scope built into his headset. But if this is true, then shouldn't we reduce the range of the pistol? I can snipe people from base to base with the pistol in Blood Gulch. That shouldn't be possible. Pistols aren't that long of range I don't think. (I actually don't know, if I'm wrong I'm sorry, I don't have much knowledge on guns).

I played a Halo2 sniper game and the pistol was absolutely perfect. It's exactly how I want it! When we got into close quarters we blew off 4 sniper rounds (or less if we kill the person) and rather than reload we quickly each drew our pistols and started to cap eachother off. That's how a pistol should be!!! I don't want it a main weapon of offense/defense.

  • 05.12.2006 10:10 AM PDT

Everyone is entitled to be stupid but some abuse the priviledge.

Posted by: Icicle2004
let's stay away from the "unrealistic" and "stupid" side. Pistols are very powerful, but I just don't see a war game making it a main weapon. Take Battlefield 2 for example. Or Counter-Strike. It's a secondary handgun. Used when you need to reload the main weapon but have no time to, or you're out of ammo. Never should a pistol be a main weapon in the game.


Exactly what I was gonna say.

  • 05.12.2006 10:17 AM PDT
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Instead of complaining about it use a different gun or edit a game and exclude the pistol if they bring it back or maybe they will just bring it back to campaign mode because I for one loved the pistol and it is not a noob weapon

  • 05.12.2006 10:20 AM PDT
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This topic should not be in this fourm.

  • 05.12.2006 10:21 AM PDT

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you know what'd be a great idea for bungie is to implement the pistol back into Halo 3 and make it a 6-8 shot kill weapon... It'd make it a little more reasonable than dying in 3 shots from Halo CE and like 5 clips in Halo 2. so maybe to balance it and make it a win win situation for all the people who DO and DON'T want it back in Halo 3, While people would still be using other powerful weapons online

[Edited on 5/12/2006]

  • 05.12.2006 10:22 AM PDT
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All of the other weapons (save for the needler) had effective uses in the game. The AR had a very fast quick camo and a very fast double melee. This made it an effective pair with the sniper when you had camo. The rockets were very powerful and the plasma rifle/pistol had a stun effect that was devestating at close range. The shotgun was also very good at close range. While the pistol was a very useful weapon, it was not always the best weapon. On the vehicle maps, the sniper and the pistol dominated, but on the other maps more weapons were used. If all you encountered was pistol fights maybe you simply avoided the smaller maps.

  • 05.12.2006 10:29 AM PDT
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I see your point. The simplest solution? Just make it a bit weaker. Like... 5 or 6, maybe even 7 shots to kill someone.

  • 05.12.2006 10:36 AM PDT
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Saying the Pistol is the only weapon people use is like saying that people only use the BR or the SMG. It's a starting weapon obviously it's going to be used a lot.

  • 05.12.2006 10:41 AM PDT

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  • 05.12.2006 10:42 AM PDT
Subject: halo ce pistol, my issue with it
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okay...i'm not gonna say it was "unrealistic" like everyone else was saying...because it's a sci-fi futuristic game and nothing in it is real or (currently) possible...

that said

Here's my reason of hating the Halo CE pistol. And I don't want people responding saying "it was a classic yada yada bring it back stop whining".

The multiplayer games weren't VARIED in Halo CE. All I heard was bang bang bang drop. Or less. All that was used was the pistol. It got too monotonous. It got to a point you wouldn't even bother picking up another weapon. Is a video game that good when you only bother to use one weapon? In Halo 2 you had a whole arsenal of weapons that were all equally good. It made the game more fun to play, watch, and even listen to. You heard explosions, plasma fire, shotties, sniper rounds, rockets wooshing, tanks rolling, warthogs revving, and ghosts screaming. Isn't that a little more fun to listen to and watch if your and audience than Bang Bang Bang Drop?

That's my big issue with the pistol. It made the multiplayer of Halo CE too monotonous for me. I like being able to have a variety of weapons I play with and still be able to stand up to others.

my apologies if this has already been posted.

- ICICLE -

[Edited on 5/11/2006]

  • 05.11.2006 7:44 AM PDT
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I've told people before that I don't want to see the old pistol anymore. A pistol is not supposed to be anyone's go-to weapon...its a SIDE-arm. A pistol in a combat situation is nearly by definition a SECONDARY weapon behind rifles and heavy weaponry.

HOWEVER, I will be the first to say that I LOVED using the old pistol...I was amazingly proficient with it in my group of friends. That's why, when I first heard that Halo 2 was featuring a new rifle that behaved very similar to the old pistol, the battle rifle,I was ecstatic. The BR didn't exactly live up to my expectations, but especially after the auto-update, I began to realize that Bungie was still interested in utilizing a weapon that behaved like the original pistol.

I say that there's no reason to bring back the old pistol, but at the same time, I find that making a much more realistic weapon that BEHAVES like the original pistol is pretty much vital to the "feel" of Halo.

  • 05.12.2006 11:04 AM PDT
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Posted by: Omega Impala
I've told people before that I don't want to see the old pistol anymore. A pistol is not supposed to be anyone's go-to weapon...its a SIDE-arm. A pistol in a combat situation is nearly by definition a SECONDARY weapon behind rifles and heavy weaponry.

HOWEVER, I will be the first to say that I LOVED using the old pistol...I was amazingly proficient with it in my group of friends. That's why, when I first heard that Halo 2 was featuring a new rifle that behaved very similar to the old pistol, the battle rifle,I was ecstatic. The BR didn't exactly live up to my expectations, but especially after the auto-update, I began to realize that Bungie was still interested in utilizing a weapon that behaved like the original pistol.

I say that there's no reason to bring back the old pistol, but at the same time, I find that making a much more realistic weapon that BEHAVES like the original pistol is pretty much vital to the "feel" of Halo.


I agree completely

  • 05.12.2006 12:41 PM PDT

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