Halo 3 Forum
This topic has moved here: Subject: Halo 3 needs to go back to it's roots and have only the Chief
  • Subject: Halo 3 needs to go back to it's roots and have only the Chief
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: Halo 3 needs to go back to it's roots and have only the Chief
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

what if you could play as flood?... just tossing it out there. what if there were three seperate yet entertwined campains,flood, human, and arbiter. then you could learn more about those annoying little expoding-in-your-face-bug-type-things-that-make-me-wet-my-pan ts flood guys and gravemind and cortana's condition it particular, as for human that's a given of course youre going to play as chief. the arbiter is pretty mandatory since they already have him in the story line. but yea def. three seperate campains

  • 05.15.2006 8:24 PM PDT

Do you feel what I feel, see what I see, hear what I hear?
There is a line you must draw between your dream world and reality

i dont understand what you guys are so whiny about. The Arbitet is a pivotal character in the game, he's meant to show the covenant side of the story. Think about it, what did we know about the covenant in Halo? Just that they were aliens killing us and consisted of grunts, elites, jackals, and hunters, THATS IT.

Halo 2 expands on the story, it shows both sides so you can understand the story more.

I love the Chief and all, with his overall quietness and calmness even when massive amounts of -blam!- hit the fan

But i think the arbiter also shows more character depth then the chief, you come to understand him more then just being a killing machine in a green suit.

  • 05.15.2006 8:27 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

about the arbiter he is NOT helping the enemy anymore. remember the elites got pwned by brutes and then the brutes got pwned and then the game pretty much ended(after tartarsauce got killed). dont get me wrong i hated arbiter campain but i think my idea about three champaigns sounds good.

  • 05.15.2006 8:28 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

All I gotta say is that the Arbita is uh O.G.

  • 05.15.2006 8:35 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i actually liked playing as the arbiter......i think it actually stirred up the whole game, gave it a twist..i probably would have been bored with it if all i could be is Master Chief.....everybody needs shaking up after a while......right?

  • 05.15.2006 8:43 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeah. I ONLY play for the Green Man!

  • 05.15.2006 8:45 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Bungie had to put in the Arbiter. Remember the last level? It would not make sense if you see Miranda and Johnson fighting alongside Elites.

  • 05.15.2006 8:46 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Scaposy2
Yeah. I ONLY play for the Green Man!

  • 05.15.2006 8:46 PM PDT

Ha Ha ur dead D-E-D dead

I enjoyed playing as the arbiter, it gave the game some spice and I thought he was a great caracter once you got to know him. Also what fun would it be if you didn't know about the enemies you were killing, thats why half the fps games that come out suck.

[Edited on 5/15/2006]

  • 05.15.2006 8:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Thank God I thought I was alone on this!

  • 05.15.2006 9:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The Arbiter should still be in the game. But with less levels or only in cutscenes.


I really liked how the Arbiter was introduced as it really expanded the story line and made the game play more like a movie. As well it gave insite into the Covenant that they are not just mindless killers. What I didn't like was that close to 65% of Halo 2's campaign you played as the Arbiter. The levels are split 50 / 50 for each character but the Arbiter's levels are ALOT longer then the Chief's. What I think is that if the Aribiter is a playable character again in order to keep with the story, bungie should have only one or two levels at the most as the Arbiter. Give 90% of the campaign back to the Chief.

[Edited on 5/15/2006]

  • 05.15.2006 9:05 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I agree man, I didnt like the Arbiter at all and if Bungie puts a new character in the game I would hate it.

  • 05.15.2006 9:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The Arbybiter needs to go.

  • 05.15.2006 9:13 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

^^dude grunt did you make that game cuz that doesnt look like pc or xbox halo or halo 2. im confused.

  • 05.15.2006 9:25 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

NEVER....The arbiter owns the chief and if anyone should leave its the chief. the arbiter should stay playable in SP and become playable in MP. The arbiter rocks and does nothing but enhance the halo experience!!!

  • 05.15.2006 9:30 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

All people who don't like the Arbiter saw was a charcter that was'nt the Chief and wrote him off unjustly, and as a result did'nt pay nor cared about his side of the story, but his side of the story is very important. In my case I rather like the Arbiter, and the Elites for that matter as I understand them now. They are'nt just some enemy hell bent of destroying us, if anything they are reluctant in what they are doing and (as is written in the Conversations from the Universe handbook) don't whole heartly understand nor agree with why Humanity has to be destroyed. They were used by the Profits and are as much victims of there leaders corruption as we are. That is what I think Buungie was trying to convey in Halo 2, and there goal was to portray the Elites in a differnet light which they did if you cared to pay attention. How will that all play out in Halo 3 though? We'll just have to wait and see.

  • 05.15.2006 9:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I liked the arbiter... and I agree that his character has more depth than the MC.

I also liked his levels alot his active camo is nice, it allowed me to skip alot of the pointless fighting and get through things quickly so I'd say I actually spent less time playing the arbiter then the cheif.

  • 05.15.2006 9:42 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I strongly dissagree. The Arbiter must return and needs to be playable again. The Arbiter changed the Halo storyline from a typcial FPS into an epic game.

Thru the Arbiters eyes, we were introduced to a whole new world and story rarely seen. Learning of the Covenant who we all assumed were nothing more than mindless killers. Seeing a noble alien warrior who tries to deal with his own emotions and feelings as he tries to bring hope to his leadership, only to be betrayed by them. But then, he fights back with his allies and helps to save the universe.

His levels brought a great variety of challenges and change to the game. Taking him out and not playing as him, will destroy the wonderfull story that has been set up. If its just the chief, well never learn anything else about the covenant, and the story itself will just revert back to mindless shooting. Well never learn anything else about the Covenant, and the Sangheilis fight for survival and justice will be lost. And i personaly would hate to see that dissapear.

Like it or not, the Arbiter will most likely return and be playable. He is far too important and integrated with the story to be removed.

  • 05.15.2006 9:43 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Sure the Arbiter added to the story, but the missions just werent as fun. Running and guning as the chief is just funner than with the Arbiter. Sure we had our fun with the plasma sword, but mindlesly going through flood with one hit gets old, and I agree with many others when I say, I really wouldn't like to see the Arbiter back, even though I know its highly likely that he will indeed be back.

  • 05.15.2006 9:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I agree that only MC should be in the game, if I have to play as the Arbiter one more damn time...

[Edited on 5/15/2006]

  • 05.15.2006 9:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Fr4gb0t
I hope bungie kills off the arbiter....or dosent incorperate him into the story at all. I hated the Arbiter levels, and im a huge fan of Halo and Bungie.
I hope Bungie kills off you.

  • 05.15.2006 9:53 PM PDT

Creative Extremist

Twitter
YouTube

Posted by: Alpha Whatever
I love the Chief and all, with his overall quietness and calmness even when massive amounts of -blam!- hit the fan

But i think the arbiter also shows more character depth then the chief, you come to understand him more then just being a killing machine in a green suit.


If you read the book fall of reach by Eric Nylund you'd understand that John-117 is much more than just a "killing" "machine". When John was 6 years old his life was taken as a secret experiment aimed at creating a force of super soldiers from conscripted children who possess certain genetic markers. At the age of 14, John and his teammates undergo biological and cybernetical enhancements that turn them into highly efficient and lethal soldiers. He is much more than human but not Cyborg. Basically there is a reason why Bungie chose a good writer to expand on the awesomeness of the halo story. The more you know the story the more you enjoy the game.

  • 05.15.2006 10:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The level designs for Halo 2 simply were not the same feel as Halo 1, so it seems that you attack the newest element in the campaign; the Arbiter. However, if it was all Chief, you would feel the same way. Halo 1's campaign vs Halo 2's campaign varies greatly. Don't hate the Arbiter simply because you disliked an element that was part of the entire campaign.

The Arbiter showed a greater depth the Chief could never scratch. If it had been completely the Chief throughout the game, it would feel even more-so go-here-kill-this-go-there-kill-that sort of feel, which is dull.

I do agree he did not have the most interesting levels. However, those were mostly the first couple of missions (the space station thru the sentinel wall). Quarantine Zone, and the second to last mission of the Arbiter's was quite fun. The last Arbiter mission was good too, except for the ending (I'm not a boss-fight fan...)

Interestingly enough, the Chief's missions dried up, but in the opposite order. The first Chief missions were a boatload of fun. By the time you get teleported to High Charity, it becomes a real yawn-fest. The only interesting part is when the Flood infest even the walls of High Charity, but that was only about 5 minutes of excitement before it got dull.

First impressions are everything, I suppose.

  • 05.15.2006 10:07 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I for one loved playing the Arbiter. I think he is an amazing character, and I was literally jumping up and down when I realised that I actually got to play him. Don't get me wrong - I love the Chief and that he is still All That Is Halo to me, but the Arbiter was a welcome new PC perspective, in my view.

It is unfortunately a matter of personal taste, and while in an ideal world, Bungie would have made playing the Arbiter optional, that's a lot of optional coding, story writing, mapping, QA, and general work. Work = time = money, so I can see why they did what they did.

My husband is a team lead in the gaming industry (totally different company - I know nothing of what goes on at Bungie), so I have heard the reactions to fan demands from the development side, through him in regards to his work, while games are in the development stages. There was a huge push from the (RPG) fan community for variety, about the same time that Halo 2 was in development. Players were largely bored with being forced into an inflexible story line, with an inflexible character, from the beginning of the game until the end. Fans wanted alternative endings, alternative roles, choices, choices, choices. Now, I have no idea if the introduction of the Aribiter as a perspective character had anything to do with this, but that was my best guess at the time. Sadly, from the looks of this type of fall out, those folks pushing for variety weren't Halo fans... or at least they didn't want that variety in Halo.

Sorry folks, but these guys made a choice, and while it may have upset a lot of fans, that's life. The best you can do is speak up CONSTRUCTIVELY and hope that the dev team will listen this time.

  • 05.15.2006 10:12 PM PDT
Subject: Halo 3 needs to keep the innovation and have the Chief AND the Arbiter
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: StarManSuper
I strongly dissagree. The Arbiter must return and needs to be playable again. The Arbiter changed the Halo storyline from a typcial FPS into an epic game.

Thru the Arbiters eyes, we were introduced to a whole new world and story rarely seen. Learning of the Covenant who we all assumed were nothing more than mindless killers. Seeing a noble alien warrior who tries to deal with his own emotions and feelings as he tries to bring hope to his leadership, only to be betrayed by them. But then, he fights back with his allies and helps to save the universe.

His levels brought a great variety of challenges and change to the game. Taking him out and not playing as him, will destroy the wonderfull story that has been set up. If its just the chief, well never learn anything else about the covenant, and the story itself will just revert back to mindless shooting. Well never learn anything else about the Covenant, and the Sangheilis fight for survival and justice will be lost. And i personaly would hate to see that dissapear.

Like it or not, the Arbiter will most likely return and be playable. He is far too important and integrated with the story to be removed.
My thoughts exactly. I don't think Halo 3 would suck if the Arbiter was removed, but it would be a lot more boring and the storyline would not be as deep and intriguing. If I had to name my favorite addition to Halo 2, it would be the Arbiter. The Chief is an awesome badass too, so I'm not dissing him. They complement each other perfectly, and I love the duality of the campaign. If you want to go back to the "roots" of Halo, open up your Xbox disc tray, put in Halo: CE, and be happy, instead of just asking for the same game with updated graphics and new levels. I had to make my own group just to get an occasional break from the whiners.

[Edited on 5/15/2006]

  • 05.15.2006 10:28 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3