- nicksta14
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- Noble Legendary Member
Posted by: Darkside Eric
So basically... Waypoint is pro-vanilla?
Posted by: Sentox6
Waypoint isn't pro-anything so much as they're just anti-intelligence.
Get educated.
Posted by: chrishans
Take Sanctuary. In MLG, teams have to make a well-coordinated push to gain map control-- first pushing into ring and ultimately into their base/etc in order to get the other team in a bad spawn-- drastically out-slaying the other team in the process. It takes skill, teamwork, and coordination to do so, and players in a forum called "forum tryhards" enjoy this. You're rewarded for being the better team, and the process of gaining map control is never exactly the same. There's so many different permutations of where the enemy might go, or how they might react to certain situations, that this process of trying to gain map control isn't completely boring.
Now let's say this is an Onyx Arena game. How does the other team react to your well-coordinated push to take over ring control? Switch to jetpacks. Suddenly I can now jetpack ridiculously high into the air and shoot down on you from anywhere in the map, completely breaking your map control and even breaking the point of having map control in the first place. Pretty soon these Arena games turn out exactly the same-- everyone on both teams is simply jetpacking and shooting at other players jetpacking.
Or an even worse example is when a jetpacker abuses a soft-kill zone to regain their shield. Let's say we're playing on Kingdom and I have jetpack while you have sprint. You get me one-shot. I merely jetpack onto the roof of one of the four corners of the map, a place only accessible (and further more, only VISIBLE) via the use of a jetpack. So no matter what you do, you can't finish your kill because I'm in an unobtainable area unless you yourself use the jetpack. So guess what this Arena game devolves into? You guessed it, both teams simply jetpack straight into the air every game while shooting at each other.
[Edited on 01.14.2012 9:58 PM PST]