Halo: Reach Forum
This topic has moved here: Subject: Reach's population is higher than 3's/ Comprehensive evidence
  • Subject: Reach's population is higher than 3's/ Comprehensive evidence
Subject: Reach's population is higher than 3's/ Comprehensive evidence


Posted by: meagsIZbeast
Dude, you realize how long ago that was right?





Dude, you do realize if you are going to make a claim you should be prepared to provide supporting evidence for it?

Dude, you do realize Google caches web pages so even if it doesn't exist on bungie.net anymore that you should still be able to find it?

What other excuse do you have?

  • 01.13.2012 11:21 PM PDT
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Posted by: MajorGroove

Posted by: meagsIZbeast
Dude, you realize how long ago that was right?





Dude, you do realize if you are going to make a claim you should be prepared to provide supporting evidence for it?

Dude, you do realize Google caches web pages so even if it doesn't exist on bungie.net anymore that you should still be able to find it?

What other excuse do you have?


My excuse is that its been way over a year since I saw that update, and since then have worked 40 hours a week, and dealt with enough relationship problems to last a lifetime, not to mention plenty of other stuff on top of that. I am sorry that I dont care enough to remember anything other than the mentioning of the player counter of a 3 year old(at the time) game that I played.

  • 01.13.2012 11:24 PM PDT
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Posted by: Frasier Crane
I'm not making excuses. I never claimed to be good. I have never played any colonel better than me though.


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Posted by: meagsIZbeast

Posted by: SoppiestPie86

Posted by: meagsIZbeast

Posted by: WolfSpirit
People really doubt this?
I saw Reach past 100,000 the other day. I don't think halo 3 has had that many for a long time now.
Though there were a lot less halo games lying around back in the day compared to now.


In its prime H3 had over 100,000 in social slayer alone.......


lolno


and how much H3 did you play?

In my 13,000 games of H3, I can say for sure that SS had more than 100,000 in one playlist alone.

  • 01.13.2012 11:27 PM PDT


Posted by: meagsIZbeast

Posted by: MajorGroove

Posted by: meagsIZbeast
Dude, you realize how long ago that was right?





Dude, you do realize if you are going to make a claim you should be prepared to provide supporting evidence for it?

Dude, you do realize Google caches web pages so even if it doesn't exist on bungie.net anymore that you should still be able to find it?

What other excuse do you have?


My excuse is that its been way over a year since I saw that update, and since then have worked 40 hours a week, and dealt with enough relationship problems to last a lifetime, not to mention plenty of other stuff on top of that. I am sorry that I dont care enough to remember anything other than the mentioning of the player counter of a 3 year old(at the time) game that I played.



Lol. I got 99 problems but a -blam!- ain't one.

  • 01.13.2012 11:29 PM PDT

Looking to hook up with some competent players! Please PM me if you want a decent team mate, looking to learn from good players and impart what I know to the team too. Im sick of going 'randy' and getting betrayed for the sniper etc.. and having to put up with BK team mates


Posted by: Biggies Son
COD is a lot more newbie friendly , with all that stupid crap like ridiculously overpowered guns and perks, plus the other tools that allow for cheap tactics, so it's a very appealing game to a large demographic. Between the lack of skill required to play the game at a basic level compared to Halo, and it's military setting, it's obvious that it's gonna attract more people, but that means nothing, it's still an overrated franchise. It might have more players, but Halo has a very strong community, there's nothing to fear.


Exactly COD is a total noobfest built for casuals, and as we know there are more casuals than sincere gamers out there. They need an easy skill-not-required experience and dont quite like getting blained over and over in Halo, so they aim lower and just play COD. Thats why COD will probably always beat Halo in sales and online population because of this large demographic of noobises

  • 01.13.2012 11:40 PM PDT


Posted by: Disparil

Posted by: Biggies Son
COD is a lot more newbie friendly , with all that stupid crap like ridiculously overpowered guns and perks, plus the other tools that allow for cheap tactics, so it's a very appealing game to a large demographic. Between the lack of skill required to play the game at a basic level compared to Halo, and it's military setting, it's obvious that it's gonna attract more people, but that means nothing, it's still an overrated franchise. It might have more players, but Halo has a very strong community, there's nothing to fear.


Exactly COD is a total noobfest built for casuals, and as we know there are more casuals than sincere gamers out there. They need an easy skill-not-required experience and dont quite like getting blained over and over in Halo, so they aim lower and just play COD. Thats why COD will probably always beat Halo in sales and online population because of this large demographic of noobises


That's why MLG is considering removing CoD from the circuit, not Halo right?

  • 01.13.2012 11:47 PM PDT
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Posted by: MajorGroove

Posted by: Disparil

Posted by: Biggies Son
COD is a lot more newbie friendly , with all that stupid crap like ridiculously overpowered guns and perks, plus the other tools that allow for cheap tactics, so it's a very appealing game to a large demographic. Between the lack of skill required to play the game at a basic level compared to Halo, and it's military setting, it's obvious that it's gonna attract more people, but that means nothing, it's still an overrated franchise. It might have more players, but Halo has a very strong community, there's nothing to fear.


Exactly COD is a total noobfest built for casuals, and as we know there are more casuals than sincere gamers out there. They need an easy skill-not-required experience and dont quite like getting blained over and over in Halo, so they aim lower and just play COD. Thats why COD will probably always beat Halo in sales and online population because of this large demographic of noobises


That's why MLG is considering removing CoD from the circuit, not Halo right?


halos being reconsidered because of the extreme drop in fan base in reach.

CoD while very noob friendly, still has the same following in terms of competitive play, though is still smaller overall than halo.

Its all about actual vs ideal %s that they are considering.

  • 01.13.2012 11:51 PM PDT

Explain actual vs ideal percentages.

Also...source?

[Edited on 01.13.2012 11:57 PM PST]

  • 01.13.2012 11:56 PM PDT
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Posted by: MajorGroove
Explain actual vs ideal percentages.


this is a simple concept.

See halo has a certain amount of money that it makes on an ideal level.

The ideal level is what the company would want the amount to be/be used to getting.

The actual % is what they actually get.

Say H3s ideal profit is $10(just for this demonstration) but they ended up with $11. That is an example of a good variance between actual and ideal.

With reach declining in popularity the ideal amount of money is not being met. That being a negative variance is causing loss in profit based on what they should be taking in.

If they continue to lose profit margins, then eventually the maintenance, and pay rates may end up costing more than the amount they take in, which would result in several things, none of them good.

tbh my saying that was speculation, but anyone around business would be under the same impression. Fact is halos not making the money it should, which is the only reason it would be considered in the first place.

[Edited on 01.14.2012 12:04 AM PST]

  • 01.14.2012 12:02 AM PDT

wow halo reach is STILL BAD!!!

since this thread is popular i thought id show bnet kids this post from 343's website.
Posted by: Matt Grimes FTL

Lol 1 important thing you forgot: When Reach was released it had 2.5 x as many xboxs on the market than H3.

And that number continues to increase rapidly. So any numbers that you get, you should divide by 2.5 to adjust for the inflation. I spent hours researching this one day, although I think the only record was the one post that I made that I don't care enough to look for. If you care enough to way your time, you will come to the same conculsion

What you should be researching is the % of xbox owners who play/own reach compared to H3 and H2. Just from the numbers that I had accumulated, nothing gets even close to the % of total xbox players who played H2. Back in 2011 when I did this even BO did not hold the % of the population that H2 did. And H3's while not as dominant still held the primary population for XBL in it's time.

The simplest and easiest way to prove that what you believe has no validity, is the fact that CoD is split into 4 different titles, all of which are in the top 20, and 3 of which are beating Reach. MW2, a game even in it's peak that did not surpass Halo 3's population control, now 4 years later is beating Reach. If that in itself doesn't completely disprove your theory, how about the fact that MW3 put in more UU's in the 1.5 months it had in 2011, than Reach did for the entire year?

Yeah. That's what I thought. So even if population was a good determinant of the quality of a game, which it isn't, you're theory is still fundamentally wrong and shattered by actual objective proof.

thanks for playing :)

  • 01.14.2012 12:04 AM PDT

Reach must be doing very well in ACTUAL sale percentages then because it sold very well. The haters always claim the daily population as it's Achilles heel while not realizing that H3 and Reach measure populations differently. So if ACTUAL sales is your indicator of success hasn't Reach done well?

  • 01.14.2012 12:09 AM PDT
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I cant say for sure, because I dont know what BUNGIES Ideal % was. I can assume it was well, due to the sales, but I was talking about MLGs actual vs ideal.

Thats why there is talk of its removal, though I doubt that will happen.

  • 01.14.2012 12:12 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

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RC Clone is the anti-thesis of a lurker.


Posted by: MajorGroove
Reach must be doing very well in ACTUAL sale percentages then because it sold very well. The haters always claim the daily population as it's Achilles heel while not realizing that H3 and Reach measure populations differently. So if ACTUAL sales is your indicator of success hasn't Reach done well?

We're not talking about Reach sales now. We're talking about the amount of money MLG is making for people going to events to to see Reach being player Live and MLG Halo related merchandise sales.

  • 01.14.2012 12:12 AM PDT

What do MLG's actual and ideal percentages represent? They are not a publisher so I am curious as to what you mean by this.

  • 01.14.2012 12:14 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: MajorGroove
What do MLG's actual and ideal percentages represent? They are not a publisher so I am curious as to what you mean by this.

MLG is considering dropping it because the amount of money they are making from the Halo section of MLG events is almost not getting them a profit after they pay for the cost of setting the events up.

That's what he means.

[Edited on 01.14.2012 12:16 AM PST]

  • 01.14.2012 12:16 AM PDT


Posted by: RC Clone

Posted by: MajorGroove
Reach must be doing very well in ACTUAL sale percentages then because it sold very well. The haters always claim the daily population as it's Achilles heel while not realizing that H3 and Reach measure populations differently. So if ACTUAL sales is your indicator of success hasn't Reach done well?

We're not talking about Reach sales now. We're talking about the amount of money MLG is making for people going to events to to see Reach being player Live and MLG Halo related merchandise sales.


So you are talking about how interested spectators are in watching MLG? You can't really apply the actual/ideal formula here since spectators bring in very little revenue compared to someone paying $60 for a game (whether it is popular or not).

  • 01.14.2012 12:17 AM PDT
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Posted by: MajorGroove
What do MLG's actual and ideal percentages represent? They are not a publisher so I am curious as to what you mean by this.


Ticket, apparel, misc.

All those represent MLGs actual vs ideal income. If the actual is consistently lower then MLG loses money.

All of that costs something, thats why tickets are that expensive.

MLG doesnt make any money from the actual sale of the game, just the revenue that the game brings when it becomes a part of their circuit.

[Edited on 01.14.2012 12:18 AM PST]

  • 01.14.2012 12:17 AM PDT


Posted by: RC Clone

Posted by: MajorGroove
What do MLG's actual and ideal percentages represent? They are not a publisher so I am curious as to what you mean by this.

MLG is considering dropping it because the amount of money they are making from the Halo section of MLG events is almost not getting them a profit after they pay for the cost of setting the events up.

That's what he means.


How much is a ticket to an MLG event?

  • 01.14.2012 12:18 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

I don't know.

  • 01.14.2012 12:19 AM PDT
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Posted by: MajorGroove

Posted by: RC Clone

Posted by: MajorGroove
What do MLG's actual and ideal percentages represent? They are not a publisher so I am curious as to what you mean by this.

MLG is considering dropping it because the amount of money they are making from the Halo section of MLG events is almost not getting them a profit after they pay for the cost of setting the events up.

That's what he means.


How much is a ticket to an MLG event?


tbh idk anymore.

I believe a spectator pass was $40 back in H3. I had only planned on attending one event, and since then havent had an oppurtunity, so it just never happened.

  • 01.14.2012 12:19 AM PDT

So, based on your own admission, attendance of an event does not signify the popularity of the game the event is celebrating?

[Edited on 01.14.2012 12:24 AM PST]

  • 01.14.2012 12:23 AM PDT
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Posted by: MajorGroove
So, based on your own admission, attendance of an event does not signify the popularity of the game the event is celebrating?


Where did you get that?

Attendance has everything to do with the popularity of a game....

  • 01.14.2012 12:26 AM PDT

wow halo reach is STILL BAD!!!

mlg would build their company around starcraft, league of legends, and call of duty and drop reach BUT even though reach is doing -blam!- in ticket sales, spectator numbers, and stream viewers i think sundance would be too -blam!- because 95% of the people who lurk the mlg forums are halo players. plus the fact that halo was the reason there is mlg and halo has no other tournaments.

hour long debate
this video right here goes into detail about how bad reach is performing compared to past halos (mlg wise). youve got pro players like neighbor and bestman talking about how the game is dieing because it sucks and then there are personalities like dmaq and ghandi who also chip in.

[Edited on 01.14.2012 12:30 AM PST]

  • 01.14.2012 12:29 AM PDT


Posted by: meagsIZbeast

Posted by: MajorGroove
So, based on your own admission, attendance of an event does not signify the popularity of the game the event is celebrating?


Where did you get that?

Attendance has everything to do with the popularity of a game....


So if pre-TU Reach settings MLG events have a greater spectator response than the post-TU Reach settings MLG, then pre-TU would be considered more popular by you?

  • 01.14.2012 12:29 AM PDT
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I play games for gameplay, not silly gimmicks

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Posted by: MajorGroove

Posted by: meagsIZbeast

Posted by: MajorGroove
So, based on your own admission, attendance of an event does not signify the popularity of the game the event is celebrating?


Where did you get that?

Attendance has everything to do with the popularity of a game....


So if pre-TU Reach settings MLG events have a greater spectator response than the post-TU Reach settings MLG, then pre-TU would be considered more popular by you?


There would be some other factors that come into play.

It also takes more than 1 event to gauge how popular it is, as well as player happiness.

  • 01.14.2012 12:33 AM PDT