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Subject: I know rank doesn't equate to skill
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Posted by: Sentox6
Posted by: Sanuel Jackson
That applies to many things in life. The more you do it, the better you'll become at it. If you spend a lot of your free time shooting stuff, you're going to get good at shooting. If you spend a lot of your free time golfing, you're going to get good at golfing. Maybe not professional level, but still very proficient.

Yes, and no.

Consider playing the guitar. If you practice constantly, you'll probably improve. But just as important as how much you practice (probably more important, actually), is how you practice. Without studying appropriate resources and analysing your playstyle, your practice can be very inefficient, and often people will learn bad habits (and then struggle to overcome those bad habits the with the brute force application of more practice time). Consequently I see people who've played the guitar for years and have poor physical technique and no understanding of music theory. Playing Smoke on the Water for hours every day will probably not equip you to cover, say, Joe Satriani's discography.

No amount of AR rushing and pummelling will make you into a good player, even if you do it to Inheritor. Effective practice is the application of insight and self-analysis, not just time.


In general it's not easy for everyone to improve hand/eye coordination. And reflexes do slow with age.

  • 01.25.2012 1:16 PM PDT

Welcome to the internet. Joy dies here.

I think a big chunk of the problem is the fact that FF contributes to the rank just like MM does. That makes the high ranks (and the appearance of excessive gameplay experience) too attainable. Jetpacking to somewhere that AI can't find you and spamming bottomless rockets for hours every day is gameplay experience, but nothing like MM.

It was a mistake for Bungie to combine FF and MM. They took the already exploitable system they were implementing and said, "You know what - let's just make it easy to boost this - it's what everyone wants to do anyways."

Maybe it's a reaction to the de-ranking/boosting garbage that's gone on before, maybe they wanted a bigger FF player base, or maybe they were trying to appeal to a broader audience in general, but even in it's exploitable state, the ranking system based on playtime could have had some value if it weren't for FF.

Even just having a rank isolated within each sub-game - MM/FF/Campaign - would be significantly more useful. It could even be as useful as the 1-50 system if they addressed some of the stat padding exploits in MM. It wouldn't necessarily reflect skill, but it would reflect the amount of experience in the more skillful gameplay environment of MM.

  • 01.25.2012 1:18 PM PDT

Forget it man, and get with the countdown. Shake this square world and blast off for Kicksville.

Reach host ranking algorithm: (a*quit_percentage + b*isMexican + c*(1/KDR) + d*hasGuest) * 100
where a > b = d > c

Posted by: Myth iZ
In general it's not easy for everyone to improve hand/eye coordination. And reflexes do slow with age.

True, but those are not nearly as important in Halo as they are in many other FPSes.

  • 01.25.2012 1:18 PM PDT
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Posted by: WhackyGordon
I think a big chunk of the problem is the fact that FF contributes to the rank just like MM does. That makes the high ranks (and the appearance of excessive gameplay experience) too attainable. Jetpacking to somewhere that AI can't find you and spamming bottomless rockets for hours every day is gameplay experience, but nothing like MM.

It was a mistake for Bungie to combine FF and MM. They took the already exploitable system they were implementing and said, "You know what - let's just make it easy to boost this - it's what everyone wants to do anyways."

Maybe it's a reaction to the de-ranking/boosting garbage that's gone on before, maybe they wanted a bigger FF player base, or maybe they were trying to appeal to a broader audience in general, but even in it's exploitable state, the ranking system based on playtime could have had some value if it weren't for FF.

Even just having a rank isolated within each sub-game - MM/FF/Campaign - would be significantly more useful. It could even be as useful as the 1-50 system if they addressed some of the stat padding exploits in MM. It wouldn't necessarily reflect skill, but it would reflect the amount of experience in the more skillful gameplay environment of MM.


Rewarding someone for playing what they want is not a bad thing.


Posted by: AcidThe Wraith
I wish it was 1-100 and Reach ranks mixed together.

As someone would be a 90 Inheritor because they are good and also play a lot. But someone could be just an Inheritor if they never played rank, or you could be an 100 at Warrant Officer. If that makes sense.

Because then people who want them would have number ranks, they would be big enough to make it more accurate and discourage boosting, and casuals can just play for fun and still rank up.

Idk. Sounds good to me.

  • 01.25.2012 1:20 PM PDT

I am mediocre

Check out my Youtube Channel
Youtube channel name - XLGstudio

http://www.nooooooooooooooo.com/

1 - 50 and Arena

  • 01.25.2012 1:27 PM PDT

Welcome to the internet. Joy dies here.

Posted by: AcidThe Wraith
Rewarding someone for playing what they want is not a bad thing.

Didn't say it was. I'm not saying FF shouldn't have it's own rank - just that the rank should be separate from MM. It wouldn't make sense to combine the leaderboards of a racing game and a football game, just because they're from the same publisher. The line isn't as clear here, but FF is a drastically different kind of game than MM.
The medal chests are separate. I don't see why the rank should be treated any differently.

  • 01.25.2012 1:32 PM PDT
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Posted by: WhackyGordon
Posted by: AcidThe Wraith
Rewarding someone for playing what they want is not a bad thing.

Didn't say it was. I'm not saying FF shouldn't have it's own rank - just that the rank should be separate from MM. It wouldn't make sense to combine the leaderboards of a racing game and a football game, just because they're from the same publisher. The line isn't as clear here, but FF is a drastically different kind of game than MM.
The medal chests are separate. I don't see why the rank should be treated any differently.


Because it is your overall Halo Reach rank. FF is a big part of Reach.

Did you read the other part of my post?

  • 01.25.2012 2:14 PM PDT

If I see someone at Eclipse or above I generally check their K/D in the pregame lobby. I saw a Reclaimer the other day that was like 40000 kills and 70000 deaths and I facepalmed hard.

  • 01.25.2012 2:18 PM PDT

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