Halo: Reach Forum
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  • Subject: A Comparative List of Why Halo: Reach is NOT Halo
Subject: A Comparative List of Why Halo: Reach is NOT Halo

In soviet B.net you don't delete the flood, the flood deletes you.

If the following has ever happened to you on the flood: been butthurt, offended, angry from someone's post, feel like Nerd Raging . . . you have the right to SHUT UP

Also, if you play Reach this is YOU


Posted by: Azzwhoopen
You guys are actually the minority. If Reach was so terrible, there wouldn't be a 100k people playing it every night. I realize that you come here to vent, but forum dwellers don't represent the Halo community. Just because you are the most vocal doesn't mean you are right. Go have conversations with people playing the game, you won't find many who dislike it.


oh look a reach nubcake who thinks reach is a good game and has no clue about the population / popularity of reach.

fail.

Reach is falling and will continue to fall in popularity. You haven't been here to see the almighty Halo 3 in action that had many more players for a much longer time than lolreach could ever dream to have.

But it's fine, once Halo 4 comes out your derp reach won't be playable anymore as a real Halo game will finally bring back the real core gameplay of what a Halo game should be like.

  • 01.10.2012 7:23 PM PDT


Posted by: Xbl Kenney

Posted by: Landow

Posted by: hellstorm5
Stuff

Good stuff

Bad stuff

Look, most of your arguments is opinion not fact. I've been playing Halo for 10 years and it is a Halo game. You obviously don't know what a Halo game is. It's just meant to be a fun game where you can shoot some friend, "have a beer", scream at each other. Not this hyper competitive lame stuff where you time spawns for things just to dominate some team.

You call me out for being some low rank in Halo 3 but you don't anything about it. I played a few ranked matches and didn't like whenever I'd be on the winning team then got a message to 1v1 some MLG wannabe. (Also MLG is the worst thing to happen to gaming, especially worst thing to happen to Halo). So I moved to Social Slayer where I became a General.

If you want your competitive playlist then go play the Arena or the MLG playlist where a whole 300 like minded people are waiting to play with you. Because the other 99,700 people on a day prefer to play Halo the way they want, without being challenged to a 1v1. Because we don't give a -blam!- about trying to prove our skill to some unknown online, we just want to have fun and play Halo. And if that's possible even with people like you roaming online, then it is a Halo game.

Also the Warthog is easy to drive. You really do just suck at it. If it flips by driving over a bump then don't drive over the bump, bad driver. It's like complaining that your Falcon doesn't fly well when you run it into the Spire.

  • 01.10.2012 7:24 PM PDT

Past Gamertags:
King Gladitor
GeneralPwnage41


Posted by: hellstorm5
To begin, I don't care what the reasoning or back stories (or whatever the case may be) are to all the changes made from Halo 1/2/3 to Halo: Reach, all this post is showing is how Halo: Reach really has nothing to do with what Halo has been since its beginning....

Halo 1/2/3 vs. Halo: Reach
Permanent reticle (no bloom) ---(vs.)--- Expanding reticle (bloom)
No armor abilities (had to earn perks by picking them up) ---(vs.)--- 5 armor abilities (perks are given to you)

These are both true... I disliked the idea of bloom from minute one.
Shields only ---(vs.)--- Shields and health
Wrong. Halo CE also had a health bar system that is identical to Reach.
Mostly skill based ranking system ---(vs.)--- Mostly game time based ranking system
I don't know if this is an accurate way to depict the ranking systems. Halo 2 was mainly based on wins, which means it was not skill as much it was luck and time (you can have skill and still lose matches). Halo Reach has a high skill based rating system, more so it seems than Halo 2, but maybe not as good as Halo 3.
No fall damage ---(vs.)--- Fall damage (that also stuns you)
Halo 1 and Halo 2 had fall damage that damaged shields. Halo 1's also damage health and stunned.
3 bullet burst BR (Halo 2 & 3) ---(vs.)--- Single shot DMR
The main reason I dislike Reach right there.
Sniper head shots rare ---(vs.)--- Sniper head shots common (almost expected)
The hit box size, size of bullets, and size of sniper reticle are all the same in all of the Halo games.
Vehicles very hard to flip when driving ---(vs.)--- Vehicles very easy to flip when driving
Not necessarily true in my opinion, just different physics.
Can't flip vehicles by shooting them with basic weapons ---(vs.)--- Can flip vehicles with one DMR shot
This is true, and was a very annoying addition. Though, in Halo 3, you could shoot a warthog, mongoose, or ghost off course with the sniper.

These are just the facts people. I didn't get into opinion at all because not only would that turn this thread into meaningless flaming and stupidity, which is probably how this will end up anyway,
>Claims all to be facts.
>Composed of facts and opinions.
but also because if you've played all or most of the Halos, you should already understand the impact of these changes and know how Halo: Reach is almost a completely different game than the Halo that became one of the biggest game franchises in history (okay, MAYBE that's an opinion, but oh well, it's true).
It is different, but it's still Halo.

Let's try this... Tell me something that made gameplay better in Halo: Reach than any of the other Halos.
I like the graphical upgrades. The great detail of characters. I felt closer to Noble team than I did with Fire Team Charlie.

... Welp, hopefully Halo 4 will get back to Halo's roots, but I doubt it.

P.S. I know Halo 1 is actually Halo CE, so don't be a smart ass douche and flame me for something that doesn't matter and is unrelated to the post... No one cares. If you disagree with something, say it. Don't post something that adds nothing to the conversation, but that's like asking for a cup of water in Hell, so... Let the flaming begin!

Halo 4 is going to be a step back in the wrong direction. It will be like Modern Warfare 3 is in the Call of Duty franchise. A step back to Modern Warfare 2 to make up for where Black Ops was lacking.

Opinions are IMO of course.

[Edited on 01.10.2012 7:41 PM PST]

  • 01.10.2012 7:37 PM PDT

You know every other Halo has had bloom, right? It's just that this is the first Halo to have bloom on the primary mid-long range weapon.

  • 01.10.2012 7:41 PM PDT

Past Gamertags:
King Gladitor
GeneralPwnage41


Posted by: partsunknown109
You know every other Halo has had bloom, right? It's just that this is the first Halo to have bloom on the primary mid-long range weapon.

Not exactly. Every Halo game had a weapon spread, but this is not the same as bloom. Bloom refers to a change in reticle size based on firing a weapon. This decreases the accuracy of the weapon when the reticle is fully "bloomed". In the other Halo games, the reticle (and thus the accuracy of the weapon) remained constant and unchanging.

  • 01.10.2012 7:46 PM PDT


Posted by: King Gladitor

Posted by: partsunknown109
You know every other Halo has had bloom, right? It's just that this is the first Halo to have bloom on the primary mid-long range weapon.

Not exactly. Every Halo game had a weapon spread, but this is not the same as bloom. Bloom refers to a change in reticle size based on firing a weapon. This decreases the accuracy of the weapon when the reticle is fully "bloomed". In the other Halo games, the reticle (and thus the accuracy of the weapon) remained constant and unchanging.


So you're saying that the decreased accuracy of a weapon based on sustained fire is called bullet spread and the visual expansion of the reticle is called bloom?

  • 01.10.2012 7:51 PM PDT

Remember its only a game.


Posted by: Landow

Whining from a Veteran Halo Warthog Driver



Hey Landow,

First things first: Timing powerups and weapons is not for MLG wannabees its for people who actually want to be good at the game. By the way, I cant believe you played enough social slayer in Halo 3 to become a social general and timing weapons and powerups never came to mind. Oh, and I do not play either MLG or arena playlists and I am not "super competitive."

I play for fun (just like you) it just ticks me off how drastically different Reach is from Halo 2 and 3 and that almost all those changes are negative in my opinion (and yes this is my opinion). I was so accustomed to the gameplay from Halo 2 and 3, and when Reach came out it just didn't feel like a Halo game and that remains to this day.

Since you still play Reach it is obvious that you like it a lot, so whatever I say you will disagree with (since almost all of my critiques are negative), and I am fine with that. Like you said you are just some random person who I could careless about. The only reason I am replying back to you is because you went out of your way to say that my post was "bad stuff". So you can see that I replaced what you wrote also in the top of this post.

Have a good one, and I hope you continue your warthog driving for another 10 long years. By the way, start timing powerups and weapons, you will become a better player (I know it sounds crazy, but its true).

  • 01.10.2012 7:55 PM PDT

Posted by: CultMiester4000
I'm not really an Apple person (Bananas forever) but damn, that's kinda sad.


Posted by: hellstorm5
Well that's just wrong.


You see, this is the problem.

Reach isn't all that different from the past ones, any fan of any other series would recognize this.

Abilities based on equipment to streamline the system, and bloom to replace spread.

Aside from those two things, there are several, smaller and less significant changes, but at the end of the day, it's still the same.

  • 01.10.2012 7:55 PM PDT

Past Gamertags:
King Gladitor
GeneralPwnage41


Posted by: partsunknown109

Posted by: King Gladitor

Posted by: partsunknown109
You know every other Halo has had bloom, right? It's just that this is the first Halo to have bloom on the primary mid-long range weapon.

Not exactly. Every Halo game had a weapon spread, but this is not the same as bloom. Bloom refers to a change in reticle size based on firing a weapon. This decreases the accuracy of the weapon when the reticle is fully "bloomed". In the other Halo games, the reticle (and thus the accuracy of the weapon) remained constant and unchanging.


So you're saying that the decreased accuracy of a weapon based on sustained fire is called bullet spread and the visual expansion of the reticle is called bloom?

No. Every weapon has a distinct bullet spread when fired. Take it literally, it's the spread of bullets in the area of the reticle of the weapon (sometimes, due to distance, bullets will exit the reticle). Every bullet fired should land within the reticle of the weapon, but every bullet should be spread out within that area. This should remain constant. But now that there is bloom, this is not constant. Bloom is an increase or expansion of bullet spread due to sustained fire, and it is depicted by the visual expansion of the reticle.

[Edited on 01.10.2012 8:01 PM PST]

  • 01.10.2012 7:59 PM PDT


Posted by: King Gladitor

Posted by: partsunknown109

Posted by: King Gladitor

Posted by: partsunknown109
You know every other Halo has had bloom, right? It's just that this is the first Halo to have bloom on the primary mid-long range weapon.

Not exactly. Every Halo game had a weapon spread, but this is not the same as bloom. Bloom refers to a change in reticle size based on firing a weapon. This decreases the accuracy of the weapon when the reticle is fully "bloomed". In the other Halo games, the reticle (and thus the accuracy of the weapon) remained constant and unchanging.


So you're saying that the decreased accuracy of a weapon based on sustained fire is called bullet spread and the visual expansion of the reticle is called bloom?

No. Every weapon has a distinct bullet spread when fired. Take it literally, it's the spread of bullets in the area of the reticle of the weapon (sometimes, due to distance, bullets will exit the reticle). Every bullet fired should land within the reticle of the weapon, but every bullet should be spread out within that area. This should remain constant. But now that there is bloom, this is not constant. Bloom is an increase or expansion of bullet spread due to sustained fire, and it is depicted by the visual expansion of the reticle.

Ah, I see. Thanks for the clarification.

  • 01.10.2012 8:04 PM PDT
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(To discuss Halo 4.)

I think Halo Reach is a great game, and anyone hating it for being different from Halo 3 is ignorant of the fact that Halo 2 was a complete change from the first Halo, more than 3-Reach.

3's campaign was terrible in IMO, Reach improved at least in that aspect.

  • 01.10.2012 8:09 PM PDT


Posted by: Landow

Look, most of your arguments is opinion not fact. I've been playing Halo for 10 years and it is a Halo game. You obviously don't know what a Halo game is. It's just meant to be a fun game where you can shoot some friend, "have a beer", scream at each other. Not this hyper competitive lame stuff where you time spawns for things just to dominate some team.

You call me out for being some low rank in Halo 3 but you don't anything about it. I played a few ranked matches and didn't like whenever I'd be on the winning team then got a message to 1v1 some MLG wannabe. (Also MLG is the worst thing to happen to gaming, especially worst thing to happen to Halo). So I moved to Social Slayer where I became a General.

If you want your competitive playlist then go play the Arena or the MLG playlist where a whole 300 like minded people are waiting to play with you. Because the other 99,700 people on a day prefer to play Halo the way they want, without being challenged to a 1v1. Because we don't give a -blam!- about trying to prove our skill to some unknown online, we just want to have fun and play Halo. And if that's possible even with people like you roaming online, then it is a Halo game.

Also the Warthog is easy to drive. You really do just suck at it. If it flips by driving over a bump then don't drive over the bump, bad driver. It's like complaining that your Falcon doesn't fly well when you run it into the Spire.


Hah, you begin in your first paragraph by basically explaining that you suck then you say I suck in your last paragraph, that's just funny to me.

I'm not saying I can't drive vehicles in Reach without flipping them, all I said is that it's waaay easier to compared to the rest of the Halos. The reason vehicles are easier to flip in Reach is because anything will flip it, even a small boulder. Also, if you drive as fast as possible over a hill or ramp, you have a way smaller chance at landing it compared to all the other Halos, and if you do land it, the shocks on the vehicles make it bounce around and you almost always slow down or spin out. In all the other Halos, it was almost impossible to flip no matter a small boulder or a large ramp or hill.

As for your first and third paragraph, you're pretty much explaining that you suck, but anyway... Hyper competitive? There's a difference between being competitive and being MLG competitive. Your "opinion" of how people want to play Reach is just plain wrong. Most people aren't trying to prove to strangers how good they are, I'm not sure where you got that from (maybe it's a psychology thing where you actually do try to do that, but accuse other people of doing it), they usually are playing to win, and that means doing well. I don't know many people who enjoy losing (although yes, there are times when I don't care about losing if I'm having fun, but usually I, and most people, like to win). You can't tell me if you're playing against a team and it's tied with 5 kills to go, you don't 'try' to win, it has nothing to do with proving yourself.

Actually, I just looked at your profile and you don't suck, so I don't understand your argument/opinion right now. You're a forerunner, you win almost all your games, you're positive 20,000 kills, and you have over 40 days of game time. I'm really confused about how you act like you don't care if you win when your stats show that you do. You must have a team that you usually play with that are all good players with mics, which is why you win and don't have to try very hard to win (because you're playing teams of randoms) and have a beer and laugh, which gives you the ability to bash people who say they want to win and try to.

  • 01.10.2012 8:29 PM PDT

I have misjudged the OP as it seems. I apologize for the troll comment. However I would like to say I like all the Halo games (yes even wars) they have their own flair that makes it unique and adds to the game. I will say that Reach added too much too quickly.

  • 01.11.2012 9:21 AM PDT

"Before you insult someone, try walking a mile in their shoes. This way, when you insult them, you are a mile away and have their shoes."

Halo CE had NO ranking system. Halo CE had both shields and health. Halo CE had fall damage. And if you can flip vehicles with 1 shot, teach me, please?

  • 01.11.2012 9:32 AM PDT

Shields and Health is actually a good system.

  • 01.11.2012 9:33 AM PDT

"Before you insult someone, try walking a mile in their shoes. This way, when you insult them, you are a mile away and have their shoes."


Posted by: I STOLE ur ATV

Posted by: Azzwhoopen
You guys are actually the minority. If Reach was so terrible, there wouldn't be a 100k people playing it every night. I realize that you come here to vent, but forum dwellers don't represent the Halo community. Just because you are the most vocal doesn't mean you are right. Go have conversations with people playing the game, you won't find many who dislike it.


oh look a reach nubcake who thinks reach is a good game and has no clue about the population / popularity of reach.

fail.

Reach is falling and will continue to fall in popularity. You haven't been here to see the almighty Halo 3 in action that had many more players for a much longer time than lolreach could ever dream to have.

But it's fine, once Halo 4 comes out your derp reach won't be playable anymore as a real Halo game will finally bring back the real core gameplay of what a Halo game should be like.


Halo Reach is as close to CE as we have ever had. You must be part of the Halo 2 crowd.

  • 01.11.2012 9:35 AM PDT

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Posted by: hellstorm5

Halo 1/2/3 vs. Halo: Reach
1) Permanent reticule (no bloom) ---(vs.)--- Expanding reticule (bloom)
2) No armor abilities (had to earn perks by picking them up) ---(vs.)--- 5 armor abilities (perks are given to you)
3) Shields only ---(vs.)--- Shields and health
4) Mostly skill based ranking system ---(vs.)--- Mostly game time based ranking system
5) No fall damage ---(vs.)--- Fall damage (that also stuns you)
6) 3 bullet burst BR (Halo 2 & 3) ---(vs.)--- Single shot DMR
7) Sniper head shots rare ---(vs.)--- Sniper head shots common (almost expected)
8) Vehicles very hard to flip when driving ---(vs.)--- Vehicles very easy to flip when driving
9) Can't flip vehicles by shooting them with basic weapons ---(vs.)--- Can flip vehicles with one DMR shot
!


Let me fix some things for you.
1) Ok, that was true. Have you played any TU playlists though?
2) true again
3) Halo CE had shields and health.
4) The ranking system came out in halo 2. Also it was a combo between games played and skill. General grade 2 anyone?
5) CE had fall damage.
6) CE had a single shot pistol and no BR. The DMR was supposed to remind people of the old school pistol and the BR but had stupid bloom instead.
7) Did you play halo 2? Getting headshots in Halo 2 was easier than it is in Reach. Getting them in Halo 3 was a little bit harder but not much. Maybe you grew some thumbs?
8) Learn how to drive. If you want to see easy to flip vehicles play CE
9) DMR flipping vehicles? Nope. It does flip assist though; that is to say that if a vehicle is already flipping or starting to flip and takes a few shots it will start flipping faster. Go play halo 3 and shoot a vehicle down low on the side with the BR, then come talk to me about vehicle flipping. I don't mean to be rude but you have no idea what you're talking about on this one.

  • 01.11.2012 9:55 AM PDT

And so God called Moses to come forth but he came fifth and was therefore disqualified.

^ He's right ^

  • 01.11.2012 9:57 AM PDT

^he's right^

[Edited on 01.11.2012 10:02 AM PST]

  • 01.11.2012 9:59 AM PDT

My YouTube Page
My DeviantArt Page
Who are you?
What do you want?
Why are you here?


Posted by: TurnedSculpture
^ He's right ^


Very much so.

  • 01.11.2012 10:00 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: King Gladitor
Wrong. Halo CE also had a health bar system that is identical to Reach.


Health system yes.

Identical, no.

  • 01.11.2012 10:08 AM PDT


Posted by: analbumcover
Let me fix some things for you.
1) Ok, that was true. Have you played any TU playlists though?
2) true again
3) Halo CE had shields and health.
4) The ranking system came out in halo 2. Also it was a combo between games played and skill. General grade 2 anyone?
5) CE had fall damage.
6) CE had a single shot pistol and no BR. The DMR was supposed to remind people of the old school pistol and the BR but had stupid bloom instead.
7) Did you play halo 2? Getting headshots in Halo 2 was easier than it is in Reach. Getting them in Halo 3 was a little bit harder but not much. Maybe you grew some thumbs?
8) Learn how to drive. If you want to see easy to flip vehicles play CE
9) DMR flipping vehicles? Nope. It does flip assist though; that is to say that if a vehicle is already flipping or starting to flip and takes a few shots it will start flipping faster. Go play halo 3 and shoot a vehicle down low on the side with the BR, then come talk to me about vehicle flipping. I don't mean to be rude but you have no idea what you're talking about on this one.


Seems you haven't read anything other than the OP since we've covered almost everyhing you talked about in the past 5 pages so I'm just going to copy and paste previous posts, but as for #8, I never said I sucked at driving, the bottom line is they are easy to flip even with the simplest little divit in the ground, not to mention if you're ramping off a hill. I don't know what they did with the shocks on the vehicles in Reach but they made them extremely bouncy.

As for #9, I didn't mean you can flip a vehicle while all 4 tires of the vehicles are on the ground, If the vehicle is in the air at all, it will flip or at least get spun out, even when turning/powersliding, with just a shot or two, not to mention if 2 or more people are shooting at it. I just find it annoying how a little rifle bullet can push/flip a 3 ton(?) vehicle like it's nothing.

Previous Posts Related to Your Argument

The progression of any game involves minor tweaks and maybe a fundamental change... What Reach did was change TWO fundamentals of the game while also tweaking almost every other aspect of the game. I can understand a lot of minor tweaking or maybe less tweaking and a fundamental change, or whatever combination, but damn... Everything?

Yes, they KEPT the pistol, then ADDED the BR, then TWEAKED the BR, but then they REMOVED the BR and REMOVED the static reticle REPLACING it with a DMR, not adding it. They removed 2 things that were damn near fundamental to Halo. And in most games, you don't get the pistol, you get the assualt rifle. So they pretty much removed the pistol as well.

Looks like most people aren't reading all the responses before replying to the original one. So far everyone is mostly talking about fall damage and health, which I adressed several times... those are MINOR TWEAKS, not FUNDAMENTAL GAME CHANGES like the AAs and bloom, which were along with many MANY minor tweaks. I understand 1 fundamental change, but 2? Along with a bunch of minor tweaks?

Again, I understand the progression of a game where they change a few things here and there like every single game does, but to overhaul almost the entire game?

Kenney: "And the lack of a ranking system has destroyed Halo Reach. Go on to youtube and search under mlg games 50-0. There are numerous games in which MLG pros get matched up with newcomers to the games and destroy them. With a ranking system that would not happen. So I dont know if you are an advocate of a ranking system or not, because I think everyone can agree Reach suffers from not having one."

Matt Bacon: "Warthog in Reach is ridiculously easy to flip.
A simple dent on the road can flip it."

Kenney: "I played and loved both halo 2 and halo 3. Both games had similar gameplay with only slight changes; such as additions of new weapons and vehicles, and the addition of power ups (camo and overshield in halo 3). These powerups however were not OP because you had to earn them on the map and you were not given them from the start. Both games had ranking systems which successfully separated skilled players from noobs and created a better playing environment. Halo reach however was a complete revamp of halo and in all honesty it is terrible. It enacted way too changes and pretty much resulted in a call of duty/halo hybrid."

  • 01.11.2012 11:40 AM PDT


Posted by: burritosenior
How is this thread still alive when every point in the first post I proved idiotic?


^


this is all nonsense this thread

  • 01.11.2012 12:25 PM PDT


Posted by: jadefalcon08

this is all nonsense this thread


What are you the nonsense police?

Oh, and looking at the threads you've posted on... You have absolutely no right saying THIS thread is nonsense, hah.

[Edited on 01.11.2012 12:33 PM PST]

  • 01.11.2012 12:31 PM PDT

First in social ranked firefight campaign competitive and ODST goose splatters.
My other account is UrbanTwisticle
20,000+ total matchmade goose splatters

Check out my YouTube Channel

Posted by: hellstorm5
As for #9, I didn't mean you can flip a vehicle while all 4 tires of the vehicles are on the ground, If the vehicle is in the air at all, it will flip or at least get spun out, even when turning/powersliding, with just a shot or two, not to mention if 2 or more people are shooting at it. I just find it annoying how a little rifle bullet can push/flip a 3 ton(?) vehicle like it's nothing.

Nope. You have to be in the act of rolling while in the air for it to effect you. Everything in my post stands, sorry.

Also you cannot honestly expect someone to read the entire thread before posting. The text alone in the first page of this thread would take about 8 pages in a word document. This thread is six "pages" long. I would venture to guess that most people that post in a giant thread like this read the OP skim some things here and there and post to the recent discussion or OP its self. Get real, not many people are going to read an estimated 48 pages of responses before posting their own.


[Edited on 01.11.2012 12:41 PM PST]

  • 01.11.2012 12:40 PM PDT