- One One Seven
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Boss battles are filler for kids, pure and simple. What else could rewrite the laws of a game?
I mean, I shoot Tartarus with a beam rifle, no effect. Sarge shoots him with his beam rifle, and his shields drop? Please, that crap is insulting.
What should happen is that boss battles are replaced by exceptionally large final battles. For instance, fights like the end of Two Betrayals (Halo), which were typically larger and harder than fights at other parts of the game. These kinds of 'boss' battle don't create unsatisfying inconsistencies in the game, aren't filler, and have the potential to be fun. Something that being forced to hop onto a chair isn't (it's actually quite a pathetic end to Delta Halo and hopefully Bungie will realise that).
Boss battles don't belong in a game which takes itself seriously. Old school games that poke fun at themselves (such as Serious Sam), fine. Serious Sam doesn't try to be realistic, it goes for fun. Halo, which tries to be realistic, not only creates inconsistancies with itself (namely that these characters shouldn't be as hard to kill as they are, as they're little different from others in the game, and that it rewrites game rules and physics), but doesn't even manage to make the battles fun, it makes them almost embarassing.
The only good 'boss' battle was the Scarab, which wasn't a boss battle per se. Even then it was kind of ruined by the huge amounts of ammo available, and that there was no option to destroy the scarab manually.
[Edited on 5/13/2006]