- Sliding Ghost
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Posted by: InvasionImminent
Posted by: Sliding Ghost
Posted by: Apocalypse
Pretty cool.
You deserve more subs an views on your vids. A lot of you do. I'm pretty sure it's because of Reach. It takes a lot of the spotlight when it comes to Halo games. Hence why I'm retiring soon. I just can't compete with it.
You don't need to compete with it SG. Reach fans will always be around as will Halo 2 fans. Its not about the subs or views, its about keeping people interested with Halo 2. I remember when I saw a H3 video showing how to build a cruiser in forge. It had only around 90 views at most, but despite thee popularity of the video, it changed my mind about H3 and made me want to buy it. And I did when I could finally afford it. Point is, keep the newbies coming back to Halo 2 with ambitions of doing what you, grumpy and all other glitchers out there do.
And trust me, I know because I was an avid Reach fan. But Grumpy showcased some amazing things and I came back to Halo 2. And I love it as much as I first did when I bought it. So if it wasn't for him showing some awesome glitches and keeping me interested, I wouldn't be on this forum typing this post.
I have underlined the problem. People like the artificial. Graphics, graphics, graphics. Multiplayer, multilplayer, multiplayer. If it weren't for CEA, would the new players be playing CE? Probably not, unless they were avid Halo fans.
Hence why H2 Anny must not be new graphics for campaign and newer mp and firefight with achievements. It needs to throw in new stuff and new features or it will become a gimmick like CEA: a joke SLASO (best to leave it alone), difficult challenges once completed, people won't want to do them again, easy skulls (Bandanna), vast number of graphical glitches and a graphics layer that doesn't fit smoothly
Campaign is superseded by mp and newer games unless something very impressive is done in it (SLASO, speedruns, huge AI battles, tricking). My AI collections in H2 take quite the time but to everyone else, it looks easy and pointless.
[Edited on 01.21.2012 2:34 PM PST]