Halo: Reach Forum
This topic has moved here: Subject: Explain AR Starts
  • Subject: Explain AR Starts


Posted by: InvasionImminent
Bookshelf, all you're going to do is disrupt Viper's thread.

BTW he is entitled to his opinion, even if you think it is the dumbest thing ever.

It's still wrong.

  • 01.14.2012 3:58 PM PDT

WALL OF SHAME-Posting stupidity since 2010
__________________
Posted by: Maximus Decimus
Agreed. All the changes are good and add variety. Do we really want another Halo 3? Just running around with one gun and no armor abilities? It's good that 343 wants to try something new. Do we really want the same thing for three more games?

If you want an honest answer, it's really obvious. Bad players need weapons that have a smaller skill gap (AR), therefore they will choose AR starts because they know that's the gametype they'll do better in.

  • 01.14.2012 3:59 PM PDT

Herp derp.

Derp.

[Edited on 01.14.2012 4:02 PM PST]

  • 01.14.2012 4:00 PM PDT

Herp derp.


Posted by: aBlueBookshelf

Posted by: Gyarados121996

Posted by: aBlueBookshelf
Alright, he preached variety, and plays Invasion.

He might be my new favorite poster.

Why the implied hate on Invasion?
That was a serious post.

Most times variety is preached - but there is more variety in DMR starts than AR starts.

He preached variety and plays Invasion because he likes weapons other than the DMR - not just the AR. I can respect that.

Ah, I misunderstood.

  • 01.14.2012 4:02 PM PDT


Posted by: Puma xSDSx

Posted by: InvasionImminent
Bookshelf, all you're going to do is disrupt Viper's thread.

BTW he is entitled to his opinion, even if you think it is the dumbest thing ever.

It's still wrong.

You guys are more stubborn then I thought.

  • 01.14.2012 4:04 PM PDT


Posted by: InvasionImminent

Posted by: Puma xSDSx

Posted by: InvasionImminent
Bookshelf, all you're going to do is disrupt Viper's thread.

BTW he is entitled to his opinion, even if you think it is the dumbest thing ever.

It's still wrong.

You guys are more stubborn then I thought.


"I usually beat people with my needle rifle against DMR or another needle rifle anyway so yeah."

Yep, stubborn.

  • 01.14.2012 4:09 PM PDT


Posted by: Puma xSDSx

Posted by: InvasionImminent

Posted by: Puma xSDSx

Posted by: InvasionImminent
Bookshelf, all you're going to do is disrupt Viper's thread.

BTW he is entitled to his opinion, even if you think it is the dumbest thing ever.

It's still wrong.

You guys are more stubborn then I thought.


"I usually beat people with my needle rifle against DMR or another needle rifle anyway so yeah."

Yep, stubborn.

Most of the time I win if I have a needle rifle when concerning invasion.

  • 01.14.2012 4:18 PM PDT


Posted by: aBlueBookshelf

Posted by: InvasionImminent
invasion.
Okay, so you win most of the time against nobodies.

Like every match is against a "somebody".

  • 01.14.2012 4:21 PM PDT

Herp derp.

But Invasion is by far the most forgable gametype. Why so much hate?

  • 01.14.2012 4:21 PM PDT


Posted by: aBlueBookshelf

Posted by: InvasionImminent

Posted by: aBlueBookshelf

Posted by: InvasionImminent
invasion.
Okay, so you win most of the time against nobodies.

Like every match is against a "somebody".
If he played MLG or Arena at Onyx level pre S9 and claimed to win most of his NR vs. DMR battles, that would have been more impressive.


Well, yeah. But the case concerning invasion is totally understandable. After all, evade and NR go hand in hand like peanut butter and jelly.

  • 01.14.2012 4:24 PM PDT

@spawn031

"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories." John Williams

I posted this over waypoint. But I think it has some weight to why players enjoy AR starts.

I'm still trying to grasp why players think this way as well. I'll try to be brief in my suggestion.

From the time of Halo CE campaign, every campaign has had the Assault Rifle (minus Halo 2 for the SMG). Even though in Halo CE the first weapon you start with is a pistol, players have become accustomed to the fact that the AR is the "go to" gun. This isn't a matter of "skill" as it is a matter of habit. Nearly every encounter in the Halo Campaigns, have been accustomed to including the AR in some fashion. There are a few exceptions - Truth and Reconciliation etc.

Now the way that the player interacts with enemies throughout the campaign is close quarters. There are some long range battles, but I would argue that over half of the encounters in Campaigns are CQC. Younger players have grown into a habit of playing like this. So what happens? They take it to multiplayer. They have that same mindset as if every other player on Xbox Live plays the same way. The main weapons that are used in the campaign is AR/Pistol.

I think younger players enjoy having the mindset of rushing towards an enemy with the AR or throwing grenades in hopes of killing them. What was the typical game of Lone Wolves level 1-25 back in Halo 3? AR rushing. Spray and pray. Now I'm not directly blaming the Halo campaign's for the fault of this, but I think it does have a significant weight on why it's like this.

  • 01.14.2012 4:37 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.

Very interesting theory, Spawn. And I think it may very well hold validity. After all, I do that in games I am not familiar with.

  • 01.14.2012 5:02 PM PDT

Founder of Team Reclaimer where we specialize in Big Team Battle and Invasion games. We are all about Communication, Dedication and Fun.

thats why I argue for halo 4 since its a start to a new trilogy for 343 to start fresh with the utilitarian weapon so the new kids will get accustomed to it.

  • 01.14.2012 5:04 PM PDT

I can't explain AR starts. I'm not stupid enough to understand them.

  • 01.14.2012 5:07 PM PDT

@spawn031

"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories." John Williams

Posted by: TenguNova
thats why I argue for halo 4 since its a start to a new trilogy for 343 to start fresh with the utilitarian weapon so the new kids will get accustomed to it.

Exactly. Players have the false mindset that the AR will "rip and tear" through enemy forces in Multiplayer just like it does in Campaign/Firefight. Players aren't really FORCED to combat against precision weapon enemies as often in campaign/firefight.

How many encounters in campaign/firefight are you constantly fighting against precision weapons? Not many. Halo 2 Jackal Snipers/Halo 3 beam rifles.

I feel as if it "trains " the player into thinking the AR is the default "go to" weapon.

$0.02

  • 01.14.2012 5:12 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: spawn031
Posted by: TenguNova
thats why I argue for halo 4 since its a start to a new trilogy for 343 to start fresh with the utilitarian weapon so the new kids will get accustomed to it.

Exactly. Players have the false mindset that the AR will "rip and tear" through enemy forces in Multiplayer just like it does in Campaign/Firefight. Players aren't really FORCED to combat against precision weapon enemies as often in campaign/firefight.

How many encounters in campaign/firefight are you constantly fighting against precision weapons? Not many. Halo 2 Jackal Snipers/Halo 3 beam rifles.

I feel as if it "trains " the player into thinking the AR is the default "go to" weapon.

$0.02


But the more I think about it, the AR has not been useful in anything higher than 'Normal' difficulty since Halo: CE. In Heroic and Legendary the AR is only useful in CE. In 3 and Reach the AR is a glorified baseball bat.

  • 01.14.2012 5:15 PM PDT

it's because precision weapons require precise aiming and range control, whereas the AR is effective when just mindlessly holding the trigger and running in a straight line.

[Edited on 01.14.2012 5:17 PM PST]

  • 01.14.2012 5:16 PM PDT

@spawn031

"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories." John Williams

Posted by: Viper Skills
But the more I think about it, the AR has not been useful in anything higher than 'Normal' difficulty since Halo: CE. In Heroic and Legendary the AR is only useful in CE. In 3 and Reach the AR is a glorified baseball bat.

Right. The only other argument is that not everyone plays campaign/firefight. But I think the majority of players do play through them eventually. I do the same thing when I play other games.

I don't understand the game mechanics enough to be on a search for a different weapon. I get so use to 1 style of play that works for me, but then when you get to multiplayer you're constantly fighting against long range battles and wondering why you're constantly dying.

I think it's something to work with though.


[Edited on 01.14.2012 5:21 PM PST]

  • 01.14.2012 5:19 PM PDT