Halo: Reach Forum
This topic has moved here: Subject: Map:(FW):Helmut (Slayer Swat juggernaut) 4v4 8v8 ffa
  • Subject: Map:(FW):Helmut (Slayer Swat juggernaut) 4v4 8v8 ffa
Subject: Map:(FW):Helmut (Slayer Swat juggernaut) 4v4 8v8 ffa

I've been developing maps since Quake 1 came out what have you done?

The map:Helmut v1.0

Description: a medium to large size map. Based loosely on one of my old style quake 1 maps.
Helmut is a slayer style map featuring a center pit style area with corridors to a outside base style area. There are 4 ways out of the bottom pit plus 4 jump pads. Game play suitable for up to 16 players FFA & 4v4 recommended.

video
Helmut v1.0 Watching Tenstonio and walk-through of what he missed....

such as shotgun and genade launcher area

The map:Helmut v1.0


Screenshots:
- Overview shot
- Jump Pad and door shot
- Outside FC sign
- Outside area
- Outside area side shot
- Center bottom
- center

Weapons list:
2x assualt rifles
1x shotgun
1x rocket
2x magnum
2x DMR
2x Needlers

The map:Helmut v1.0

  • 01.28.2012 10:12 AM PDT

Have you tested it splitscreen yet?

  • 01.28.2012 10:17 AM PDT

I've been developing maps since Quake 1 came out what have you done?

Yes it works great every way. splitting the screen doesn't effect the map at all.


[Edited on 01.28.2012 10:21 AM PST]

  • 01.28.2012 10:20 AM PDT


Posted by: Reaper3bot0
Yes it works great every way. splitting the screen doesn't effect the map at all.

Well it looks like the framerate lag would be pretty bad if 4 players were playing at once.

  • 01.28.2012 10:22 AM PDT

fear me, for i am pro sauce

looks great

does it lag when you zoom in like asylum?

  • 01.28.2012 10:22 AM PDT

I've been developing maps since Quake 1 came out what have you done?

No there is no lag when you zoom in.

  • 01.28.2012 10:24 AM PDT