- MLG Cheehwawa
- |
- Fabled Mythic Member
Key:
H:CE = Halo: Combat Evolved
H:PC = Halo PC
H2 = Halo 2
H2:CE = Halo 2: Combat Evolved
H3 = Halo 3
AA = Auto Aim
_sk = _ shot kill (3 shot kill, 5 shot kill etc.)
Cone of Fire = Where the bullets go. Random (H2 shotty), fixed (H:CE Rocket)
Blast Radius = Are that is effective by the weapon / Grenade
Scope = Zoom feature built into a weapon
Weapons
MA5B Assault Rifle
* decrease damage done in H:CE slightly
BR55 Assault Rifle
* x2 scope decrease AA dramatically
Covenant Carbine
Plasma Rifle
* Shoots slower, and does more damage.
* Less accurate when dual wielded
Brute Plasma Rifle
S2 AM Sniper RIfle
* x2, x10 scope Remove AA entirely
Beam Rifle
* x2, x10 scope Remove AA entirely
M90 Shotgun
* fixed cone of fire=little to no Host Advantage
Needler Shotgun
* fixed cone of fire=little to no Host Advantage
* shoots cluster of needles into enemy. Same ROF as M90
Energy Sword
* Decrease lunge by 1/4 it's current range
Flamethrower
* Continuous stream of ignited liquid napalm. ONly highly effective
against an enemy with no shield
SpnKr Rocket Launcher
* increase Rocket's speed, damage and blast radius
* Remove AA completely
* Increase amt. of time between consecutive shots and reload time.
* Increase time needed to lock on.
Brute shot
Fuel Rod Gun
* Shoots 2 rounds quickly, then overheats (like a Beam Rifle)
* Make it identical to the H:CE/H:PE FRG
* Damage done = Slightly less than a Rocket
Handheld Gauss Rail gun
* Same damage as a Warthog's Gauss gun.
* Limited ammo. 6 shots+4 in clip.
* Reload time = Rocket Reload time.
Needler
* increase damage done slightly
* increase homing and range dramatically.
M6C Magnum
* 5 shot kill, less accurate, greater kick than in H2, same range.
* Recoil = .357 from Resident evil games.
* Dual Wield? No.
M6D Pistol
* 10 shot kill, more accurate than the one in H:CE. No scope.
* Dual Wield? Yes.
Plasma Pistol
* Decrease homing dramatically, increase damage greatly,
as well as the speed of it's shots.
* It would be equivelant to the Plasma Pistol from H:CE
Sentinal Beam
* Increase damage slightly, and add a bit more AA
M9 HE-DP Fragmentation Grenade
* Triple the amount of smoke let out from H2
* Same Damage, Blast radius, and Fuse time as in H2
Plasma Grenade
* Same Damage, Blast radius, and Fuse time as in H2
* Change the sound and look of the explosion so it will
be identical to H:CE's Plasma nades
Fists
* Drop curent weapon with down on the D Pad
* Does same amount of damage as a small weapon's melee, but is faster
Melees
* Sword is the only weapon that has a lunge feature
* All other weapon's melees have greater range,
but you stand still, like in H:CE
* Add a random assassination kill animation, you crack his neck or
kick in his spine etc.
GTAM: Ground-to-Air-Missiles
* Can only lock onto a vehicle that flies
* 1 per base.
* 1 shot kills a copter/Banshee. 3 kills a Dropship.
Artillery Strike
* Link up to the network via computer on one part of the map
Available at random times.
* Only in Team Slayer or Territory gametypes,
on the largest of maps
* If it's activated by an Elite, a Seraph will drop 5 Covenant Bombs.
* If it's activated by a Spartan, a Longsword will drop 5 Human Bombs.
--Reasons to have this: Decreases camping greatly, varies up the
gameplay while keeping it balanced+more skillful, and it's more realistic.
Slightly easier to 'lure' weapons to you using nades
Options
* Infinite Grenade Option like in H:CE
* All Plasma or Frag Frenades option
* HUD on/off option
* No Zooming Option (for Noscope gametypes)
Vehicles
M12 Warthog LRV
* 1 driver, 1 passenger, 1 gunner.
* Toggle the headlights on/off with the black button.
M12G1 Gauss Warthog LAAV
* 1 driver, 1 passenger, 1 gunner.
* Toggle the headlights on/off with the black button.
M12R1 Rocket Warthog MAAV
* 1 driver, 1 passenger, 1 gunner.
* Toggle the headlights on/off with the black button.
Transport Warthog
* 1 driver, 1 passenger, 6 in back.
* Toggle the headlights on/off with the black button.
ATV
* 1 driver, 1 passenger on back.
* Toggle the headlights on/off with the black button.
* 2 fixed 10 mm rapid fire machine gun turrets (innacurate)
* As fast as the ghost in H:CE
M808B Scorpion MBT
* 1 driver/gunner, 4 (friendly) passengers on treads
* Same speed/maneuvering as in H:CE
Pelican
* 1 driver, 1 co pilot, 1 passenger (crew captain), 7 people in back
* Only available on the largest of maps
* Can carry any (one) vehicle under tail
---Must drop vehicle from low height, or it will break/explode
* .30 cal turret on back, .50 cal turret on front (used by pilot) 700 rounds in each
* Dual Anvil II Missile launchers used by pilot, both must be ejected to reload,
reload time = 7 seconds
Helicopter
* 1 driver/main turret gunner, 2 gunners, 2 passengers
* Only available on largest maps
* .30 cal turret on nose, 2 .30 cal turrets- one on each side
Spectre
* 1 driver, 2 passengers, 1 gunner
Shadow
* 1 driver, 1 gunner, 6 passengers OR a Ghost
Ghost
* 1 driver
* Make it slightly faster than the H2 version, but not as fast as the H:CE version
Wraith
* 1 driver
* make it slightly faster when it's not boosting
Phantom
* 1 driver, 3 gunners, 7 people in back
* Only available on the largest of maps
* Can carry any (one) vehicle on it's underbelly
---Must drop vehicle from low height, or it will break/explode
* Turret x3, shoot twice as fast as in H2's campaign
* Can fly faster than the Pelican
Banshee
* 1 pilot
* Remove boost function, make it faster while flying
* Banshee bomb is back, 4 second reload time identical to H:CE's 'shee
* Plasma turrets fire slower than H2's and are more powerful but less accurate
Covenant Launching Artillery Unit
The thing from the E3 Demo of Halo 2
* 1 gunner
* Only on the largest of maps
* Has a limit of 10 'shells' and has a reload time inbetween shooting.
* Reload time=17 seconds
* Completely immobile
Destruction
Gore
* Make blood splatter on walls etc only if it doesn't look thick and fake
like in previous games.
--Make sure individual droplets visible.
* Option to turn gore on/off for the younger players' parents to utilize.
Interactive Environments
* Like in Battlefield 2: Modern Combat.
* Holes to appear in Ground/Walls/Trees based on velocity/power of weapon.
* Plasma will leave a smoldering black hole
Grass
* Bullets will carve out portions of the ground sending dirt into the air.
Water
* Make water splash when someone is walking/running/dieing in it.
* Make an audible *sizzle* when a shield recharges in the water, since it
is being displaced.
More
* More things like the Zanzibar Bridge falling. Open more gates, turn on
more Light Bridges, Break more portions of bases.
Maps
From H:CE
Battle Creek / Beaver Creek
Blood Gulch / Coagulation
Chill out
Chiron TL34
Damnation
Derilect
Hang 'Em High
Sidewinder
Rat Race
Prisoner
Wizard / Warlock
From H:PC
Death Island
Timberland
Gephyrophobia
From H2
Ivory Tower
Lockout
Midship
Waterworks
Terminal
From H2:CE
Induction
New
Any new maps that you guys at Bungie create.
Competition
Maybe hold a competition and get users to make map
designs, and if you think they're good enough, you could make a basic
model of it to test for balance issues, and eventually release 3-5 of our maps
with an Egg in them so everyone knows who thought up the map idea.
Custom
Custom maps that users can create and share. like in Far Cry: Instincts
Cheaters
* A "Vote to kick" option like Battlefield 2: Modern Combat has.
* Your whole team and half of the cheater's team would need to vote to kick the
same person so we can get rid of most of the would be cheaters in case they find
a way to mod the 360
Customization
Xbox LIVE
* Make multiple themes available for download
* Download the Halo soundtracks from Xbox LIVE Market place
* Keep the same 'feel' of the Halo 2 LIVE system.
-----Party System
-----Ranked and Unranked Matchmaking
-----Customs Games
-----Custom Icons
The Player
* Color slider for more unique colors
* Change color of faceplate
* Change seperate armor plate colors
* Remove Armor plates, and add in previous MJOLNIR sections like the reverse
of what Lind did in First Strike
* Add minimal battle damage/scratches to different parts of your armor.
* More icon options
* Add your custom icon on 1 (min.) to 5 places (max.) on your body.
* Change undersuit color
* Male Spartan skin, Femal Spartan skin, Elite Skin
=== All have same hitboxes ===
* Multiple voices to choose from for when you die, are injured, etc.
Menu/Friends list Themes available for download
* Halo: The Fall of REACH
* Halo: Combat Evolved
* Halo: First Strike
* Halo 2
* Halo 3
* Multiplayer
* Spartan
* Covenant
* UNSC
* Forerunner
* Marathon
* Oni
Gametypes
Add Popular Community-themed Gametypes by default
* MLG TS
* MLG FFA
* Halo 2 Classic
* SWAT
* Tremors
* Cat 'n Mouse
* Ghost Recon
* Zombies
* Tower of Power
* Race
* Neutral Flag Shotty CTF
* Dodgeball
* Predator (Juggernaut)