- MajorGroove
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- Honorable Member
Posted by: So Slick
Meh, better than what Reach has, but it seems kind of pointless to me.
The purpose of bloom was to add a skill layer of cadence on top of aiming. The problem with bloom is that it was not a black or white issue. Your reticle could be fully bloomed, half bloomed or not bloomed at all. When your reticle is half bloomed you may or may not land a shot even if aimed perfectly. This introduces randomness to fire fights where the player is not sure if his shot will, or will not, land on target. By turning bloom into a damage modifying system your shots always land where you aimed. By creating a binary damage system, high damage or low damage, there is no grey area between fully bloomed and fully reset. The moment your reticle turns blue is the ideal time to fire. Players can learn this and perform it consistently.