Halo: Reach Forum
This topic has moved here: Subject: Reach could have had a better HUD
  • Subject: Reach could have had a better HUD
Subject: Reach could have had a better HUD

Here

Looking at that, he took the outline used in the Halo 3 HUD and put it on the Reach HUD, and to be honest, it looks great! Gives you a feeling that you're wearing a helmet. It might be a little too bright in that particular video but it could have worked IMO if dimmed like how it was used in Halo 3.

It fit perfectly judging by the video and could have been that much better with the addition of the actual helmet outline such as how they did so in Republic Commando like so Here. Black outlines above it and such. What do you think?

  • 01.17.2012 11:06 PM PDT
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"In Halo 3 not all 50's were good players, but all good players were 50's."

Your opinion is invalid.

I don't like it. It just pointlessly blocks part of your screen.

  • 01.17.2012 11:07 PM PDT

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I liked it in ODST but Reach would just be a distraction cause of how the ammo and stuff are set up

  • 01.17.2012 11:11 PM PDT

How is this better? More aesthetically pleasing? Maybe, but it just seems like a waste.

  • 01.17.2012 11:22 PM PDT

Lame.

Plus, in Halo 3 it wasn't even that opaque. It was only really visible a few seconds right after you spawn. Then it becomes almost entirely transparent.

  • 01.17.2012 11:29 PM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

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No.

Hell no.

  • 01.17.2012 11:49 PM PDT

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http://www.youtube.com/user/8Donny8?feature=mhee

http://www.youtube.com/watch?v=EvSdIahK1Xs&feature=channe l_video_title

Cool Hud

although for gameplay I prefer the current one.

  • 01.18.2012 12:05 AM PDT

You all dislike it when in Halo 3 you played with it.

As I stated it was just a test and of course if anything it would have been tinted like that of Halo 3 if it were slated for Retail.

  • 01.18.2012 12:29 AM PDT

Why is the outline important?

  • 01.18.2012 12:39 AM PDT