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Subject: Dual Energy Swords
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I'm listeni- Oh wait I don't give a -blam!- what you have to say.


Posted by: Froob
Bungie.net

Home to slow witted forest creatures.
nailed it

  • 01.26.2012 6:06 AM PDT


Posted by: Toa Orka
Okay, some problems here...
You'd have to alter the coding so much, as well as create all new animations for the assassinations.


Actually every idea I present to the public is possible to implement with minor adaptations on existing code.

  • 01.27.2012 10:32 PM PDT
  • gamertag: Rakive
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You must confront your inabilities
You must adjust to your capabilities


Posted by: MajorGroove

Posted by: Junior Exec

Posted by: RC Clone
You're on a dumb spree aren't you?
ROFLMAO

OT: Whats the point of having two when one can kill a Spartan with one blow?


Like how you can come out of Armor Lock facing another direction,
AL was never a good idea don't use broken mechanics to inspire worse mechanics.

  • 01.27.2012 11:21 PM PDT

Heretic? Me? Never! You must be thinking of Elite-blam!-FTW.


Posted by: MajorGroove
The Energy Sword can be dual wielded. While dual wielding, the user can lock onto and lunge at a second enemy while impaling the first enemy by using alternating Swords. A third person animation, like an assassination, would occur allowing the user to spin his view around, searching for his next target, while impaling his first target. Unlike assassinations the impale animation could be interrupted early to lunge at a second enemy.

Thoughts?


Personally, I'd love this idea. It'd be epic for machinima and custom games in general.

But people need to understand, that unless they added more swords to each map it wouldn't affect matchmaking in any way. Tell me, how many maps have 2 swords, and nothing like a shotgun or needler to defend yourself with while they're too far from you? Unless you had nothing but a plasma pistol/repeater, I'm sure you could handle yourself unless you're slow to react or have a broken controller.

  • 01.28.2012 12:35 AM PDT

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