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Welp, I gave up on the IWHBYD attempt, moved on to fart around on DH and OS....
Of course, I decided with all those skulls active, I really should go back to the beginning and finish the attempt I gave up on earlier, which was cairo.............and.......GOT IT!
Some useful tips with this skull assortment active (cowbell, thunderstorm, catch, envy, mythic, ghost, angry, sputnik, grunt bdp) include:
Hoarding plasma pistols. While 1 overcharge does not do the job in lowering an Thunderstormed/Mythic'd Elite, if you double wield PP's and are able to get both OC's home (which isnt that hard), then the BR will finish the job with a headshot. One can go through pretty much every available PP in the level! The hard part can be tracking down the one you double OC'd since you have to break for cover once you fire the PP's off, otherwise Angry will ruin your day.
A PP overcharge, followed by a plasma stick makes for very angry and pissed off elites. But it can be a great way to get them to go to their swords (Sliding Ghost taught me that!). There is a big advantage with Angry active in having Elites with NO PLASMA weapons to tar your ass with.
Jet Pack Elites are not affected by Thunderstorm and Mythic. They fall to a single PP overcharge and headshot.
I found that there are certain times it pays to be pretty aggressive. The first hanger, you have to slaughter the grunts immediately. And you have to be risky and try to take out as many elites as you can BEFORE the third wave arrives. When there are more than four down there it is damn near impossible to get past. I found that hoarding the PP's right at the dead marine/BR location on the stairs made me much more effective than leaving the extras PP's down by the closed door/magnum area. IN the second hanger, that dual PP combo was brutal since there are better lines of fire than the first hanger (in my opinion). It also helps that if you can get elites to a sword, they will charge you. When they coma t you from a distance that is all to the MC advantage as you have the time to light him up with two overcharges and blow him up with the BR to the head (love GBP!).
The bomb room was the same, every available PP from the bugger battle brought with to the lower hanger door, then out to the bomb room elevator once the jet packers were toasted. Double OC's, BR, return bomb.
I died about sixty times during this run, but I finally got it (I believe they call that segmented, lol, and I was in many segments!)
[Edited on 01.25.2012 8:25 PM PST]