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  • Subject: A Comparative List of Why Halo: Reach is NOT Halo
Subject: A Comparative List of Why Halo: Reach is NOT Halo
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First of all, Halo 1 had HEALTH and FALL damage, not just Reach.
Some ARE opinions, e.g Very Easy/Hard to flip vehicle.

Also boohoo, go cry that games change.
If it stayed the same the whole series we'd get bored of it, and it'd turn into the next CoD.
Holy hell.

  • 01.10.2012 3:29 AM PDT


Posted by: hellstorm5
Halo 1/2/3 vs. Halo: Reach
Permanent reticle (no bloom) ---(vs.)--- Expanding reticle (bloom)
No armor abilities (had to earn perks by picking them up) ---(vs.)--- 5 armor abilities (perks are given to you)
Shields only ---(vs.)--- Shields and health
Mostly skill based ranking system ---(vs.)--- Mostly game time based ranking system
No fall damage ---(vs.)--- Fall damage (that also stuns you)
3 bullet burst BR (Halo 2 & 3) ---(vs.)--- Single shot DMR
Sniper head shots rare ---(vs.)--- Sniper head shots common (almost expected)
Vehicles very hard to flip when driving ---(vs.)--- Vehicles very easy to flip when driving
Can't flip vehicles by shooting them with basic weapons ---(vs.)--- Can flip vehicles with one DMR shot

You're an idiot because...

- There's always been bloom in Halo. It's only visible now in Reach.
- "Earning" perks just by being the first one there is hardly earning something.
- Shields and health are in all Halo.
- Since when does a ranking system define if a game is Halo or not?
- Again, why does fall damage define what is/isn't a Halo game?
- They're just weapons, and again, why would the burst define a Halo?
- Snipers are lame in any game, but I don't see how the higher occurrence is an issue. I still suck with it so it hasn't become noob friendly.
- You probably suck at driving, but if you've been driving a Warthog for 10 years then driving is as easy as ever.
- Again, why does X define what a Halo game is? You can really only flip the Warthog and it's fun to see it roll.

Next time be logical like; It's not a Halo game because...
- The Famas wouldn't take shields down like that.
- The "Glassing" kill streak is too OP.
- It's set in the year 2010.

  • 01.10.2012 4:21 AM PDT
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Posted by: RC Clone Is Bad
Nope it's Halo. See the name?


Don't you have something better to do?

  • 01.10.2012 6:48 AM PDT

Posted by: mlp256
Here is my suggestion, get your facts right before stating said facts.


Here's my suggestion, read all the posts other than the first one... Then I might respond to your redundancy.

  • 01.10.2012 10:46 AM PDT

Looks like most people aren't reading all the responses before replying to the original one. So far everyone is mostly talking about fall damage and health, which I adressed several times... those are MINOR TWEAKS, not FUNDAMENTAL GAME CHANGES like the AAs and bloom, which were along with many MANY minor tweaks. I understand 1 fundamental change, but 2? Along with a bunch of minor tweaks?

Again, I understand the progression of a game where they change a few things here and there like every single game does, but to overhaul almost the entire game?

  • 01.10.2012 10:52 AM PDT

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Posted by: Azzwhoopen
I love Reach multiplayer. It's my favourite game since Halo 2.
Wow

  • 01.10.2012 10:56 AM PDT
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Posted by: pizzaguy199

Posted by: Azzwhoopen
I love Reach multiplayer. It's my favourite game since Halo 2.
Wow


Seconded.

  • 01.10.2012 10:59 AM PDT

Remember its only a game.

Quantam:

This may be an opinion based argument, but I feel like I should mention it because it is one of the most common complaints from the Halo community.

I have started to play the anniversary and no bloom playlists and they actually feel like they kind of play like Halo 2 and 3 and I like that a lot.

And from the people I talked to most dislike armor abilities, mainly due to the abuse of armor lock.

  • 01.10.2012 11:10 AM PDT
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Halo:Reach MLG ZBNS feels more like Halo than Halo 3.

  • 01.10.2012 11:28 AM PDT

The net-code is better on Reach. Dumpy Mexicans no longer win games they have no business even competing in.

That makes the game highly playable regardless of how bad it is otherwise.

  • 01.10.2012 11:28 AM PDT
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Posted by: Xbl Kenney
Quantam:

This may be an opinion based argument, but I feel like I should mention it because it is one of the most common complaints from the Halo community.

I have started to play the anniversary and no bloom playlists and they actually feel like they kind of play like Halo 2 and 3 and I like that a lot.

And from the people I talked to most dislike armor abilities, mainly due to the abuse of armor lock.

Thank You for a good post.

But I fail to see how a trivial difference such as the accuracy of a weapon can make Reach Halo, it has always been Halo.

  • 01.10.2012 11:29 AM PDT
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Aesthetics is an art, your body is the canvas, weights are your brush and nutrition is your paint. We all have the ability to turn a self portrait into a masterpiece

no ranks, so i have to play terrible people day in and day out. That, or search hours of arena without getting a game.

  • 01.10.2012 11:30 AM PDT
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Posted by: B RlCE
no ranks, so i have to play terrible people day in and day out. That, or search hours of arena without getting a game.


This too. Not to say ranks made Halo games what they are,but they sure as hell made the games more fun.

Matching randoms and people worse than me isn't fun at all.

  • 01.10.2012 11:31 AM PDT
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Posted by: Iron Div is Pro



Not to say ranks made Halo games what they are...


but IMO they did. games like COD exist with stupid, non-symmetrical maps and bad gameplay that encourages cheesiness and randomness, while halo has typically been about skill based gameplay on symmetrical maps with neutral advantages. The raks seperated people and encouraged them to get better; this in turn continuosly evolves gameplay and allows new strats to emerge. COD typically is just finging the best hidey/hole and crouching there for your kill-streak.

  • 01.10.2012 11:41 AM PDT

Remember its only a game.


Posted by: Landow

Posted by: hellstorm5
Halo 1/2/3 vs. Halo: Reach
Permanent reticle (no bloom) ---(vs.)--- Expanding reticle (bloom)
No armor abilities (had to earn perks by picking them up) ---(vs.)--- 5 armor abilities (perks are given to you)
Shields only ---(vs.)--- Shields and health
Mostly skill based ranking system ---(vs.)--- Mostly game time based ranking system
No fall damage ---(vs.)--- Fall damage (that also stuns you)
3 bullet burst BR (Halo 2 & 3) ---(vs.)--- Single shot DMR
Sniper head shots rare ---(vs.)--- Sniper head shots common (almost expected)
Vehicles very hard to flip when driving ---(vs.)--- Vehicles very easy to flip when driving
Can't flip vehicles by shooting them with basic weapons ---(vs.)--- Can flip vehicles with one DMR shot

You're an idiot because...

- There's always been bloom in Halo. It's only visible now in Reach.
- "Earning" perks just by being the first one there is hardly earning something.
- Shields and health are in all Halo.
- Since when does a ranking system define if a game is Halo or not?
- Again, why does fall damage define what is/isn't a Halo game?
- They're just weapons, and again, why would the burst define a Halo?
- Snipers are lame in any game, but I don't see how the higher occurrence is an issue. I still suck with it so it hasn't become noob friendly.
- You probably suck at driving, but if you've been driving a Warthog for 10 years then driving is as easy as ever.
- Again, why does X define what a Halo game is? You can really only flip the Warthog and it's fun to see it roll.

Next time be logical like; It's not a Halo game because...
- The Famas wouldn't take shields down like that.
- The "Glassing" kill streak is too OP.
- It's set in the year 2010.


Hmmmmm...Landow this is what I have to say about your argument (because I feel it needs to be said):

***I have played Halo for the last 8 years of my life starting with Halo 2, so I am not knowledgeable of Halo CE.

One starting of with "You're an idiot because..." suddenly lets me know that this argument is coming from a immature teenager most likely, or an even more immature adult.

Ok bloom, I agree it has been in Halo, however in previous games the bloom has always feel within the predefined reticule while in Reach the reticule expands to over 200 percent (in some cases) compared to its initial size.

"Earning perks by being the first one there is hardly earning anything." I assume you are talking about Halo 3. This comment already tells me that you most likely were not very good at Halo 3 because at least when I played those powerups were timed and there was always a battle when one respawned. Oh and I did confirm it you were a field major in Halo 3, so yeah, you probably never played anyone smart enough to time powerups.

In Halo 2 and 3 your health was like your shields, it would fully recover if given adequate time. I liked that too about Halo 2 and 3 because you never had to worry about dumb health packs.

And the lack of a ranking system has destroyed Halo Reach. Go on to youtube and search under mlg games 50-0. There are numerous games in which MLG pros get matched up with newcomers to the games and destroy them. With a ranking system that would not happen. So I dont know if you are an advocate of a ranking system or not, because I think everyone can agree Reach suffers from not having one.

In Halo 2 and 3 the BR was THE gun. If you were good with the BR you were going to do well regardless. The DMR is pretty much a downgraded BR because with the burst you were able to sweep across the head for a easy final headshot while with a DMR you have to shoot the head with a perfect one shot. I can see how this would be an improvement because it rewards accuracy and skill more, however bloom ruins this because even if you were to put a perfect headshot on a no shield enemy these is always a chance that bloom could mess it up (and that did not happen in Halo 3). Honestly I do not know how many bullets it takes to kill someone with the DMR in Reach (I think 5), however in Halo 3 it was all about the 4 shot.

If you do not think its easier to snipe in Reach compared to any other Halos (including Halo 2) then you obviously are a terrible sniper or you did not play previous Halos.

And I do not drive a warthog very often, however when I do I do agree that they are easier to flip especially with bullets from DMRs. I can remember numerous times when I would be driving around an opponents base and out of nowhere my warthog got tagged by a couple DMR bullets and it flipped (granted this is uncommon, but it does happen). In other Halos that really never happened. In those games the Warthogs just took damage from the bullets, but the driving of the warthog was not really affected.

I also think its funny that you mentioned how you have been driving a warthog for 10 years and driving is easy as ever. That could explain a lot of things regarding the lack of skill in the games other areas...

I also like your "Next time be logical like;" section. This is the strength of your post because here we can see that you are definitely an little tryhard teenager or immature adult.

The purpose of this post was to 1. Make my opinions known, 2. point out that Landow is an immature little _______ (you fill in the blank), 3. To show that unlike many of the people on this blog, that I agree with hellstorm5.

If you do not agree that's cool, I honestly don't care. Most of these forums are loaded with people who still play Halo Reach (which pretty much means they like it) so I know I will get hate for this. So feel free to respond with tryhard/nerd hate. I love to read that stuff.

I really hope I am not disappointed when Halo 4 comes out, as I was with Halo Reach.

  • 01.10.2012 11:59 AM PDT


Posted by: Landow
- There's always been bloom in Halo. It's only visible now in Reach.

Not on precision weapons, excluding the CE pistol if held in full auto like a retard.

Posted by: Landow
- "Earning" perks just by being the first one there is hardly earning something.

Go play decent players that will time weapons/powerups.

Posted by: Landow
- Shields and health are in all Halo.

Yes & no, visible health is only available in CE/Reach and only a health pack would fill it back up.
H2-H3 used an invisible health system and would recharge to 100% given enough time after encounters.


Posted by: Landow
- Since when does a ranking system define if a game is Halo or not?

It was part of the MM experience.


Posted by: Landow
- Again, why does fall damage define what is/isn't a Halo game?

Fall damage reduces map movement.

Posted by: Landow
- Snipers are lame in any game, but I don't see how the higher occurrence is an issue. I still suck with it so it hasn't become noob friendly.

The sniper has become fairly easier to use from game-to-game.
CE had such small hitboxes and minimal aim assist you could snipe someone's head 1cm away and it wouldn't hit.
Reach can let you shoot nearly a feet away from the head and it can count as a headshot.


Posted by: Landow
- You probably suck at driving, but if you've been driving a Warthog for 10 years then driving is as easy as ever.

Warthog in Reach is ridiculously easy to flip.
A simple dent on the road can flip it.


Get your facts straight kiddo.

  • 01.10.2012 12:18 PM PDT

And so God called Moses to come forth but he came fifth and was therefore disqualified.

Halo CE had both shields AND health... It must not be Halo.

[Edited on 01.10.2012 1:14 PM PST]

  • 01.10.2012 12:34 PM PDT

How is this thread still alive when every point in the first post I proved idiotic?

  • 01.10.2012 12:55 PM PDT

1. Exactly what do you mean by sniper headshots are rare.
2. I have yet to see a vehicle be flipped by a DMR.

That is all.

  • 01.10.2012 1:08 PM PDT


Posted by: burritosenior
How is this thread still alive when every point in the first post I proved idiotic?


Because you didn't.
Go back to 343 now were people are as retarded as you.

  • 01.10.2012 1:10 PM PDT

Posted by: hellstorm5
Like in my previous post, I understand the progression of a game with minor tweaks...
You say that, then go right on to say 'but having any of these 'tweaks' means it isn't the same game.' Equipment is not a 'little tweak.' And if you're counting it as one, then you are required by your own logic to count Armor Abilities as one.
Stop putting words in my mouth.
I am not. I am making the connections that YOUR logic is saying, and if you cannot understand the concept of logic then you should not be here.

Anselm says God exists because he is the greatest conceivable being. Atheists can say they understand the concept of God, but he does not exist. But existing in reality is greater than existing only in thought. SO if they understand what the actual concept of God is, then they cannot say he does not exist because if they can imagine a God that DOES exist in reality, then he must exist in reality.

The rebuttal is that by this logic, if there was an Island dubbed the 'Greatest Conceivable Lost Island' that was perfect in every way... as in, no island could ever be imagined that is greater than it, then it also has to exist by that same logic.

That is not putting words in Anselm's mouth. It is making a logical connection BASED on his words. And if you can't understand that, again, you should not be on this forum. Stop saying anything that proves you wrong is 'putting words in your mouth.' Not only does it not help your case at all, but it's just plain irritating to hear such a fallacy.

Halo 1, the first Halo, might have had health, but again, one of the few minor tweaks in the progression of a game. As for ODST, irrelevant, I meant multiplayer. As for Halo 3, there wasn't enough health to show.In Halo 3 a regular player had 70 points of shield and 45 points of Health. That is a good deal of health. So don't say 'Halo 3 didn't have enough.' You clearly have absolutely no idea what you are talking about.

You say that Halo 2 got rid of health and that's OK because it's just a tweak. Then you claim that adding it back is unacceptable and means the game that does so is 'Not Halo.' This is completely contradictory and asinine at best. And ODST is most certain NOT irrelevant, and don't you dare try to argue that further. THAT is a desperate attempt to count off a perfectly valid point with absolutely no logical backing behind it.

Well let's think about this... Halo 1 didn't have a ranking system, which is fine since it's the first game so Halo 1 is irrelevant, but each game after that at least needed some skill to rank up. Halo: Reach takes NO skill to rank up. Stop putting words in my mouth.Halo: Reach uses the same ranking system used in Halo 3. The difference is that it follows the model of Social Playlists, where you cannot see the trueskill number and the matching requirements are far more lax. So if your argument is regarding how we are matched, then again you have proved you have no idea what you are talking about.

Halo: Reach uses a visible system based on experience. This system has absolutely no impact on how you are matched whatsoever. An Inheritor will get matched with a recruit as long as neither have played in that particular playlist before. But this is also similar to the post-TU2 Halo 3 update. So again by your logic, you're saying Halo 3 is not Halo either since it uses this model.

Of course, my previous statement is still perfectly valid because each claim you made of 'oh it still takes skill' still shows how each system has been altered. Halo: Reach stays with Halo 3 in that regard.

Halo 1 was the only one to have fall damage, but those maps were different, and at least you didn't get stunned. As for ODST, I'm still talking about multiplayer.Halo: CE had fall damage as did Halo 3: ODST. So no, Halo: CE was not the only one. The 'maps' have absolutely no relevance and I'm shocked you would even mention that. You might as well say 'Halo: CE was the only one to have fall damage, but the chair in front of me is brown.'
ODST is relevant.

Halo 1 had the pistol, yes, no bloom.Bloom is a Halo: Reach mechanic. One that hardly means Halo: Reach is 'not Halo.' Idiotic to say otherwise, to be frank.

Again, progression of the game took it to the BR and kept the pistol. Soo essentially, you're wrong.... What? You're saying that replacing the one shot with a 3 shot weapon that accomplishes the exact same thing isn't changing the game. But you're also saying that taking away the three shot weapon and putting back in a one shot weapon is completely changing the game. You are completely contradicting yourself, and even if this did constitute 'such a huge change,' it's still asinine to suggest that this means Halo: Reach is 'not Halo.'

Hey guess what mate? Progression of the game took it to the DMR and kept the pistol. So essentially, you're wrong.

Stop putting words in my mouth.I typed up a very detailed explanation as to why that statement is idiotic in any logical setting. Please read it.

Compared to over an average of over 50% (up to 90%) head shot to normal kill ratio in Reach, they were very rare.Where are you making these numbers up from? From your own service record? Because you have 822 kills with the sniper rifle and only 356 headshots. That is a 43%. So actually by your logic, it has gotten even HARDER to get headshots!
:O

[Edited on 01.10.2012 1:17 PM PST]

  • 01.10.2012 1:17 PM PDT

Of course Halo: Reach is Halo, it's a Halo game!

Gosh you guys are so silly.

  • 01.10.2012 1:18 PM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|=======================[ oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<) Mad?

I remember Halo: Reach being halo, cause isn't "Halo" in the name?

  • 01.10.2012 1:23 PM PDT