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Subject: .....bloom requires skill and adds realism....
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  • 01.14.2012 1:14 AM PDT
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend

............. It adds randomness to a competitive game.

  • 01.14.2012 1:16 AM PDT

Herp derp.

Bloom adds randomness to where someone can get lucky and beat someone that is pacing there shots. That should not be possible.

This is the end of my story.

  • 01.14.2012 1:16 AM PDT

Herp derp.


Posted by: Darknova24
"NO! you have to pace your shots! it takes skill!" thats what he says... and I just shake my head
Your friend is likely bad.

  • 01.14.2012 1:18 AM PDT
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  • Elder Legendary Member
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H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
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magikarp?

  • 01.14.2012 1:19 AM PDT

Herp derp.


Posted by: zuboy
magikarp?

Is boss.

  • 01.14.2012 1:20 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.

Realism isn't important in a video game... especially a video game about fighting aliens...

Bloom provides horrible luck-based mechanics by giving the chance that bullets will not go where you send them. It is designed to punish spammers, but instead, it makes a deal with spammers; they have a solid chance that all of the bullets will go where they want and at a much faster speed than that of a person that is doing exactly what the system is supposed to be rewarding (pacing). Out DMRing an opponent isn't about being a better shot, it is about being a luckier shot with bloom enabled.

  • 01.14.2012 1:20 AM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c

Posted by: Mikelp_1
Bloom provides horrible luck-based mechanics by giving the chance that bullets will not go where you send them. It is designed to punish spammers, but instead, it makes a deal with spammers; they have a solid chance that all of the bullets will go where they want and at a much faster speed than that of a person that is doing exactly what the system is supposed to be rewarding (pacing). Out DMRing an opponent isn't about being a better shot, it is about being a luckier shot with bloom enabled.

Exactly this. The optimal fire speed becomes one just faster than your opponent, trading a small decrease in potential accuracy for a faster kill time. In practice... well, it's one big guess-fest.

Additionally, spamming requires less rigorous accuracy. A bloomed reticle is obviously bigger, and all you have to do is make sure your opponent is within its bounds.

  • 01.14.2012 1:29 AM PDT
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Posted by: Mikelp_1
Realism isn't important in a video game... especially a video game about fighting aliens...

Bloom provides horrible luck-based mechanics by giving the chance that bullets will not go where you send them. It is designed to punish spammers, but instead, it makes a deal with spammers; they have a solid chance that all of the bullets will go where they want and at a much faster speed than that of a person that is doing exactly what the system is supposed to be rewarding (pacing). Out DMRing an opponent isn't about being a better shot, it is about being a luckier shot with bloom enabled.


Exactly.

When a spammer can kill someone who is pacing their shots, there is something terribly wrong with the bloom system.

The other thing I never understood was, Bungie wanted to add realism to his game with shooting recoil .. wtf? You're a massive biologically engineered superhuman (strength) and all types of other -blam!-, flipping over vehicles and what not .. should this guy/girl (Spartan) really have to deal with gun recoil like normal people?

  • 01.14.2012 1:35 AM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c

Posted by: Myth iZ
The other thing I never understood was, Bungie wanted to add realism to his game with shooting recoil .. wtf? You're a massive biologically engineered superhuman (strength) and all types of other -blam!-, flipping over vehicles and what not .. should this guy/girl (Spartan) really have to deal with gun recoil like normal people?

Should normal people have to deal with gun recoil in the year 2552?

  • 01.14.2012 1:42 AM PDT

GT: Schweet Pea

it def. doesn't add realism....

  • 01.14.2012 2:13 AM PDT

Posted by: Timtaztix
yeah this reminds me of the time i got sent to jail for stealing crocs from target becozs i wanted all of the colors because i only got the green wons for my birthday and i wanted more ;)

A superhuman soldier capable of flipping a Scorpion tank can't keep a pistol steady during continuous fire. Yep, that's sooooo realistic.

  • 01.14.2012 2:28 AM PDT
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Copy pasted from something I typed up pretty quickly awhile ago, excuse its poor structure and wording. Anyone feel free to tidy it up/fix it.


Bloom is random and brings in a game generated luck factor. Both of which should not be in a FPS, yet alone a competitive FPS like Halo.

Bloom does not add "skill" like so many claim, in fact it actually takes less skill to pace shots with bloom. Knowing when to pace and when to spam is not skill, FYI.

Pacing shots give the user (or opponent) that much more time to readjust their aim if needed. Gives them that much time to line up that sniper shot because their opponent is either waiting for their bloom to reset, their randomness of bloom is causing them to miss and not get that last headshot or makes you "eat" bullets.

There is no reason why a lesser skilled player should be able to spam a perfect 5 and get a kill on a better skilled player. He got the kill because THE GAME gave him the luck needed.

There is no reason why any FPS game should have game generated luck. The ONLY luck that should be in FPS is player generated luck, like someone throwing a random plasma grenade across the map and getting the stick. That is player generated luck. GAME generated luck like bloom should not exist. It completely takes away competitiveness and an individual skill gap.

  • 01.14.2012 5:11 AM PDT


Posted by: Darknova24
"NO! you have to pace your shots! it takes skill!" thats what he says... and I just shake my head

Even though pacing is more effective in (mid to) long range, there's always a chance that the spammer with a huge reticule may prevail. Random factors don't add competitiveness to a game, but the exact opposite.

  • 01.14.2012 5:15 AM PDT

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Posted by: MORTO_hi
A superhuman soldier capable of flipping a Scorpion tank can't keep a pistol steady during continuous fire. Yep, that's sooooo realistic.


This. Bloom by design is highly unrealistic.

  • 01.14.2012 5:26 AM PDT

tell him to adapt to no bloom

  • 01.14.2012 7:49 AM PDT

Want a cool clan? Join FRAG!

Want a war sim? The best war sim in Halo, Forerunner Conflict.

Bloom doesn't add realism. If you spam a real gun, the gun's harder to aim, but the bullets still fire straight out of the barrel. With bloom, if you're spamming, regardless of where you aim, your bullets will not go straight where the barrel is pointing.

  • 01.14.2012 7:51 AM PDT

Soooo, it adds realism to a sci-fi game set somewhere on a different planet in the future. Explain? BLOOM SUCKS!

  • 01.14.2012 7:57 AM PDT

The Song Of Nephilim

Xenoblade <3

Bloom is what keeps the players out of Reach.

  • 01.14.2012 8:00 AM PDT
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

If the bloom reticule is wide open, and the enemy is within it.
You are pretty much gauranteed a hit...correct?

But is that hit gauranteed to be a headshot?

Does a body shot do as much damage as a headshot?

Does pacing help to make sure your shots are headshots?


OK THEN!

The problem is with you people not understanding when you should and shouldn't be spamming.
Technically, if you suck at getting headshots. YOU SHOULD NOT BE PACING.
If you are a headshot MASTER, I seriously doubt you're losing to spammers often enough to warrant complaining about it.

The only way your complaints about bloom would have any merit, is if bullets were hitting your opponent when they are OUTSIDE the bloom reticule...which I don't think is the case.

You're getting mad because the spammer put 10 shots into your body and killed you, before you could pace 4 shots into their head....seems reasonable to me.

Unless of course you think quantity shouldn't be able to keep up with quality.
I think it's a nice trade off to make quantity = quality.
Because in most cases, Quantity > Quality.
Believe it.
Hell, US proved that theory in WWII.
Tiger tanks vs Sherman Tanks. etc.



On avg. How many shots does it take the spammer to outgun you when you are pacing?

You may as well be complaining about bolt actions vs MG's.
How many times you going to die to an MG before you start complaining about that matchup?
Quantity > Quality.
Deal with it.

[Edited on 01.14.2012 9:01 AM PST]

  • 01.14.2012 8:08 AM PDT

Call me Stu

Thats what bloom should have been, but bloom in reach was poorly implemented.

  • 01.14.2012 8:13 AM PDT

MR EOS-
exactly my thoughts on the subject

[Edited on 01.14.2012 8:18 AM PST]

  • 01.14.2012 8:16 AM PDT

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