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Subject: Would you still want a halo 2 remake if it didnt have a remastered mp?
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  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

I'm sorry if you took that comment as anything aggressive. I never meant it to be like that. I just meant it to be like "You didn't think about that though, huh?" with a reply like "Oh, yeah. xD I didn't really think about that." Nothing against you personally at all. It's really my fault for not taking time to see how that could be interpreted.

When looking at the past in the gaming industry you can see times where game developers were multitasking and the products suffered. 343 Industries has stated themselves that they wanted pretty much everyone working on Halo 4 to be completely oblivious to the progress of Anniversary so they weren't thinking about how that game was going. So that all their brain power could focus on Halo 4. They're going for the "One Team. One Mind." approach.

Hiring Saber Interactive to work on Halo: Combat Evolved Anniversary was a very good move for them for this and many other reasons. One of the other reasons was because they had a low-taxing engine that could be over-layed on top of another engine. It just seems perfect for remastering a game the way 343 Industries wanted to do it. Their artists are amazing and I don't think Anniversary could have turned out better than it did when it comes to Saber Interactive's side of things.

What about my response was knee-jerk? I believe I have just as much backing up my opinion as you do yours. I've explained thoroughly why I believe what I believe. Every single one of my points have come from knowing the history of many games' developments and pouring over the history of many developers. I could be wrong, but I still have a right to express my opinion until someone can absolutely disprove it with facts.

[Edited on 01.24.2012 1:33 PM PST]

  • 01.24.2012 1:29 PM PDT


Posted by: JacobGRocks

Posted by: Grumpy1

Posted by: JacobGRocks


So, concentrate away on H4 because there's no excuse at this point. Once H4 is done, start work on H2 and just hire more people for H5. I think MS can multitask just fine and with the amount of money on the line, they will, imo.



Meanwhile, Sonic Team tried multi tasking as well, trying to rush a game for 2 consoles, instead of making one version and porting it later.

When you multitask, the quality goes down the drain. Same with hiring inexperienced team members, when you do that you end up with shoddy programming, like with H2V or Sonic 06.
Pure nonsense, this is not sonic so there is no relevance, it was just set up wrong. All you have to do is have different departments with high quality people and you can develop 2 games at once with no loss of quality. MS can do that even if other examples of poor organization exist.

............

You missed the point.

Point is, if you multitask, you will end up with a buggy product in the end. 06 was so bad that it became infamous for sucking hard.
The real point, imo, is that the premise that a corporation cannot do more than one project at a time and have quality is summarily wrong. It all depends upon how well it's organized.

If a corporation has a separate department say, for games, then each department can work solely on it's allotted tasks. If the quality of the people hired is high, 2 games can be made at the same time with no decline in quality.

MS is in a position to do just that.

  • 01.24.2012 1:35 PM PDT
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  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Grumpy1
If a corporation has a separate department say, for games, then each department can work solely on it's allotted tasks. If the quality of the people hired is high, 2 games can be made at the same time with no decline in quality.

MS is in a position to do just that.
What I'm saying is why not avoid creating a separate department, the department develop one game, then have them disbanded afterwards instead of simply hiring an outside developer with a good reputation?

  • 01.24.2012 1:39 PM PDT


Posted by: Dr Syx

Posted by: Grumpy1
If a corporation has a separate department say, for games, then each department can work solely on it's allotted tasks. If the quality of the people hired is high, 2 games can be made at the same time with no decline in quality.

MS is in a position to do just that.
What I'm saying is why not avoid creating a separate department, the department develop one game, then have them disbanded afterwards instead of simply hiring an outside developer with a good reputation?
Because, imo, it doesn't work as well and the quality does suffer. It's better to walk down the hall to check on progress rather than calling NY from Seattle and asking the same question.

Plus, there are other games to develop and MS will not just sit on Halo until they disband in the future. As MS always does, they want to dominate any market they are involved in and one way to gain that domination is to develop games themselves.

I believe MS is thinking long-term rather than just Halo.

  • 01.24.2012 1:51 PM PDT
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  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Grumpy1
Because, imo, it doesn't work as well and the quality does suffer. It's better to walk down the hall to check on progress rather than calling NY from Seattle and asking the same question.
That is a good point, but with how powerful the Internet is now you don't even really have to call to see how things are coming out. They can send you models/textures/beta forms of the game to check quality. That seems pretty efficient to me, but then again I've never been a part of a game development team. I don't really see where Anniversary was lacking in quality on the parts that Saber Interactive worked. In fact, I think their visuals were the best in the series so far. The only thing I have against it is how fat the marines look... Then again that's just a problem with the models and keeping the engine underneath completely untouched.

Plus, there are other games to develop and MS will not just sit on Halo until they disband in the future. As MS always does, they want to dominate any market they are involved in and one way to gain that domination is to develop games themselves.

I believe MS is thinking long-term rather than just Halo.
This doesn't apply to 343 Industries. 343 Industries just exists for Halo. They won't even exist anymore when Halo doesn't exist. Hence the name "343 Industries". Eventually they'll probably create a new development team when they want to move onto something else.

[Edited on 01.24.2012 2:01 PM PST]

  • 01.24.2012 1:58 PM PDT


Posted by: Dr Syx

Posted by: Grumpy1
Because, imo, it doesn't work as well and the quality does suffer. It's better to walk down the hall to check on progress rather than calling NY from Seattle and asking the same question.
That is a good point, but with how powerful the Internet is now you don't even really have to call to see how things are coming out. They can send you models/textures/beta forms of the game to check quality. That seems pretty efficient to me, but then again I've never been a part of a game development team. I don't really see where Anniversary was lacking in quality on the parts that Saber Interactive worked. In fact, I think their visuals were the best in the series so far. The only thing I have against it is how fat the marines look... Then again that's just a problem with the models and keeping the engine underneath completely untouched.

Plus, there are other games to develop and MS will not just sit on Halo until they disband in the future. As MS always does, they want to dominate any market they are involved in and one way to gain that domination is to develop games themselves.

I believe MS is thinking long-term rather than just Halo.
This doesn't apply to 343 Industries. 343 Industries just exists for Halo. They won't even exist anymore when Halo doesn't exist. Hence the name "343 Industries". Eventually they'll probably create a new development team when they want to move onto something else.
Maybe, maybe not. Why disband and then start another? There are bigger fish to fry than Halo for 343 and if they disband the Halo crew, they'll just hire them right back to do other projects and the offices will still be just down the hall. At that point they will still do more than one game at a time which is entirely within MS's capability. In the meantime, with the amount of money at stake with an H2 remake, they can start working on it in a year or two and not have anything to do with H4 or H5 or quality thereof.

  • 01.24.2012 2:17 PM PDT
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  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

What I mean is that development team was gathered specifically to work on the Halo franchise. Most of them signed up to work on Halo. If they decide to stop making Halo games then they're most likely going to rename the team and many of the people who only joined the team to make Halo games will move on to something else.

Microsoft doesn't have anything else right now that is exclusive to the Xbox and is as big as Halo. That's still one of the biggest reasons to own an Xbox instead of a rival's system. It is in fact still the biggest fish to fry for them and they'll continue frying it until it's burnt.

Like I said previously, 343 Industries doesn't seem to be interested at all in making a remastered version of Halo 2. From what I've heard it seems that all they might be interested in is bringing a form of Halo 2 out that is able to go online through Xbox Live. If they don't want to split the community like when making Anniversary, they're going to most likely bring out an Arcade edition of Halo 2. That would leave Halo 2 exactly how it was, possibly even at 1920x1080 resolution, and give the players their Live experience they want. At the same time that wouldn't be enough to attract so much attention that it would take away from Halo 4's audience.

  • 01.24.2012 2:32 PM PDT


Posted by: Dr Syx
What I mean is that development team was gathered specifically to work on the Halo franchise. Most of them signed up to work on Halo. If they decide to stop making Halo games then they're most likely going to rename the team and many of the people who only joined the team to make Halo games will move on to something else.

Microsoft doesn't have anything else right now that is exclusive to the Xbox and is as big as Halo. That's still one of the biggest reasons to own an Xbox instead of a rival's system. It is in fact still the biggest fish to fry for them and they'll continue frying it until it's burnt.

Like I said previously, 343 Industries doesn't seem to be interested at all in making a remastered version of Halo 2. From what I've heard it seems that all they might be interested in is bringing a form of Halo 2 out that is able to go online through Xbox Live. If they don't want to split the community like when making Anniversary, they're going to most likely bring out an Arcade edition of Halo 2. That would leave Halo 2 exactly how it was, possibly even at 1920x1080 resolution, and give the players their Live experience they want. At the same time that wouldn't be enough to attract so much attention that it would take away from Halo 4's audience.
As always, it's matter of opinion. You don't hire quality people with the knowledge that their job is not going to last. Halo is only the beginning I think and all they would have to do is change the name on the door and keep on chugging.

If and when Halo is abandoned, where would these people who came only for Halo move-on too, with no more Halo? Most likely they would stay at MS and continue to grow, MS is not a stagnant company.

Just because MS does not have anything else exclusive to the xbox does not mean that is not their goal. I believe their goal is long-term and it involves more than Halo.

MS is keeping closed mouth on an H2 remake, but that does not mean they are not interested in doing so. There's a lot of money out there to be had and MS is in the business of making money. What you haven't heard is what they are really going to do, they will announce nothing until later. To say anything definitive now would distract from both REACH and CEA. So we will have to wait and see.

  • 01.24.2012 3:05 PM PDT
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  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Grumpy1
As always, it's matter of opinion. You don't hire quality people with the knowledge that their job is not going to last. Halo is only the beginning I think and all they would have to do is change the name on the door and keep on chugging.
I can't help but feel that 3 guaranteed games along with various other projects that they'll undoubtedly make are enough to hire quality people to sell your biggest exclusive franchise seeing as though it's the one reason many people own your system instead of the rival's. I am sure that they will keep most of the team, if they decide to stay, for a new project in the future.

If and when Halo is abandoned, where would these people who came only for Halo move-on too, with no more Halo? Most likely they would stay at MS and continue to grow, MS is not a stagnant company.Well, with how they already have such a great reputation and they'll have those Halos under their belt (If it goes well) they won't have much difficulty finding work anywhere they want in the gaming industry. It's definitely not a sentence of death for their careers... In fact it's probably best for it.

Just because MS does not have anything else exclusive to the xbox does not mean that is not their goal. I believe their goal is long-term and it involves more than Halo.If it's more than Halo that means they'll be making a new exclusive. Until then they have to ride on Halo. Exclusives are exactly what has kept Xbox at the top this entire time. That's why as soon as there was a new top game (CoD) the PS3 instantly caught up with the 360.

MS is keeping closed mouth on an H2 remake, but that does not mean they are not interested in doing so. There's a lot of money out there to be had and MS is in the business of making money. What you haven't heard is what they are really going to do, they will announce nothing until later. To say anything definitive now would distract from both REACH and CEA. So we will have to wait and see.Actually, Frankie has been quoted many times saying that they're not exactly interested in remaking Halo 2. He's also said that they do know the want for Live back from the community. That suggests exactly what I said is what they're thinking as well. One thing I've noticed with Frankie is that he'll never lie, but he will avoid the question. When asked about a remake of Halo 2 he'll deny the idea of a remake, but won't deny the idea of putting it on Live again.

[Edited on 01.24.2012 3:37 PM PST]

  • 01.24.2012 3:36 PM PDT

Lol, you just agreed with everything I've been saying, except for the last part.

Got any links to the many times Frankie has said they are not interested. I remember a quote that said they were not ruling it out. Besides, as I said, if they want to play this H2 thing down right now, it may very well be that Frankie was told to downplay H2. Means nothing at this point so drawing conclusions from obscure quotes is fruitless until something substantive is issued.

Anyway, if MS wants to remake H2, none of the other games (H4 or H5) need suffer quality. It all depends on the quality of the people hired and the quality of the organization.


  • 01.24.2012 4:16 PM PDT
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  • Intrepid Mythic Member
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

I would still buy it if it didn't have multiplayer on XBL, but I would lose a lot of respect for 343.

  • 01.24.2012 4:29 PM PDT
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"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

Yes, I actually agreed to a lot of what you said. We're discussing a subject, not trying to "win" a debate. If you're right about something I'm not going to say you're wrong. That would be stupid.

I went to find the exact quote from the interview with Frankie that I was referring to, but I can't find it anymore under the loads of interviews about Halo 4/CEA. I didn't word it correctly, so I'm going to go ahead and fix that. What I meant is that Frankie said in an interview I found some time ago that the reason they made Anniversary was to celebrate the 10 year Anniversary of Halo as a franchise. If they were to do something with Halo 2 they would have to have a reason like that to do it again.

I will say this though: While searching around I did find a quote from Dan Ayoub saying that if they were successful with Anniversary that they would undoubtedly make a Halo 2 Anniversary. Looks like I might have been completely wrong on that, but who knows? It might come in the form of an Arcade game or it could be modeled after Anniversary.

  • 01.24.2012 4:43 PM PDT

"No Mission Too Difficult, No Sacrifice Too Great—Duty First!" - The fighting first's motto.

Losing internet 9/7/2012 until i don't know when. See you starside folks.


Fada beo Halo 2!

Well CEA having reach MP was a real let down for me, i would still be interested i the remastered campaign i guess.

  • 01.24.2012 4:46 PM PDT

i dont care about a halo 2 remake i just want to play it on xbl again as long as i can play h2 on live i dont care if i have to buy a new disk or play my collector edition but they really should nerf those dual wield needlers

  • 01.26.2012 2:37 PM PDT

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