- Oddley765
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- Elder Legendary Member
This halo.xbox.com post is relevant to the new Bungie game and speculation about gameplay features.
Originally I posted a slightly different version from below about Halo 4, however, I've modified the speculation to suit this thread and idea of a single persistent universe...
Combine a mini-RTS system like Halo Wars buildings and researching with multiplayer or invasion etc.
Imagine instead of finding weapon or vehicle or teammate spawns you and your team have to deploy or secure a home/base and then use a sped up or simplified version of Halo Wars bases/research. Your team would have a starting default abilities, weapons, buildings, vehicles or whatever is relevant to Bungie's new game universe/sandbox but then have to develop a more complex abilities, weapons or vehicles as you go.
Imagine capturing enemy territories, buildings, goals or possibly using them to speed up your own technology research.
Sort of like invasion combined with Halo Wars and minified into a FPS multiplayer experience.
This would also open up MMO player traits, XBL achievements, in-depth player customisations and more.
If this is tied back to the theory about players drive the content post game release or DLC downloads then this type of mini-RTS or mini-Forge in real-time would form the basis for universe creation.
The universe and player content would thus become endless with a friend/foe between players or alliances/clans etc.