Halo: Reach Forum
This topic has moved here: Subject: New Gametype: 2 Flag Power Slayer
  • Subject: New Gametype: 2 Flag Power Slayer
Subject: New Gametype: 2 Flag Power Slayer

2 Flag Slayer is a Slayer gametype that awards a large number of points for a flag capture. What if instead of awarding points for a flag cap, your team had their abilities modified. For example, 1 flag cap could equal a 10% increase in movement speed for your team for the rest of the game. Each flag cap bonus could be modified in custom settings.

Thoughts?

  • 01.12.2012 5:18 PM PDT

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I was never fond of Power Slayer because it reminded me of CoD. This idea seems to be the same. If you're winning, you shouldn't be given any additional advantages.

  • 01.12.2012 5:21 PM PDT

Hmm, an incentive to play the objective. Do want.

  • 01.12.2012 5:23 PM PDT

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Posted by: A 3 Legged Goat
I was never fond of Power Slayer because it reminded me of CoD. This idea seems to be the same. If you're winning, you shouldn't be given any additional advantages.

  • 01.12.2012 5:23 PM PDT


Posted by: A 3 Legged Goat
I was never fond of Power Slayer because it reminded me of CoD. This idea seems to be the same. If you're winning, you shouldn't be given any additional advantages.


But you just spent time, effort, and most likely a few deaths to cap the flag. Shouldn't you be rewarded? Either way, the custom options would have a "lose ability" and "gain ability" option for each flag cap so perhaps you get faster movement but lose your radar.

  • 01.12.2012 5:25 PM PDT