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This topic has moved here: Subject: Building "action sack-ish" Flagblaster game on Spire, que...
  • Subject: Building "action sack-ish" Flagblaster game on Spire, que...
Subject: Building "action sack-ish" Flagblaster game on Spire, que...
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  • Veteran Legendary Member

Always up for REACH customs!

I'm about to build a semi-competitive game with an Action Sack feel. It's a modified version of Speedflag on a modified version of Spire, where you have to steal flags from the top of the Spire and bring them to the bottom, and everyone has Jetpacks and explosive weapons.

-Meant for teams of 4 to 6.
-Each team has two offense rounds, like in 1-Flag.
-Defenders spawn at the top of the Spire, attackers spawn at the bottom of the Spire and around the man cannons. The rest of the map is killzoned off. No weapons or vehicles on map.
-Four 1-point flags are located on the Spire's upper outer main floor (the big blue energy disk), one 2-point flag is at the very top of the Spire, another 2-point flag is at the center of the Spire (where you pop out when you take the elevators).
-Attackers must drop the flags off in the goal, which is a circle covering the entire second level of the Spire (the level where the territories are in Phase II of Invasion Spire). You can parachute down easily with your Jetpack.
-Weapon pickups disabled. Grenade pickups disabled. Unlimited ammo. AA energy is not unlimited.

-Loadouts are as follows.
--JETPACK, Grenade Launcher, 2x Frag
--JETPACK, Plasma Launcher, no grenades
--JETPACK, Concussion Rifle, 1x Plasma
--JETPACK, Needler, 2x Plasma
--JETPACK, no weapon, 4x Frag, 4x Plasma
--DROP SHIELD, Hammer, no grenades




QUESTIONS
1. The game is called "Flagblaster", what should the map variant be named?
2. Is there an option to force everyone to be an Elite?
3. How do you make a Speedpile gametype with offense/defense rounds?
4. Is there such a thing as TU Speedpile, and if so, where can I download it?
5. Does anyone know where I can download TU Stockpile, for an alternate more "serious" variant with regular weapons?
7. What happened to #6?
8. Does anyone want to playtest this tonight at 10:00 PM Eastern?

  • 01.29.2012 2:39 PM PDT
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  • Veteran Legendary Member

Always up for REACH customs!

Haven't built it yet, so, bump. Playtest tomorrow at 10:00 if anyone's up for it.

  • 01.30.2012 7:25 PM PDT

Sounds phenomenal. I feel like having laser and rockets to start would be very chaotic and fun.

  • 01.30.2012 7:27 PM PDT

Like splockets, with forced jet pack..

  • 01.30.2012 7:28 PM PDT
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  • Veteran Legendary Member

Always up for REACH customs!

Posted by: Wumpa Warrior
Sounds phenomenal. I feel like having laser and rockets to start would be very chaotic and fun.

Rockets would be too overpowered in favor of offense, Lasers would be too overpowered in favor of defense.

  • 01.30.2012 7:29 PM PDT


Posted by: the pib
Rockets would be too overpowered in favor of offense, Lasers would be too overpowered in favor of defense.

I feel like it would balance out nicely. The rockets wouldn't be OP for offense because if everyone has jetpack, you can easily stay in the air. Laser would be necessary because once defense loses a flag, it is very difficult to pick someone out of the air.

  • 01.30.2012 7:33 PM PDT
  • gamertag: ankerd
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Bringing in Fikst. Bringing back lmao.
Inheritor # 475 world,

#6 In the Country.

Halocharts.com

Get rid of needler.

  • 01.30.2012 7:35 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

You can't make a weaponless loadout.

  • 01.30.2012 7:52 PM PDT

With the current planned settings, the Plasma Launcher and the Needler sound kinda OP...

  • 01.30.2012 7:57 PM PDT
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  • Veteran Legendary Member

Always up for REACH customs!

I'm not sure about the weapon balance, I'll need to test it in order to tell what's too powerful and what's not.

Does anyone know how to assign point values to the flags in Speedpile?

  • 01.30.2012 10:44 PM PDT