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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
If the bloom reticule is wide open, and the enemy is within it.
You are pretty much gauranteed a hit...correct?
But is that hit gauranteed to be a headshot?
Does a body shot do as much damage as a headshot?
Does pacing help to make sure your shots are headshots?
OK THEN!
The problem is with you people not understanding when you should and shouldn't be spamming.
Technically, if you suck at getting headshots. YOU SHOULD NOT BE PACING.
If you are a headshot MASTER, I seriously doubt you're losing to spammers often enough to warrant complaining about it.
The only way your complaints about bloom would have any merit, is if bullets were hitting your opponent when they are OUTSIDE the bloom reticule...which I don't think is the case.
You're getting mad because the spammer put 10 shots into your body and killed you, before you could pace 4 shots into their head....seems reasonable to me.
Unless of course you think quantity shouldn't be able to keep up with quality.
I think it's a nice trade off to make quantity = quality.
Because in most cases, Quantity > Quality.
Believe it.
Hell, US proved that theory in WWII.
Tiger tanks vs Sherman Tanks. etc.
On avg. How many shots does it take the spammer to outgun you when you are pacing?
You may as well be complaining about bolt actions vs MG's.
How many times you going to die to an MG before you start complaining about that matchup?
Quantity > Quality.
Deal with it.
[Edited on 01.14.2012 9:01 AM PST]