- Sentox6
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- Honorable Member
Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.
Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c
Posted by: MajorGroove
Setups are actually harder to break in SWAT IMHO. When you respawn you have about a quarter of a second to kill the enemy watching your spawn zone. There is no moving to cover. You spawn, swipe and shoot almost instantaneously with perfect accuracy or you die.
Obviously I'm not talking about maps so broken that you can maintain actual line of sight to all spawn points.
About removing team shotting, yes SWAT does remove the aspect of teamshot, but I like that. It places more emphasis on individual skill rather than team skill.
So to summarize, team skill is shown through setups and communication while individual skill is shown through each encounter with the enemy.
This is where the argument goes off the rails.
As I explained (but you handily ignored in my original post), the individual skill gap is quite low in SWAT. Aim assist is generous. Bullet magnetism is generous. The grace period for kill trades is generous. A good connection is a bigger advantage that it is in slayer.
By definition, 5shotting an actively strafing player is more work than one-shotting someone. So what takes more skill? Having faster reflexes or having consistent accuracy and the ability to simultaneously strafe effectively?
[Edited on 01.15.2012 12:04 PM PST]