- last post: 01.01.0001 12:00 AM PDT
Here are my suggestsions for Halo 3:
Legend:
CAPS – Must Be Implemented
Italics – Cool If Implemented
Normal – Oh Well If Not Implemented
What Made Halo 1 Special: Ideas
Special Weapons – the weapons in Halo 1 were all special and all had there functions. Each type of weapon had a alien and human counterpart. Human weapons were more accurate and had longer range; however, they needed to be reloaded and were not so effective against shielded opponents and plasma shields. Alien weapons depleted shields faster, never needed to be reloaded and temporary paralyzed their opponents, but suffered from overheating after prolonged use and had a shorter range (or needed to be aim ahead of there targets at long range). This made the choice between alien or human weapons fun as they own had there own distinct, but fair use. Furthermore, every weapon has a distinct mode of use and situation in which its true power can be harnessed, and in that situation, the weapons simply put, kicked ass. This, in turn, made the weapon fun to use, and worth picking up. In halo 2, however, there are some weapons which are redundant copies of another weapon in the game. Other weapons are so crappy they are never worth picking up (though none of the weapons are so strong that they are the only weapon worth having, like the pistol from halo 1). If every weapon has a purpose and a strategy in which it can be used effectively, then the game will be really fun and will take longer to get bored from as there will be more weapons and strategies to play around with – more variation – instead of one well-rounded, kick ass combo that cannot be beat.
Vehicles – Halo 1 was probably the first game to include vehicles in multiplayer. However, vehicles in halo 1 differ from vehicles in halo 2 in one aspect – how much damage it takes for them to be destroyed. Like in the halo 1 campaign, vehicles should have a certain amount of health and be destroyed when that health is used up; as a result, the passengers of that vehicle are shielded from most of the damage that the vehicle takes. Passengers, nevertheless, can be shot at directly from inside the vehicle and absorb the full bulk of that damage. In this way, vehicles act as a shield for its passengers.
Gameplay
Customizability – all that needs to be done here is add as much customizability to each game type as possible – for instance, the ability to individually select vehicles and weapons available. In addition, to customize whether the weapons respawn based on time or someone carrying it.
Abilities
Powerups – in addition to invisibility, and overshields, players should be able to pick up Powerups which allow them to jump higher, run faster, double damage, shoot faster, or slow down time for them. Some of these Powerups may make the game to Unreal-Tournament-like, and therefore, should not be included at the discretion of Bungie.
SPECIAL ABILITY BUTTON – THE WHITE BUTTON SHOULD BE USED TO GIVE THE PLAYER A TEMPORARY SPECIAL ABILITY IN MULTIPLAYER AS WELL AS CAMPAIGN. FOR INSTANCE, PLAYERS COULD CHOOSE BETWEEN TEMPORARY INVISIBILITY, OVERSHIELDS, EXTRA STRENGTH ETC… ONE AGAIN, SOME OF THE ABILITIES MIGHT DEVIATE FROM THE MOOD OF THE GAME AND SHOULD NOT BE INCLUDED. THE RADIO WOULD BE A DIFFERENT BUTTON.
SET NAV POINTS – ONE SHOULD BE ABLE TO SET NAV POINTS FOR ONES TEAMMATES IN MULTIPLAYER AND CAMPAIGN MODE. THIS WOULD BE USEFUL WHEN THERE IS AN ENEMY IN A HARD TO DESCRIBE LOCATION OR FOR PEOPLE WHO DO NOT POSSESS MICROPHONES. NOTE: THE NAV POINT WOULD NOT “STICK” TO AN ENEMY; IT WOULD SIMPLY BE THE PIECE OF GROUND UNDER THE RETICULE WHEN THE LOCATION IS TARGETED.
FIST FIGHTS – PLAYERS HAVE LONG WANTED TO HAVE FIST FIGHTS. TO IMPLEMENT THIS, THE B BUTTON COULD BE HELD DOWN TO DROP THE CURRENT SINGLE WIELDED WEAPON TO EXPOSE ONLY FISTS. MAYBE, IN THIS MODE, YOU COULD THROW TWO GRENADES AT ONCE, WHICH MIGHT MAKE THIS STATE OF BEING MORE USEFUL? OR MAYBE A RIGHT HANDED MELEE PUNCH WOULD BE MORE POWERFUL THAN THE NORMAL LEFT ONE (LIKE WHAT HAPPENS WHEN MELEEING WITH THE PLASMA PISTOL). \
Quick Switch Button – when in the warthog passenger seat, there should be a button that allows you to quickly climb over into the driver seat. Likewise, when dual wielding, there should be a button that allows you to rotate the weapons in your hands – from right to left, or from your reserve to your secondary weapon (maybe the sideways button to switch hands and the other sideways button to take out your stock weapon).
Current/New Weapons
Plasma Pistol – Shot normally, it is clearly a weak weapon. However, its charged blast allows strategic use to both counter over-shielded opponents as well as dual wielding possibilities. It should be temporarily paralyzing as it is a plasma weapon.
Plasma Rifle – A more powerful version of the plasma pistol, it is the standard alien weapon. It can be dual wielded and has a few prime combos. It should also be temporarily paralyzing.
Brute Plasma Rifle – a more powerful, but faster shooting and therefore faster overheating copy of the normal plasma rifle, it makes almost no difference in a battle. Delete.
Covenant Carbine – Redundant weapon. It should be deleted.
Beam Rifle – A good alternative to the human sniper for people who don’t want to have to reload and can hit their targets the first time around. Other than that, it’s the same.
BRUTE SHOT – IT IS USELESS AND CRAPPY WEAPON. TOO MAKE IT BETTER, IT SHOULD BE MODIFIED TO FIRE STICKY PLASMA GRENADES AT HIGH VELOCITY SO THAT STICKING OPPONENTS/VEHICLES AT LONG RANGES IS EASIER. IN ADDITION, IT COULD ALSO FIRE FRAG GRENADES AT SUCH A HIGH VELOCITY, THEY EXPLODE ON IMPACT. BOTH OF THESE THINGS WOULD ELIMINATE THE NEED FOR IT TO HAVE A STRONG MELEE ATTACK. REGULAR HAND GRENADES WOULD BE USED AS AMMO, WHICH WOULD HAVE TO BE LOADED IN AT ONE GRENADE AT A TIME (OR MAYBE NOT).
Needler – as many others have said, its bullets should travel at higher velocity or you should have some special ability when wielding two needlers or its needles should stick to vehicles which would make it a great anti-vehicle weapon which would make it worth picking up.
Energy sword – a good weapon overall. The ability to carry a second weapon (or jackal shield) would be cool, but for the purpose of weapons balance, you wouldn’t be able to lunge at opponents (at least not from the same distance – maybe half?). In addition, holding down/tapping b would throw the sword like 30 ft for a kill (this would satisfy people who want hunting knives) instead of a melee attack?
Laser Beam Thingy – a crappy weapon; either delete or put a scope on it and make it more powerful.
Human Pistol – more fair in Halo 2, it is still good dual wielded and allows for some interesting combos.
SMG – this weapon is well balanced. However, it doesn’t make sense that mc can suppress the enormous recoil caused by the sniper rifle, but he cannot hold down two smgs firing fully-automatically.
Battle Rifle – a good weapon and more fair version of the old pistol, it is still a single wieldable weapon, and as such, should be more powerful than dual wieldable weapons. It should be fully automatic and maybe be a little bit weaker to compensate. However, keep in mind that even if fully automatic, it wouldn’t be so easy to keep the enemy in the crosshairs of this weapon.
Shotgun – it should be reset to its original strength and range as in Halo 1.
Rocket Launcher – its rocket’s speed should be increased to Halo 1; however, its tracking ability should be less accurate, so as to be dodge-able by vehicles such as the ghost and warthog in open spaces.
Sniper Rifle – Perfect the way it is. The night vision isn’t really necessary.
JACKAL SHIELD – THIS SHOULD BE A WIELDABLE WEAPON, WITH A MELEE ATTACK OPTION WHEN WIELDED ALONE. WHEN DUAL WIELDED WITH ANOTHER WEAPON, PRESSING THE CORRESPONDING TRIGGER RAISES THE SHIELD TO PROTECT THE HEAD AND FACE FROM THE FRONT, HOWEVER, IT BLOCKS THE ABILITY TO SHOOT AND BLURS THE VISION (AS YOU HAVE TO LOOK THROUGH A COLORED SHIELD). IN ADDITION, ONE SHOULD BE ABLE TO WIELD TWO SHIELDS AS THIS WOULD CREATE NEW TACTICS IN TEAM PLAYING SUCH AS DEFENDING THE FLAG CARRIER ETC…YOU MAY ALSO BE ABLE TO MELEE ATTACK WHILE WIELDING TWO SHIELDS, DEPENDING ON THE IN-THE-END WEAPONS BALANCE. THIS WOULD ALSO INCREASE THE STRENGTH OF SINGLE WIELDED WEAPONS.
Fuel Rod Gun – in its current state, it is perhaps an unfair weapon in multiplayer. To balance it, it should have to charge before firing, like the hunters’ fuel rods do in halo 1. Or you could make it like a green plasma hose, so that it’s hard to hit infantry, but easier to hit and take out vehicles, like the all-powerful tank.
JET PACK – ONE SHOULD BE ABLE TO USE THE JET PACKS THAT THE ELITES USE IN HALO 2. OBVIOUSLY, IT WOULD HAVE A LIMITED AMOUNT OF FUEL, AND, IF NEED BE, THE PERSON WEARING IT COULD MOVE SLOWER WHEN WALKING AROUND. HOWEVER, HE WOULD BE ABLE TO TRACKED AND LOCKED ONTO BY THE ROCKET LAUNCHER; IN WHICH CASE, HE WOULD HAVE TO MAKE A SUDDEN, LAST MINUTE JERK IN ONE DIRECTION TO DODGE IT. THE JET PACK WOULD ALSO TAKE THE PLACE OF THE RESERVE WEAPON. THUS, TAKING THE FLAG BACK WITH A JETPACK MEANS YOU HAVE NO WEAPON WHAT SO EVER SHOULD YOU HAVE TO BAIL OR RUN OUT OF FUEL.
(Frag) Grenades – frag grenades need to be re-strengthened to there halo 1 status. Even after the update, frag grenades have not reclaimed their old glory, and are mostly ignored. In addition, their original throwing range should be restored.