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This topic has moved here: Poll [6 votes]: In my opinion, Rockwell is....(which relates to your experience most)
  • Poll [6 votes]: In my opinion, Rockwell is....(which relates to your experience most)
Subject: In my opinion, Rockwell is....(which relates to your experience most)

WhiteSammy

Poll: In my opinion, Rockwell is....(which relates to your experience most)  [closed]
Well polished and ready for the masses.:  17%
(1 Votes)
Finished but needs slight changes/balancing.:  0%
(0 Votes)
In need of important changes but playable.:  0%
(0 Votes)
Positionally imbalanced/broken.:  33%
(2 Votes)
Major flaws in design or balancing, unplayable.:  50%
(3 Votes)
Total Votes: 6

It's been a while but i'm back with another map. This time i present to you a map that will cater to more people than my previous two installments. Rockwell brings to the table things that you have probably never seen in a map before. Multi-tiered combat is brought to a whole new level with this map. Despite the fact that there are points of contention, having control the them will not win you the game. No place on this map is safe for campers as every place has multiple approaches.

You can find the whole file set Here. Included in the file set are pics of every tier, a virtual tour(fully rendered for your viewing pleasure), and the actual map. There are no extra gametypes made exclusively for this map since it works well with FFA's, 2v2's, and 4v4's.


Break Down
1st Tier: Contains the teleporters to the 2nd tier on the opposite side, ramp access to 2nd tier directly above, two man cannons to 3rd tier(or 4th if you hit it right), four plasma grenades(90 respawn), and pro pipe(2 extra rounds 180 respawn). Little to no cover will clear sight from one side to the other.

2nd Tier: Two health packs(120 respawn), dmr(3 clips 120 respawn), plasma pistol(120 respawn),needler rifle(3 clips 120 respawn), and four frags(90 respawn). Crowded CQC with hallways created by walls and rocks. Beware of Shark Rock.

3rd Tier: Two DMR's(3 clips 120 respawn), plasma pistol(120 respawn), two plasma grenades(90 respawn), and minimal cover but quick access to other tiers.

4th Tier: Two snipers(8 rounds 180 respawn), two plasma grenades(90 respawn), and jumping access to 1st, 2nd, and 3rd tier. Jump to 1st tier is extremely difficult and will probably result in suicide. The bases have sight lines of each other but you can get behind cover on top.

Background
I started out with the intentions to make a map completely enclosed with every level connected to the other in some fashion. If you can imagine Count Down but in a smaller space. I quickly ran into the problem of finding space that was big enough to fit the design i wanted and at the same time have a wall efficient enough to cover the map so i scratched the idea and decided to have four levels instead of only three(top level isn't really a whole tier just tops of the buildings).

Every level was meticulously designed to connect to the other level via ramps or jumps or even lifts. The man cannons were by far the most difficult part of the design as you can imagine how long it takes to fine tune the angles and distances to get it to work every time.

This map can be confusing at first if you dont take the time to understand how it works flow wise. Once you get the hang of the map though i can guarantee that you will enjoy the map.

PLEASE LEAVE FEEDBACK REGARDLESS OF YOUR OPINION. THE ONLY THING I ASK IS THAT YOU EXPLAIN YOUR COMPLAINTS AND CRITIQUES SO I KNOW WHERE YOU ARE COMING FROM/WHAT YOU WANT TO SEE.

Thanks,
WhiteSammy

[Edited on 01.26.2012 5:47 AM PST]

  • 01.26.2012 5:42 AM PDT

WhiteSammy

Please don't just be -blam!-s and vote without reading or playing the map.

  • 01.26.2012 5:48 AM PDT

I'm sure you've put it in hard work but the likelihood is that no-one is interested. You've come across like you expect people to play your map, the truth is no one can be bothered downloading, playing and analyzing any custom built map on here. Maybe try somewhere else?

  • 01.26.2012 5:56 AM PDT
  •  | 
  • Elder Legendary Member
  • gamertag: Zutboy
  • user homepage:

H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█ ░░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀▀ ░

Voted for the last option without playing the map.
U mad?

  • 01.26.2012 6:02 AM PDT

WhiteSammy

Posted by: DougiePooDollar
I'm sure you've put it in hard work but the likelihood is that no-one is interested. You've come across like you expect people to play your map, the truth is no one can be bothered downloading, playing and analyzing any custom built map on here. Maybe try somewhere else?


This is just one of many outlets that can be used. I only wish that people who see this and play the map get back to me. If someone doesn't care then neither do I since i won't be losing anything. I also don't expect anyone to play the map but it would be great if someone did. I just don't want people voting in the poll just to be pricks.

After all, this is a Reach forum with people who, more than likely, play Reach. Seeing as there is no longer a proper forum for this post, this forum is the next closest thing.

Thanks for your concern though.

[Edited on 01.26.2012 6:07 AM PST]

  • 01.26.2012 6:05 AM PDT

WhiteSammy

Considering you wasted your time voting AND posting...no.

Posted by: zuboy
Voted for the last option without playing the map.
U mad?


EDIT:
Just a little disappointed that you are an Elder Legendary Member and still act so childishly.

EDIT2:
Ironic, childish Elder....

[Edited on 01.26.2012 6:09 AM PST]

  • 01.26.2012 6:06 AM PDT
  • gamertag: [none]
  • user homepage:

I'm listeni- Oh wait I don't give a -blam!- what you have to say.

Fake

  • 01.26.2012 6:11 AM PDT

Happiness is a warm gun

Gotta say, I appreciate the articulated detail on the post and flythrough you provided. But the map itself is severly lacking. Aesthetically it has no distinct elements to it. It looks like it would house some pretty undynamic gameplay as well. Players need options when confronted with conflict scenarios, and this map is severly lacking options.

Not to mention having a sniper tower with only one entrance is a rookie forging mistake.

  • 01.26.2012 6:26 AM PDT

WhiteSammy


Posted by: ToxicAcidsnake
Gotta say, I appreciate the articulated detail on the post and flythrough you provided. But the map itself is severly lacking. Aesthetically it has no distinct elements to it. It looks like it would house some pretty undynamic gameplay as well. Players need options when confronted with conflict scenarios, and this map is severly lacking options.

Not to mention having a sniper tower with only one entrance is a rookie forging mistake.


There are two ways up and bot sniper perches lack necessary cover in order to allow them to stay there. Even with a teammate or two if the other team wants you gone, they can do it. I have played the map with 4+ people to know this.


EDIT:
Also, aesthetically speaking, most maps put out are straight grey or crappy remakes of maps from the past. This map has a view, a UFO, and a shark.

[Edited on 01.26.2012 6:33 AM PST]

  • 01.26.2012 6:30 AM PDT