- gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
edit:
Armor abilites are even more beneficial to Competitive players than they are to casual players.
Bigger edit, and the whole point of why this game sucks:
Matchmaking, making casuals eat from the same pile of -blam!- as the competitive players for 10 years.
Casuals (Majority) are like
"I'm sick of eating -blam!-, I quit."
Competitives (Minority) are like,
"I'd like some more -blam!- please! Whoa, he doesn't like eating the same -blam!- as I do, you should make him starve"
Even though this is a programming language world in which people don't have to -blam!- go hungry. In reality (which is actually the game world) You can program it to cater to EVERY -blam!- PERSON INDIVIDUALLY!
[Edited on 01.17.2012 9:31 PM PST]