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Subject: Worst Weapons in the game
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There is no such thing called a crappy weapon. There is however, a thing called a crappy player.

Hm, I'm going to quote myself...

[Edited on 7/6/2006]

  • 07.06.2006 7:18 PM PDT

Popular Fusion
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GT: Little playa157

Needler

-BH-

  • 07.06.2006 8:23 PM PDT
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Hey, hey, hey, Archon. Read carefully. I love the Needler on confined maps, where everyone gets so close and personal. Empty an entire clip into the pack... and, shezam!

But when you're faced off against guys with Shotguns, or sniper rifles, I'm pretty sure the needler won't save my ass.

  • 07.06.2006 8:43 PM PDT
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Seeing as this is a fps forum, I'm not suprised about the responses, but I'll make a decent one with backups.

Pistol:
Except for the small clip and small area of fire, there is actually no problems with the pistol. A sniper, snap shot weapon, semi-automatic - it will kill if you manage to land 3 shots on the head. A MUST get, even if you'll just have it as a secondary weapon.

Best Combined With: Shotgun


Assualt Rifle:
First seen with the marines (and how terribly wielded), the assualt rifle holds clips of 60 rounds. Useful for ripping away vitals from targets, it can also be used for covering fire. The main problem is its inaccuracy, and the fact that it chews up ammo at a quick rate.

Best Combined With: Plasma Rifle


Sniper Rifle:
A sniper rifle requires a keen eyes, and nimble fingers. The ultimate camping weapon no doubt, players could kill opponents before they were in range of even the pistol. Snipers must watch out for enemies getting too close, bullets disturbing their shots (causes to zoom out) and the short clip. The small firing radius causes a bit of a problem as well.

Best Combined With: Shotgun


Shotgun:
Shotguns are one of the most powerful weapons ingame, and the only ones that can do a 1-hit-kill without explosives. Effective close up, landing the entire shell would result instant death for any unlucky to stand in the way. The only drawback of the shotgun was its range, and if a pistol wielding enemy kept on backpedalling while shooting, the shotgunner would die.

Best Combined With: Pistol (sniper rifle only if you have skill with that weapon)


Rocket:
THE most powerful weapon in the game. You would have to be careful if anywhere near someone wielding a rocket. Obviously damages the wielder if the explosion is too close, and is near useless at a range (which doesn't make it the BEST weapon). A common insult to rocket users includes "rocket whore"

Best Combined With: Pistol


Frag Grenade:
Considered noobish to frequently use, the frag grenade will blow up 2 seconds after it touches the ground. It would almost always take away the sheilds of a victim, and would reduce them to yellow vital status. Frag Grenades were handicapped in that they bounced when they shouldn't, and that players couldn't shoot while throwing grenades.

Best Combined With: Assualt Rifle


Plasma Pistol:
And so we enter the covenant weapon rack. The plasma pistol was one of the best weapons in the campaign. The most obvious use was against elites to remove their shields. Though buffed up in Halo 2, in the first Halo, plasma pistols were nearly useless. The overblast frequently missed (and only had some 20% chance of hitting close up) and the small blasts did little damage. It was better to use the plasma rifle in most cases.

Best Combined With: Assualt Rifle


Plasma Rifle:
An enlarged plasma pistol, the plasma rifle was now capable of automatic fire (though it overheated too quickley most of the time). Players were delighted to find that the plasms from the rifle would reduce the movement of the victim (same applied for the Ghost's weapons). Like the plasma pistol, it was best used to remove shields, as against vitals, it wasn't as effective.

Best Combined With: Assualt Rifle

Needler:
The Needler was an impressive gun. When players first experienced the needler on the campaign, they were delighted to see that the needles homed, and more so when they saw that if 7 or more attatched themselves to someone, it would blow up in a purple explosion causing significant damage. The real disappointment came in multiplayer. Though the fascinating sounds remained, the needler's damaging capabilities were limited. Players easily dodged the needles, often only 1 needle in a magazine could hit a player. It was a good weapon for short range, in large confused groups, or against snipers in medium range, though the needles broke apart before going anywhere considered long range.

Best Combined With: Pistol


Plasma Grenade:
The God Of Grenades, the plasma grenade stuck onto targets. Vehicle, player, even terrain (because of some glitches) were subject to getting 'stickeyed', and nothing could get a stuck grenade off. Whats more, players stuck with plasma grenades would instantly die - regardless of vitals or shields, However, its fuse time was longer than the frag grenade, which although could make it harder to players to follow in corridors, it also allowed players to easily move away from an unstuck grenade. Players who practiced hard with plasma grenades could stick grenades from even medium range.

Best Combined With: Plasma Rifle



If you have any questions (esp. regarding "Best Combined With") I'll be free to answer. Please regard this is about Halo 1, not 2, hence the lack of a description for battle rifle, beam gun etc. and the naming of assualt rifle and TSK pistol.

  • 07.07.2006 8:30 AM PDT
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what are you kids on if any of you have played halo on legendary pick up a needler and unload on elites its just what the doctor ordered

  • 07.08.2006 10:43 PM PDT
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Posted by: kevo42
what are you kids on if any of you have played halo on legendary pick up a needler and unload on elites its just what the doctor ordered

Although needler is no doubt one of the best weapons on campaign, on mulitplayer it is near useless.

  • 07.09.2006 4:27 AM PDT
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cool. i wanna do my my review of all the guns.

Assalt Rifle // AR
this weapon is best suited for close-medium range combat as a secondary weapon. its large clip and ability to basically never miss from ranges make it a fearsom opponent to the pistol and shotgun. its fast melee makes the transision from another weapon to the AR seamless. against anything at a longer range, this weapon falls apart, and backpack reloading is damn near mandatory. when going against an AR, get very close with a shotgun or PLAsma weapon or very far away with a more suitable weapon. best paired with the pistol.

M6d // Teh Pistol
the one and only medium ranged weapon in the game is a powerhouse due to being uncontested. stationary snipers and campers are killed with ease. leading is everyhting, so remember that defensively. the weapon's biggest weakness is when an enemy charges from a short distance away while sidestepping left and right as an entire clip can be wasted shooting the wall. the other flaw is the slow melee time, easily alieviated with just about any other gun. and although its capable of automatic fire- DON'T! and remmeber, this weapon works well against tanks and unsuspecting drivers.

shotgun // Shotty
the powerhouse of closerange combat. bam, its dead. just rememeber to lead shots a bit when at extremely close ranges or you may forfiet your gun. hands down the best secondary weapon out there becasue of the fast melee, quick draw, and raw power. ideal with a pistol or sniper, but uncommonly good with the Plasma rifle.

Sniper Rifle // Sniper
overpowered... with practice. the only flaws are the small clip and slow reload. but the sniper must lead his shots as well. this gun isnt best paried with any other gun. they are all good. just take the time to get good with it and it becomes the center of every map. if you see a sniper mssing from its spawn, keep moving erratically in any open-ish areas. against a tank, it is as easy as shooting fish in a barrel.

SSM Launcher // Rocket Launcher
if you miss, you die. but its very hard to miss. watch out for plasma rifles, pistols, snipers, and frags as they all mean death. defensively, you best bet other than the pistol is a frag. if thrown well and soon enough, the blast can throw the players aim off tremendously, possible for a good ol' self kill. also awesome against tanks and hogs.

Fragmentation Grenades // Frags
these can ruin anyones day. if you see bodies laying around with a bunch of frags, spam the heck out of you enemy from afar. a headshot with the pistol is an easy kill after a well placed nade. throwing them beind overcharged shots makes them damn near invisible. and they allow double melees, so keep em handy for the lesser weapons in the game. plus this is the ultimate hog crusher- er, flipper.

Needle Gun // Needler
damn near worthless. impossible to hit aware opponents and has a very slow melee. as a crappy sniper it is "OK", but with all the weapons laying around maps and all the nades, surely you can find something better. defensivle, sidestep to avoid all hits. offensivle, frags are your best friend. just lay them out all over the place, and with a good hit or a nigh stationary opponent afraid of the nades, the needles should find their home.

Plasma Pistol // "Pea Shooter"
the invincible underdog of closerange combat. this weapon has the fastes stunning rate of fire, two modes of fire, the fastest melee, the quickest draw, and the most ammo. although it may appear weak to the untrained eye, it is a valuable weapon in combat. circle strafing and using regular fire is an easy kill at close ranges, as you opponents best bet is to croutch as quickly as possible. at longer ranges the charge shot has powerful homing abilities and the guessing game of "which way will the enemy strafe" ensues. using the twitch fire on a stationary enemy is a very quick way to kill shields. and grenades are you best friend. just remeber, this gun is meant to be a secondary. against vehicles, the charged shot will kill the drivers shields so a simple headshot or nade will finish a driver off. if their is no driver, the next guy in line loses his shields.

Plasma Rifle
the alien powerhouse against shields, though dont underestimate its damage to the health. it only takes 4 automatic shots to kill the shields, and only 5 to kill all of a player's health. this gun has accuracy, is on par with the AR in power(at the peak of the AR's power), but is very limited beyond killing one man. the quick overheat(meaning less accuracy and slower rate of fire) and long cooldown make short controlled bursts ideal. best paired with a human weapon for finishing opponents from afar(hint: shotgun, pistol) or fast melee weapons for finishing up close with a well times switch-melee. but this weapon can most certainly hold its own in close combat from shotgun totting OS'ed opponents to rocketwhores. just watch out for the plasam pistol- its your worst enemy at short ranges.

Plasma Grenades // Plasmas "Stickies"
i think these things are worthless in HaloCE. if you stick an enemy, great, but that usually implies that your enemy didnt see the plasma coming, hence an obstruction, hence you could have just thrown a frag in the corner and then killed your enemy in one shot- rather than needlessly running away from your enemy like a pansy. against vehicles is the only place these shine, as they kill -blam!- better than a frag. of course you can shoot these baddies around corners and whatnot...

  • 07.09.2006 10:26 AM PDT
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The only weapon that sucks in halo was the plasma pistol. I beat the game on legendary with an assault rifle and a needler. The needler helps against certain enemies.
(hint: try not to use the needler during a 7-1 battle.) the assault rifle kills the enemies for u.
plus the AR helps u betray allies in multiplayer.....hehehehe
Posted by: Cold Fusion 101
Don't rip on the needler. It was the only reason that i beat half the levels on legendary. It is the go to gun for killing elites.
this is to all those who hate PP and the RL and those who love the Ar

  • 07.10.2006 11:50 AM PDT
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the big blue guns in the level Halo.... they are guns, right?

  • 07.10.2006 12:13 PM PDT

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