Halo: Reach Forum
This topic has moved here: Subject: A Comparative List of Why Halo: Reach is NOT Halo
  • Subject: A Comparative List of Why Halo: Reach is NOT Halo
Subject: A Comparative List of Why Halo: Reach is NOT Halo


Posted by: hellstorm5

Posted by: jadefalcon08

this is all nonsense this thread


What are you the nonsense police?

Oh, and looking at the threads you've posted on... You have absolutely no right saying THIS thread is nonsense, hah.


rubbish

  • 01.11.2012 12:55 PM PDT


Posted by: analbumcover
Nope. You have to be in the act of rolling while in the air for it to effect you. Everything in my post stands, sorry.

Also you cannot honestly expect someone to read the entire thread before posting. The text alone in the first page of this thread would take about 8 pages in a word document. This thread is six "pages" long. I would venture to guess that most people that post in a giant thread like this read the OP skim some things here and there and post to the recent discussion or OP its self. Get real, not many people are going to read an estimated 48 pages of responses before posting their own.


Nope, You can be flipped with one or two shots while in the air AND you can be spun out with shots if your powersliding. This happens to me and I do it to everyone else every time I play, I'm not sure where you're getting your incorrect assumptions from.

Besides you being wrong about flipping the warthog, just the fact that you blindly accept everything in your post as fact just shows how ignorant you are.

As for you not reading all the pages, I understand. I never said I expected people to, which they probably should so we don't get repeat posts and redundancy, but all I said is that it seems like you didn't read the thread then I explained what I was going to do for you, which was copy and paste the main points, which was also so I didn't have to rewrite everyhing. If I expected you to read everything, I would have just said "read the thread" instead of copy and pasting things for you.

  • 01.11.2012 12:58 PM PDT

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I guess you have a good point there, I know nothing about driving.

  • 01.11.2012 1:14 PM PDT


Posted by: analbumcover
I guess you have a good point there, I know nothing about driving.


Well you were the first one to be rude so I was rude back, but anyway, you offered a weak explanation for your argument. I know what you mean by when a vehicle is already rolling, shooting it will make it continue to roll, which is true (and pretty dumb I must say, how can a little rifle bullet roll a 3 ton(?) vehicle?), but at your Reach rank, you seriously have never shot a warthog that just ramped off a hill (let's say the middle hill on Hemmorage where the sticky launcher is) into the air, shot it once or twice, and saw it start flipping while still in the air? Or are you one of those players that never shoot vehicles?

[Edited on 01.11.2012 1:32 PM PST]

  • 01.11.2012 1:27 PM PDT

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Sorry if I offended you dude, I am a bit irritable as of late, losing a parent right now. =(

Now to explain what I am talking about...

It all has to do with vehicle tilt

If you go into the air and you vehicle has a little bit of sideways tilt on it - in other words it's flipping a little bit - you will start to roll when shot from the side. If you are shot from the side while not having sideways tilt you will not start rolling from DMR/NR fire but the sniper focus rifle and explosives can roll you. If a vehicle starts to roll and you shoot it from the side it will begin to roll faster than it would have had you not shot it.

So the way the game sees it if you have a little tilt on your vehicle you are indeed rolling a little bit and the fire from the side exasperates the problem.

In Halo 3 it was far easier to roll a vehicle with regular fire than it is in Halo reach - especially the mongoose. A BR shot on the side down low on a mongoose that was going full speed and was on the ground could still cause the vehicle to start flipping like crazy - that does not happen on Reach at all.


[Edited on 01.11.2012 1:40 PM PST]

  • 01.11.2012 1:39 PM PDT

Posted by: hellstorm5
\
Halo 1/2/3 vs. Halo: Reach
Shields only ---(vs.)--- Shields and health
No fall damage ---(vs.)--- Fall damage (that also stuns you)


Halo CE had health packs and fall damage. The rest I mostly agree with. I do like the addition of sprint though, it's the only ability they should've added 'cause it promotes faster gameplay. Oh, and one addition I think improved gameplay is the beefed up pistols. The reach pistol is a balance between CE's hand cannon and 2's rapid fire waterguns, and works well. The plasma pistol can finally kill people on its own now too. The main problem with Reach is they changed too much; things that should have stayed the same were downgraded and not as many things were improved.

  • 01.11.2012 1:47 PM PDT


Posted by: frgt to link gt

Halo CE had health packs and fall damage. The rest I mostly agree with. I do like the addition of sprint though, it's the only ability they should've added 'cause it promotes faster gameplay. Oh, and one addition I think improved gameplay is the beefed up pistols. The reach pistol is a balance between CE's hand cannon and 2's rapid fire waterguns, and works well. The plasma pistol can finally kill people on its own now too. The main problem with Reach is they changed too much; things that should have stayed the same were downgraded and not as many things were improved.


I admit, like I did in several previous posts, I did make some mistakes, but my point was what you said in the last sentence, they just changed too much. They made a couple fundamental changes while also tweaking everything else. I agree with what you said about sprint, if they would have added just sprint, Reach would have been way more pleasurable. That's the kind of acceptable progression I'm talking about. It's okay to make fundamental changes and minor tweaks, but adding FIVE armor abilities AND bloom while also tweaking everything else?

I'm thinking they just wanted to take a risk and go out with a bang since it was their last Halo game, but that's just a straight guess.

  • 01.11.2012 1:56 PM PDT

There were too many new employees. They tried combining Halo Ce's best stuff with improvements from later Halo's, then the new employees thought it needed more changes to be closer to other games rather than stay more unique like tradition. They wanted it to be 'their creation' not an improved continuation of the series.

  • 01.11.2012 2:02 PM PDT


Posted by: analbumcover
Sorry if I offended you dude, I am a bit irritable as of late, losing a parent right now. =(

Now to explain what I am talking about...

It all has to do with vehicle tilt

If you go into the air and you vehicle has a little bit of sideways tilt on it - in other words it's flipping a little bit - you will start to roll when shot from the side. If you are shot from the side while not having sideways tilt you will not start rolling from DMR/NR fire but the sniper focus rifle and explosives can roll you. If a vehicle starts to roll and you shoot it from the side it will begin to roll faster than it would have had you not shot it.

So the way the game sees it if you have a little tilt on your vehicle you are indeed rolling a little bit and the fire from the side exasperates the problem.

In Halo 3 it was far easier to roll a vehicle with regular fire than it is in Halo reach - especially the mongoose. A BR shot on the side down low on a mongoose that was going full speed and was on the ground could still cause the vehicle to start flipping like crazy - that does not happen on Reach at all.


It's cool man, I wasn't offended, it's just when people get on forums, they instantly start bashing and talking crap instead of just arguing their point, and the only way to combat that is to do the same thing back (not saying you did that, you were more of just being blunt). But sorry about your parent situation, that sucks.

But what you explained makes perfect sense. You have to shoot the side that tilting away from you to make it roll, if it's tilting towards you, not much will happen. You are the first person to bring that to light, and now that you mention it, I can recall some times were that was the case. Those are the little things that come out of conversation that don't come out in flaming posts.

  • 01.11.2012 2:07 PM PDT
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Because you're all arguing about opinions

  • 01.11.2012 4:24 PM PDT

It is Halo it says so in the title.

  • 01.11.2012 4:31 PM PDT


Posted by: NinjaLord77
It is Halo it says so in the title.


-facepalm-

  • 01.11.2012 4:34 PM PDT


Posted by: NiTRACE
Because you're all arguing about opinions


Well the changes aren't opinions, but the impact of them are, but I still don't know what your point is. Are you saying there's no reason to talk about anything that involves opinions? Well that's just stupid. What in life doesn't involve opinion? Politics? Religion? Law? History? Education? Music? Sex? Drugs? Rock? Roll? Poop? Pencils? Chairs? Lamps? Colors?

Our entire country is based on opinion, it's who has the majority of the opinions is who wins.

  • 01.11.2012 6:59 PM PDT

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Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.

It's not Halo because there is no... Halo??

BAHA.

  • 01.11.2012 7:03 PM PDT


Posted by: hellstorm5
Halo 1/2/3 vs. Halo: Reach
Shields only ---(vs.)--- Shields and health
Mostly skill based ranking system ---(vs.)--- Mostly game time based ranking system
No fall damage ---(vs.)--- Fall damage (that also stuns you)
Sniper head shots rare ---(vs.)--- Sniper head shots common (almost expected)
Vehicles very hard to flip when driving ---(vs.)--- Vehicles very easy to flip when driving
Halo CE had a health system. In fact it was visual.
Halo CE didn't have a rank system, Halo 2 barely had one.
Halo CE had fall damage.
How "common" to get a headshot is based differently from player to player.
Flipping while driving is based from player to player.


Posted by: hellstorm5
These are just the facts people. I didn't get into opinion at all because not only would that turn this thread into meaningless flaming and stupidity, which is probably how this will end up anyway, but also because if you've played all or most of the Halos, you should already understand the impact of these changes and know how Halo: Reach is almost a completely different game than the Halo that became one of the biggest game franchises in history (okay, MAYBE that's an opinion, but oh well, it's true).
Some are facts, yes. But there are some opinions.

I could compare each Halo title and find differences on what is better or not between them. But prefering one to another is still an opinion.


Let's try this... Tell me something that made gameplay better in Halo: Reach than any of the other Halos.Netcode.

  • 01.11.2012 7:16 PM PDT

Future Film Director, and productive gamer.Have my CompTIA A+ Certification in Computer Repair, and am moving to get to Microsoft Certified. Anything from Assassinating Elites, to helping Cortana destroy Fusion cores, to liberating the Covenant from the prophet of truth, I am all things Halo! See you on the Battlefield...

okay.... still a fun game to play

  • 01.11.2012 7:17 PM PDT


Posted by: LordMonkey
I could compare each Halo title and find differences on what is better or not between them. But prefering one to another is still an opinion.
[/quote]Netcode.


Read this last page and you'll be caught up.

  • 01.11.2012 9:53 PM PDT
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Posted by: Viper Skills
It's not Halo because there is no... Halo??

BAHA.

There is a Halo in the last cutscene.

By that logic Halo Wars and ODST wouldn't be Halo, either.

  • 01.11.2012 10:58 PM PDT

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Posted by: Azzwhoopen
You guys are actually the minority. If Reach was so terrible, there wouldn't be a 100k people playing it every night. I realize that you come here to vent, but forum dwellers don't represent the Halo community. Just because you are the most vocal doesn't mean you are right. Go have conversations with people playing the game, you won't find many who dislike it.
same excuse, different time,

minority majority, it doesn't matter who the majority or the minority is, this forum serves the same purpose either way, people come here to speak there mind,

population doest make a game terrible or good, you, and everyone else who posts here should know this,

look at cod, *best example*
majority of the people on the forums always say it sucks, but in reality the franchise is growing with no sign of stopping, sure people will not like it and i can respect that, but just saying that the people who don't like the game is the minority is the worst excuse/attempt at defending a game in the world,

keep in mind i enjoy reach, but i do agree with OP, reach feels like 60% new IP and 40% Halo imo,

at the end of the day its all based on opinion, so to be spacific, how good or bad reach is depends on ones opinion, that goes for every other game ever made,
but of course you already know this,

so answer this, why use the whole *Minority* excuse instead of actually coming up with a fair argument against the OP?

  • 01.11.2012 11:50 PM PDT
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I certainly believe that the comparisons hellstorm5 showed can be proven as part of the Halo video game universe.
Halo: Combat Evolved is a science fiction where there are the UNSC fighting against the Covenant. The video game starts out as a spartan named Master Chief (John) who is finally awake after being in a cryo-chamber. After going through varius tests he is told to go to the captain. At this point everyone should notice that there is shields, and a health bar. Skipping to level two there are ways to prove on this level there is fall damage as well. Of course when someone falls in Halo they will gain stun damage for about two seconds. Halo: Reach is to bring back the older players that loved Combat Evolved with a similar system. Bungie only listened to what their community told them to do.
Halo 2 early trailers showed the BR only shooting one shot at a time. I'm unsure why they changed the weapon to a three shot burst. My assumtion is that the community wanted Bungie to change it, and they did. This is also implemented in Halo 3. Halo: Reach goes back to what they originally wanted to do for the BR, but didn't. Bungie couldn't just call it the same weapon, and called it the DMR.
With these facts I have proven that Halo: Reach, without counting the books, is part of the Halo universe. Bungie is very good at back tracking, and making everything fit how it should. There are varius sites that prove my argument, but I'm don't think that 343 Industies allows that to be posted on their forums. If you want my opinion, they should stop listening to little kids, who shouldn't even be playing in the first place(rated M for 17+), and think for themselves.
The second comment hellstorm5 has posted is truly bias. I will try to answer it without being such. Relating back to my argument there are many things on Halo: Reach that the older community likes about this game. Which makes me ponder that you might be in a newer community than I. Which might make my opinion mute.

  • 01.12.2012 12:43 PM PDT

Classic Halo would include fall damage, skillful gunplay, and skillful vehicular play, like halo CE, and 2/3 minus the fall damage.

The evolutions that we've seen from Halo(equipment, dual-wielding, more grenade types etc) up until Reach have been for the better, if not refined. The evolutions Reach brought to the table have wrecked the gameplay.

Halo 4-6 should follow in the footsteps of pre-reach Halo.

And OP, your list is flawed.

  • 01.12.2012 12:56 PM PDT


Posted by: HaloGuru2001
I certainly believe that the comparisons hellstorm5 showed can be proven as part of the Halo video game universe.
Halo: Combat Evolved is a science fiction where there are the UNSC fighting against the Covenant. The video game starts out as a spartan named Master Chief (John) who is finally awake after being in a cryo-chamber. After going through varius tests he is told to go to the captain. At this point everyone should notice that there is shields, and a health bar. Skipping to level two there are ways to prove on this level there is fall damage as well. Of course when someone falls in Halo they will gain stun damage for about two seconds. Halo: Reach is to bring back the older players that loved Combat Evolved with a similar system. Bungie only listened to what their community told them to do.
Halo 2 early trailers showed the BR only shooting one shot at a time. I'm unsure why they changed the weapon to a three shot burst. My assumtion is that the community wanted Bungie to change it, and they did. This is also implemented in Halo 3. Halo: Reach goes back to what they originally wanted to do for the BR, but didn't. Bungie couldn't just call it the same weapon, and called it the DMR.
With these facts I have proven that Halo: Reach, without counting the books, is part of the Halo universe. Bungie is very good at back tracking, and making everything fit how it should. There are varius sites that prove my argument, but I'm don't think that 343 Industies allows that to be posted on their forums. If you want my opinion, they should stop listening to little kids, who shouldn't even be playing in the first place(rated M for 17+), and think for themselves.
The second comment hellstorm5 has posted is truly bias. I will try to answer it without being such. Relating back to my argument there are many things on Halo: Reach that the older community likes about this game. Which makes me ponder that you might be in a newer community than I. Which might make my opinion mute.
The community didn't ask for bloom and slower movement speed mate, nor did we ask for loadout across the board. Yes, many people wanted a playlist with loadouts, but no one wanted all playlists having loadouts.

  • 01.12.2012 12:58 PM PDT
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@The Sacramentum, I really wish you wouldn't quote the whole post because that helps no one, but yourself. I don't know where you assume I have implied, or said that the community wanted bloom, but I didn't. The subject I talked about is what hellstorm5 is comparing to. I have already argued about this if anyone wants to read my post again please do so. The other comment is what's good about halo reach compared to the other games. I also already posted about this as well, and none of it implies, or says anything about bloom. I never said, or implied anything about slower movement speed either. Go back to what I have said above if someone is still confused. Again I have not said or implied anything about the loadouts. Since we are on the subject for the loadouts this may be true, but people are not specific about what they want, and if you have proof that they were, and it's still on the Bungie website please send me a link. The camparisons I didn't mention from hellstorm5 are ones I didn't have proof for, or I agreed with what he posted.

  • 01.12.2012 2:52 PM PDT
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GrownPrism is NOT my gt. Happened when signing into my xbox live account. My real gt is here:

http://www.bungie.net/Stats/Reach/Default.aspx?player=SYNTHES lS&sg=0


Posted by: boomdeyadah
Most people on here are already well aware of this.

  • 01.12.2012 3:11 PM PDT

Posted by: x Foman123 x

Posted by: TH3_AV3NG3R
What house has a rocket pod, has legs, and has a long narrow barrel that probably shoots something powerful?

Sounds like you're describing the lower half of my body, actually.

The list needs to be bigger to say why it isn't Halo. I am not blindly going to agree with you just because you put some wrong info up there and only a few true ones.

  • 01.12.2012 3:16 PM PDT