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"If something is easy, broken, cheap or can be abused, majority of the population will support it as a legit and or skilled concept/idea. Whatever people like and or love, they will thrive on it because no matter how broken it maybe, they do not like change."
Posted by: Quantam
This thread is not about the quality of both games, or about other games, or the reason why it is such.
/Inflation not taken into account since Halo "reached" its height with Halo 3's sales, similar to how MW3 has not grown much compared to MW2 if you take the percentage of people playing...
Well, here it is. The definitive thread that cancels out a forum rumor about this franchise, a rumor often used to subvert other members into proposals over the future.
Let's begin with sales.
Halo Reach broke the opening record in the franchise, selling 3.3 million copies on the first day, $200 million revenue. That was probably around 1/4 of Halo 3's total, Halo 3 has sold to date 14.5 million. I simple Google search will find many hits with these numbers.
Reference, Wikipedia articles for Reach, 3 and Halo as a whole. If you don't believe the article, look up the references. 14.5 million copies for 3 was sourced from this site.
http://en.wikipedia.org/wiki/Halo:_Reach
Halo Reach is on track to beat Halo 3, at at least come close to that 15 million margin. Microsoft has doubled Halo's revenue in the last 17 months.
This is not the point.
Now, lets go to population.
People have been comparing Reach's population to Halo 3. One common thing I have noticed is that: Reach is only on 100,000 right now, Halo 3 had 300,000.
There are 3 things wrong with this:
1. Comparing different time frames from release
2. Different Sets of Data
3. Inaccurate Halo 3 number, improved in Reach due to features such as active roster, and the release of Stat API files. Reach's population does not include certain states of people, either.
+++++++++++++++++++++++++++++++++++++
Another common complaint:
4. Halo Reach is low on the population charts.
==============================================
1. Is a common user error.
2.
Posted by Urk:
The numbers you're using are not comparable. Halo 3 is displaying its total player count over the last 24 hours. Halo: Reach is displaying how many players are online right now.
Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
Yay, science!
:D
http://www.bungie.net/Forums/posts.aspx?postID=52454582&p ostRepeater1-p=4
3.
Except that the number of players listed in a playlist only counts the people who are actively in a game, not people between games, or in other non-playlist modes. The delta between those two easily accounts for the difference.
I swear, you guys are obsessed with population counts. Reach is in a pretty steady state regarding player population, and nobody is padding the numbers. Indeed, Reach has a much more accurate population counter (thanks to the Active Roster) than Halo 3 does (which counts based on games processed, not in real time).
SECOND POST
Because the "real time counter" varies so much depending on when in the day you look at it, it made more sense to post the 24 hour value to give a more useful reading. The real-time counter doesn't really matter except when you're look at a particular playlist (since it is helpful to gauge how fast matchmaking in that playlist will be).
You may feel differently about the importance of the counter, of course, but that was the design reason for the change.
Posted by: Zekezan88
why did you switch to the 24 hours, instead of online right now?
Source: Achronos,http://www.bungie.net/Forums/posts.aspx?postID=58160845&p ostRepeater1-p=4
4. Reach is low on the population charts.
In 2011 Reach was 4th, behind 3 COD games. Not bad.
=====================================================
Ok, I have now shown you the facts behind the actual recording system. Lets get down to the real numbers...
http://metahalo.com/population/
Reach population, October 29th 2010, 1 1/2 months after release.
Approximately 1.15 million 24 hour clock.
Halo 3 population:
http://www.bungie.net/Fo...tRepeater1-p=1#13301381
I believe it says a much lower count.
================================
Other threads supporting me...
http://www.bungie.net/Forums/posts.asp x?postID=52924723/url]
[url]http://www.bungie.net/Forums/posts.aspx?postID=59189775& amp;postRepeater1-p=1
http://www.bungie.net/Forums/posts.aspx?postID=53050624
TLDR
Reach's population was/is higher than 3's.
Stop this nonsense about low population.
I will update this when I can.
I would have used waybackmachine, but it is not working.
Please point out any missing sources or format/grammar errors.
inb4 bungieislying
inb4 opcantinb4
So.