- last post: 01.01.0001 12:00 AM PDT
Poll: Is history mdoe a good idea or not? [closed]
Total Votes: 31
So History mode can olny be sumed up in a billion words or less.
History Mode.
Point: You start off as a Marine playing yourself, so the story sets the Chief left and you a UNSC defender must fight battles all over Earth.
In other words this game is long and I am not about to give you a ARM (AR Modified) and let you fight moving slow and sucking complaining the idea sucked ass.
Heres what you get: You get besides a Gun and a right in the ARMY, you get new sprint features(yay) and the Medpac comes pack more useful thne ever.
Alright so you can sprint from building to building so you dont get owned by the Covenant, Medpacs are to heal you because you get a Health bar.
In the actual game you play through hundreds of cites fighting a losing battle agianst the Covenant (not because you suck, but because theirs too many of them), and who knows maybe your good enough to win some battles.
Anyway you actualy get a prize for kicking some real hard ass. You get Medels which would add to your gamer score and gamer points (if you dont have a 360 youll soon find out what I mean sp) So the Medels are as fallow, Medel of Honor (for winning the battle and nearly driving the covenant to the brink of the city, While keeping your 40% of your men alive), Medel of Valor( winning the city and keeping 20% of your men alive), and a Purple Heart(if you get wounded and dont heal the rest of the battle), then theirs no more Medels.
This seams resonable, (kind of) and just to make sure i didn't forget anything heres a quick summery.
You play as a Marine using Medpacs and lots of cover to survive the long journey you're being confronted with. You use a varity of tatics as you play through each city fighing for what is, your home world. Gain medels is many ways to add up your Gamer score and points. In all fight for the Earth while the Chief is gone, you are the last stand, the final defence.
[Edited on 5/16/2006]