- The_Bumblebee
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Join my group:
Halo 3 Multiplayer Group
The main aim of this group is to express our ideas on how to improve Halo multiplayer in the next game.
1) NO LOCKING ANY THREADS
2) No more searching through pages and pages to see if your topic has already been discussed
3) Stickies are updated as more ideas flow in, so you dont have to read a whole thread, just read the top post!
This thread was created so that users don't have to browse through a million pages of the Halo ideas thread! Simply give suggestions on things you would like to see in Halo 3, or things that should be taken off this list.
Controller Alterations:
1) Be able to block swords and lasers with the sword using the B-button (since the B-button currently does the same thing as the trigger button).
2) X-Ray/Thermal vision for Elites, Night Vision/Infrared capabilities for Spartans by clicking through options with white (flashlight) button, and add nightvision back to the sniper.
3) Instead of using the black button (which has now been moved to a shoulder button on the 360) for talking on the headset, only use ‘UP’ on the D-Pad to talk, if the other three were used for communication (as explained later below) and use the ‘UP’ button as: “THE SPECIALTY BUTTON.” In player settings, each person may choose from an array of new capabilities and assign only ONE of them to their controller to suit their playing style. They could choose from things like 1) Melee combo 2) Momentary sprint 3) Repair vehicle. This will make playing styles more diverse and different jobs more suitable for certain players. There should also be a way for the host to turn these capabilities off.
4) There are currently many unused buttons when driving the Warthog/Spectre. Use one of them to switch seats quickly, in case you get in the wrong side or the driver dies, you need to be able to quickly alter seating.
Multiplayer Options:
1) Turning off/on vehicle destructibility (very good for glitch hunting: something many Halo fans enjoy doing with friends)
2) Large falls = lethal or cause damage (turn on/off)
3) Unlimited grenades or ammunition option (also very good for glitch hunting)
4) Be able to toggle Banshee fuel rod, Wraith plasma cannons, rocket launcher lock - on, battery for the sword, slowing down enemies when shooting them with plasma, anti-dual-wield, and turning off scopes.
5) Adding weather changes (a feature to be turned on/off) like rain, snow, wind, etc. which ultimately changes playing circumstances, not just the visuals.
6) Set time to ‘day’ or ‘night,’ adding the concept of stealth and need for night/thermal vision.
7) Put ‘team game’ on/off in quick options
8) Like in Halo 1, make it a on/off feature for the penalty making you slower for every kill you get.
9) Start out different teams with differing types of weapons, limit the weapons they can pick up, and edit general benefits/limitations of each team. This is good for Team-Switching tag games.
10) Be capable of playing as an ODST or the Arbiter in multiplayer.
11) Make custom game options more detailed:
Territories: Be able to attain all the territories to win, not based on time.
Slayer: Be able to have 2 people maximum in a team game, to cycle out teammates for 1v1 team tournaments depending on who dies.
Weapons: Be able to pick EXACTLY which guns are on the map.
Maps, Game Types, and Vehicles:
1) Complete the remaining classic maps in redone form.
2) Large map meant for 4-team strategy games (with bases equally suitable for all, not a small map like Foundation).
3) More multiplayer game variants, such as race (collecting waypoints and circuit), buggy/air/vehicle wars (with more available vehicles to use than regularly spawn), escape/hide and go seek games, kill others to expand your lifespan, multiple Juggernaught, tag games like Zombie (where all are on red team but one green guy, and when the green guy kills a red, the red guy is now green, until no one is remaining or the time runs out) or where one player on a team only has one life and the rest of the team has to safely escort that person to a waypoint, while the other team(s) try to kill off that one player. Or simply endurance games (surviving waves of enemies co-operatively)
4) Human version of Banshee with perhaps different capabilities (2 person, one gunner, one driver?). Make the human version be able to hover and go backwards like the Banshee in Halo 1, and be able to drive the Pelican/use its turrets.
5) Add transport and combat-oriented boats. You could even have a map where each team has a large freighter for a base and you both send boats out to the other’s base to board, with no-man’s land being an island(s) with supplies in the middle.
6) Additional variations of the Buggy (especially for the ‘Buggy Wars’ game type) [including the variations seen before Halo 2’s release such as the snow or desert Buggy with special designs for those conditions]
7) Be capable of sitting on the Scorpion again.
Weapons:
1) Plasma or flame-thrower in multiplayer.
2) Turn on/off Halo 1 pistols and assault rifles
3) Fuel Rod available in multiplayer, option of making it have alternate fire of an arcing blast like in Halo PC version (turn on/off).
4) Plasma Disruptor - a Plasma Shotgun that shoots balls of plasma that doesn't do a lot of damage instantly up close, like the human shotgun. Instead, the balls of plasma stick to anyone and slowly damages the being over time. Also, if the being was to ever come in contact with these plasma balls, say, on the ground or on a wall, that would burn the being slowly over time.
5) Be able to use Jackal shield as a dual-weilded weapon.
6) Use 3rd type of explosive with time bomb, remote detonation, or proximity mine capabilities, depending on what you want it to do.
7) Be able to use the blue sentinel beam in multiplayer.
8) While making custom games, be able to start different teams out with different guns (like blue team with blue sentinel beam/plasma rifle, red team with red sentinel beam/plasma rifle), and limit different teams to what guns they can pick up.