- Sliding Ghost
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IMO
Halo CE -
Weapons (7*): plasma pistol, plasma rifle, needler, plasma grenade, sniper rifle, rocket launcher (could detonate grenades), assault rifle, Elite Zealots (I once took a Goldie on a journey on Two Betrayals, Legendary difficulty, and he killed many Flood and I just helped)
Vehicles (5): warthog (bumped against walls, was a splatter machine, didn't flip easily, and was indestructible), scorpion (I felt safe in it despite the inaccurate main cannon), banshee (I loved the wailing noise it made, destroying enemy Banshees, splattering with it, and just dominating with it), shade (wasn't there just to be destroyed or ignored. These could be moved around and they could be used as cover), pelican (they weren't kill stealers)
Halo 2 -
Weapons (7): energy sword (sword cancelling), carbine (marines kick ass with it), battle rifle (less spread), beam rifle, rocket launcher, smg (dual wielded or single wielded), scarab gun, Elite Councilors
Vehicles (4): Spectre (good traction), Wraith (could fit through gaps better than the H3 and Reach Wraiths; it's unbelievable. It also had decent traction), Shadow, Scarab
Halo 3 -
Weapons (4): brute shot, sentinel beam (powerful), firebomb grenade, gravity hammer, Thel Vadam
Vehicles (4): Chopper (had good range and firepower and it beat everything except tanks), AA Wraith (it may suck but I'm actually glad that they didn't nerf it and I can fire rounds indefinitely), Hornet (it may be a predecessor of Reach vehicles but I liked how it could hover and how I could make an army of them), Scarab
ODST -
Weapons (4): pistol, smg, carbine, brute plasma rifle (it looked nice)
Vehicles (4): Banshee (H3 Banshee + hover = win), Chopper, AA Wraith, Scarab
Halo Reach -
Weapons (3): needle rifle, plasma rifle, shotgun
Vehicles (0): NONE
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*AI not included in weapon count
Bolded text = drivable vehicle
[Edited on 03.10.2012 6:04 AM PST]