If they don't have a jetpack, that still leaves them two of the three mentioned approach methods to choose from. I will certainly admit though that In setting up the map, utilizing the entire space of the map, providing motivation to the players to fly seemed only natural, hence the creation of my 'Fly or Die' varient. Case in point example... If a player had been in a sniping nest for a while that they had initially reached via vehicle and decided to descend, they would otherwise need to just jump down and respawn or walk down a lengthy staircase. Having a jetpack means they can jump all the way down, cushion their landing, and keep playing. And yes, Wumpa, I am very much looking for all constructive criticism, so thank you. I do hope you will participate in playing the map with a substantial number of players before writing off the map for your tastes though.
[Edited on 01.30.2012 6:00 AM PST]