- Sliding Ghost
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Posted by: Dr Syx
Posted by: Sliding Ghost
So does this mean Bungie simply didn't try hard enough with Reach?Not at all. I actually admire the work they put into the game. It's just not what the large part of the community wanted out of it. It's the community that could get their hands on it that could make it better. Make it specialized for the specific group that wants it.
When you make a triple A game you can't give the game its full potential for competitive or casual play. If you want it to sell it has to appeal to both markets reasonably. The problem is you can't have an extremely competitive game and an extremely casual game. You have to make it decent in both. That's where modders come in to adjust things for both parties:
You give Halo: Combat Evolved to me, someone who could even barely be considered a modder in all honesty, and I start to think about certain things that I've learned over the years of playing Halo: Combat Evolved. I have many thoughts about the game in a competitive way that Bungie never even had the time to think of when developing the game to begin with. That's where I start to modify things in it for my "Halo ProMod". While it's an extremely modest attempt, I can still make major changes to things like skill gap. If I was like the real modders out there I could do far more with it.
At the very same time, there would be another guy who has been playing for a long time as well. All he really cares about is fun. What does he do? Well, what he does is make a mod where the warthog flies like a pelican. He makes a mod where the pistol shoots tank shells like an assault rifle and sends you flying around the map at the speed of light without killing you.
These two examples are of very modest modders. Entry level. There are so many possibilities when you get to the people who really know what they're doing. In the past there have been major hit games that have come from mods as I've mentioned before. It's an amazing world that I think every single game should allow for. It's sad that developers in the modern gaming industry are trying to get rid of it completely instead of utilizing it to their advantage like it used to be.Well, wow, when you put it that way, Reach could have benefited from modding.
It's just a shame that Xbox 360 modding is so inconvenient. I mean there's the modding program Liberty but that's only scratching the surface. The jtag dev stuff is where the potential really is but I have yet to see actual campaign mods with gameplay in mind, most of them being for fun or just tests.
I've only found people interested in making campaign gameplay better in CE. It's noticeably missing in H3 and Reach. You don't by any chance know a video of a H2 mod that tried to improve some things do you?