Halo 2 Forum
This topic has moved here: Subject: When you first saw Halo, were you blinded by its majesty?
  • Subject: When you first saw Halo, were you blinded by its majesty?
  • Pages:
  • 1
  • 2
  • of 2
Subject: When you first saw Halo, were you blinded by its majesty?

Paralyzed? Dumbstruck?

  • 01.12.2012 2:07 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

Noooooo

Actual Answer: Not at first. In fact, I wasn't impressed at all until I started playing. I gradually started to have an addiction throughout the first match of Rockets FFA on Wizard. I had officially decided I'd continue following the series through thick and thin somewhere between that match and getting to "Two Betrayals" on the Campaign while all* my friends were sleeping next to me.

Edit: Accidentally wrote "on my friends" instead of "all my friends." That paints a completely different picture for the first time I played Halo O_O

[Edited on 01.12.2012 3:42 PM PST]

  • 01.12.2012 2:12 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

Yes. When i played Halo 3at my friends house a few years back i was amazed by how good it was. We would send hours just customizing our characters, playing custom games and campaign, it was awesome

  • 01.12.2012 2:22 PM PDT
  • gamertag: [none]
  • user homepage:

The Silent Cartographer demo gave me renewed purpose. Of course, at that time, I wasn't a strategist or glitcher. Those developed when I met Halo 3. But I am where I am now in terms of strategy thanks to Halo 2. Before that, I did poorly in both CE and H3 campaigns. With the stuff I gained from H2, I can now tackle all 3 campaigns with ease.

It's a shame that I've given up working with Halo 2.

  • 01.12.2012 2:47 PM PDT
  • gamertag: [none]
  • user homepage:

Sometimes, I dream about cheese.

@Mark V Guy
pretty sure OP is talking about Halo 2

yes i was, the spartan and elite models was mind blowing. even the title menu was satisfying after hearing its awesome theme. when i tried customizing my model with secondary colours, i felt like i was in heaven.

  • 01.12.2012 3:12 PM PDT

I was awesomized by the trailer where the Pelican crashed in OS and I saw an H2 Elite for the first time.

  • 01.12.2012 3:20 PM PDT

I was only a little blinded.

  • 01.12.2012 3:27 PM PDT


Posted by: Dr Syx
Noooooo


Yet haters were able to evade your posts, complain on the forums and desecrate it with their filthy text!


[Edited on 01.12.2012 3:34 PM PST]

  • 01.12.2012 3:34 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: InvasionImminent

Posted by: Dr Syx
Noooooo


Yet haters were able to evade your posts, complain on the forums and desecrate it with their filthy text!
This is genius. xD

Posted by: path1k
pretty sure OP is talking about Halo 2
Well, the thread's topic doesn't say Halo 2 specifically so I'd assume it means Halo in general. If it's not then it's not his fault for assuming it was.

[Edited on 01.12.2012 3:41 PM PST]

  • 01.12.2012 3:38 PM PDT

Its an all round Halo discussion. However the quote is from H2 and more of the H2 community.

  • 01.12.2012 3:44 PM PDT


Posted by: InvasionImminent

Posted by: Dr Syx
Noooooo


Yet haters were able to evade your posts, complain on the forums and desecrate it with their filthy text!

This has got to be the single best thing I have read all year.

Been with Halo since the beginning...ah the glory days, countless co-op nights, the system linkage...Halo 2 and wow, Xbox Live for the first time and oddly, it worked so well! The clans, the maps and exploration opportunities, the easter eggs, Halo 2 was just all round fun.

Then Halo 3 happened, Halo in (sub)HD looked good! Then Guilty Spark came along and possibly killed one of the best characters ever made...Matchmaking was and still is fun but the maps let me down and the exploration has been scaled back some what...4 player Live co-op was a blast as always.

Finally we had Reach, after 9 years of Halo, Reach came out. Wasn't a fan of armour abilities at all, but the core gameplay was still there. The armoury was a nice idea and the co-op was still a blast, was great to be able to use your own Spartan in the campaign.

I have to say though, I don't have high hopes for Halo 4...I'll wait for reviews to see if 343 can live up to the reputation that Bungie left.

  • 01.12.2012 4:11 PM PDT

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are.

You are Destiny.

Blinded? No. Noble Heirarchs...surely you understand that once the parasite attacked... by the time I learned the Demon's intent, there was nothing I could do; I will continue my campaign against the humans.

  • 01.12.2012 4:41 PM PDT


Posted by: acnboy34
Blinded? No. Noble Heirarchs...surely you understand that once the parasite attacked... by the time I learned the Demon's intent, there was nothing I could do; I will continue my campaign against the humans.

You were right to focus your attention on the parasite, but this demon, this master chief...

  • 01.12.2012 5:54 PM PDT

Don't bring a DMR to a gunfight.

Yes, I put the disc in my Xbox and my head burst into flame.

  • 01.12.2012 6:43 PM PDT
  • gamertag: [none]
  • user homepage:

Sometimes, I dream about cheese.


Posted by: InvasionImminent
Yet haters were able to evade your posts, complain on the forums and desecrate it with their filthy text!
pure gold! well done InvaionImminent, you just explained the story of Mark V Guys life lol

  • 01.12.2012 7:52 PM PDT

New Marathon? Thanks Bungie!


Posted by: InvasionImminent
Paralyzed? Dumbstruck?

every Halo game has been astounding in their own ways as r their levels that take place on a ring

  • 01.12.2012 9:06 PM PDT

i love every halo game (although reach in my opinion was a bit of a fai and 343 have just made matchmaking even worse). and one of the great quotes of halo 2 as well. halo 2 was probably best game out of all halo's for quotes

  • 01.12.2012 9:33 PM PDT

Yes!

*Falls on head*

  • 01.12.2012 9:40 PM PDT
  • gamertag: [none]
  • user homepage:

With a little modding, I believe H2 has the potential to surpass CE (H3 and Reach would be bad starts because they've severely damaged the pureness of Halo).

The Banshee fuel rod gun has tracking like the needler and plasma pistol overcharge. It just isn't used for some reason... I managed to sorta replicate the H3 Banshee bomb's homing when used by AI.

[Edited on 01.12.2012 9:54 PM PST]

  • 01.12.2012 9:54 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Sliding Ghost
With a little modding, I believe H2 has the potential to surpass CE (H3 and Reach would be bad starts because they've severely damaged the pureness of Halo).
When talking about modding it doesn't matter how the base game is at all. It's not like anything in base Half-Life: Deathmatch had anything to do with how Counter-Strike/Day of Defeat work. If a respectable modding team got their hands on Reach/3 with a full development kit behind them they could easily make the most balanced Halo anyone has ever seen.

If you want an example of this happening in practice, you can refer to Call of Duty 4: Modern Warfare's ProMod.

  • 01.12.2012 10:02 PM PDT
  • gamertag: [none]
  • user homepage:


Posted by: Dr Syx

Posted by: Sliding Ghost
With a little modding, I believe H2 has the potential to surpass CE (H3 and Reach would be bad starts because they've severely damaged the pureness of Halo).
When talking about modding it doesn't matter how the base game is at all. It's not like anything in base Half-Life: Deathmatch had anything to do with how Counter-Strike/Day of Defeat work. If a respectable modding team got their hands on Reach/3 with a full development kit behind them they could easily make the most balanced Halo anyone has ever seen.

If you want an example of this happening in practice, you can refer to Call of Duty 4: Modern Warfare's ProMod.
But still, it would be difficult to revert to CE with H3 and Reach since they're so far. Restoring Reach to H3 would be easy but restoring Reach to CE? Wouldn't that take a long time?

  • 01.12.2012 10:28 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

You don't get my point at all... It doesn't matter if the base game is terrible. Hitboxes are large? Reduce them. Don't like the entire idea of the DMR? Recreate the BR/Pistol. Don't like Armor Abilities? You can even take them out within the gametype options.

Do you really think any of that is that hard? It's not. Also, "restoring it to CE" isn't the right way to go. What you want to do is bring out the game's full potential and that's not just targeting it at an older game. Just because certain people see Combat Evolved, Halo 2, or Halo 3 as being the best in the series doesn't mean it's the pinnacle. You can take what made each of them great and expand upon it.

I can tell you're not used to modding and aren't very knowledgeable on the subject. When you mod a game, depending on what tools you have, you can go DEEP into it. Even without amazing tools you can create entirely new maps, weapons, vehicles, spawn systems, etc. None of the things that make Reach so "terrible" could hinder the development of a mod that could make it the best Halo out there if we had a development kit for it.

The problem is you're not thinking big enough with it. That's the problem most people have when they weren't around to see things such as Counter-Strike, Team Fortress, Day of Defeat, DOTA, etc. come about. People who weren't there when developers cared enough to release development kits for their games so that the community could make their games the best they could possibly be for the community of the game.

Do you think this game's base gameplay had any effect on this mod? If someone can make a mod that changes the gameplay that dramatically then why would you ever think any of Reach's flaws would be so impossible to overcome with mods?

  • 01.12.2012 11:22 PM PDT
  • gamertag: [none]
  • user homepage:

So does this mean Bungie simply didn't try hard enough with Reach?

As for modding experience, I'm not familiar with the advanced stuff: Open Sauce, Sapien, etc.

HMT, Gravemind, and Eschaton modding is where I'm at. The simple stuff. I guess you're right since the simple stuff can easily replicate many things.

[Edited on 01.12.2012 11:26 PM PST]

  • 01.12.2012 11:25 PM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Sliding Ghost
So does this mean Bungie simply didn't try hard enough with Reach?
Not at all. I actually admire the work they put into the game. It's just not what the large part of the community wanted out of it. It's the community that could get their hands on it that could make it better. Make it specialized for the specific group that wants it.

When you make a triple A game you can't give the game its full potential for competitive or casual play. If you want it to sell it has to appeal to both markets reasonably. The problem is you can't have an extremely competitive game and an extremely casual game. You have to make it decent in both. That's where modders come in to adjust things for both parties:

You give Halo: Combat Evolved to me, someone who could even barely be considered a modder in all honesty, and I start to think about certain things that I've learned over the years of playing Halo: Combat Evolved. I have many thoughts about the game in a competitive way that Bungie never even had the time to think of when developing the game to begin with. That's where I start to modify things in it for my "Halo ProMod". While it's an extremely modest attempt, I can still make major changes to things like skill gap. If I was like the real modders out there I could do far more with it.

At the very same time, there would be another guy who has been playing for a long time as well. All he really cares about is fun. What does he do? Well, what he does is make a mod where the warthog flies like a pelican. He makes a mod where the pistol shoots tank shells like an assault rifle and sends you flying around the map at the speed of light without killing you.

These two examples are of very modest modders. Entry level. There are so many possibilities when you get to the people who really know what they're doing. In the past there have been major hit games that have come from mods as I've mentioned before. It's an amazing world that I think every single game should allow for. It's sad that developers in the modern gaming industry are trying to get rid of it completely instead of utilizing it to their advantage like it used to be.

[Edited on 01.12.2012 11:54 PM PST]

  • 01.12.2012 11:43 PM PDT

bang toys,toys mall,toy shop,toy shore,novelty toy
http://www.bangtoysmall.com

yes

  • 01.13.2012 12:02 AM PDT

  • Pages:
  • 1
  • 2
  • of 2