- Sliding Ghost
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If 343 does release a H2 Anniversary, what do you want to see concerning skulls?
I ask this because I have been disastisfied with how Halo difficulty has been turning out. On Waypoint forums, my struggling effort to restore honor to friendly AI and nullify the insane and unpredictable enemy AI just doesn't seem to be working.
I would like to see the following.
+H3 skulls:
Tough Luck, Tilt, Fog, Cowbell
+intermediate skulls:
-as Sputnik is on the extreme end of the modifier spectrum, Cowbell would be in the middle
-as Assassins is on the extreme end, a skull that makes enemies partly invisible (like in H3 custom games and Forge) would be in the middle. Friendly AI would suffer from blindness, but it wouldn't be as bad as when Assassins is on
+more AI modifying skulls:
-i.e. a skull that makes Elites pull out swords when their shields are dropped regardless of rank. It should be named Excalibur after the easter egg
-i.e. a skull that makes some or all Grunts panic when you take out headshot capable weapons. This wouldn't necessarily be an easy skull because it's even more harder to headshot them when they're panicking. Also, they're bait. They could stop running just when you're almost there to give them a whack.
+weapon modifying skulls:
-i.e. a skull that nullifies sword damage for the player (making it about the same as a plasma pistol overcharge) so it's just a toy that you beat Grunts with. :P To compensate, you can still assassinate enemies with it. And it would have that stun effect that you get when you melee a Elite or Grunt; they stumble back.
+skull modifying skulls:
-i.e. a skull that makes Black Eye only work on enemies that have compatible shields (as the Arbiter, you're compatible with Elite shields. As the Master Chief, you're compatible with Jackal shields).
So as the Arbiter, you would not get a shield recharge from meleeing Jackals but you would get a shield recharge from meleeing Flood Elites and Heretic Elites. As the Master Chief, you would not get a shield recharge from meleeing Elites but from meleeing Jackals.
+a skull menu
+the ability to toggle Blind skull for more than one effect (if the skull menu is implemented). You know how when a skull is turned on, the eye sockets light up with red? And how the Blind skull has white eyes when turned off? I think Blind should look like any other skull when turned off and on but have 3 effects and they get worse as the light deteriorates.
If you toggle once (select the skull and press A), the eyes turn red like every other skull, and it only takes away your weapons info and crosshair.
When you toggle again, the red light becomes dim (what it looks like when it's turned on in post-H3 games) and it takes away grenades info + shield bar + motion tracker (unless Fog skull is added) in addition to the above.
When you toggle the third time, the red light fades completely and you get the white eyes (like when it's turned off) and it takes away your first person model in addition to the above. In addition, Blind cannot be turned off at this point until you restart the console.
I propose these 3 levels of Blind because:
1. it adds to the immersion/realism
2. gives us more choice
3. adds something new to skulls
4. Blind would be kinda redundant (I suspect it's original purpose was for machinima and for recording) if Theater is included
5. gives an ominous feeling. The last level of Blind says, "tsk tsk this is why you shouldn't be messing with skull modifiers. Now you gotta pay the ultimate price."
[Edited on 01.17.2012 9:14 PM PST]