- Sentox6
- |
- Honorable Member
Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.
Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c
I think it's more a matter of mindset than anything else. One thing we know for sure is that the DMR is superior to the AR. That's a given. So the question becomes "why would you use an inferior weapon?". Thus you have to consider the motivation for playing the game.
I like to win. Fundamentally, I enjoy the game when I feel like I'm playing well, at least for my skill level. When I try, I try to play better than I have in the past: i.e., self-improvement. This isn't something Halo-specific, either. Now, a common saying from players I would consider, well, "bad" (that often use the AR as a primary, more to the point) is that they play for "fun". The implication is that this is somehow contrary to my reasons for playing the game, even though I play it to derive enjoyment as well.
Therefore, the playstyles that yield a sense of "fun" must be quite different. My best guess is that fplayers unconcerned with self-improvement or success (which is not a slight, we're talking about Halo here) are just in it for the frenetic action of gameplay; simple, visceral entertainment. So they're going to lob grenades whenever possible and fire the AR non-stop while running towards the nearest melee pit. More explosions, bullets, and punches means more "fun". The DMR, conversely, is not a particularly rewarding weapon, given it provides much less visual and aural feedback.
This theory doesn't account for players who use the AR yet quit when they are getting beaten, though. All I can assume is that they want to win but don't want to have to expend any effort or practice to facilitate this, so they continue to use a low-skill weapon rather than taking time to improve with a useful one.
[Edited on 01.15.2012 11:33 AM PST]