- TurnedSculpture
- |
- Honorable Member
And so God called Moses to come forth but he came fifth and was therefore disqualified.
Posted by: Tanner113
Posted by: TurnedSculpture
Posted by: Tanner113
Posted by: TurnedSculpture
Solution to betrayals.
At first, one might simply say "turn off friendly fire", and this could be a feasible solution. However, I occasionally put one bullet in my teammate if I am trying to get his attention, like if I want to get in the side seat of his revenant, or in the gun of his hog.
What I think would be good is if
1. Betrayals didn't count as deaths (so that no one can ruin a perfection because you took the sniper first
2. When you are betrayed, you don't drop any guns or grenades
3. You spawn with the same weapons and grenades as you originally had
What do you think?
What are some other solutions to problems?
BTW... All disrespectful, immature, off-topic, or uneducated posts will be ignored.
That could work. The only problem I thought of was abusing the 3rd option. Let's say one teammate has the rockets and sniper. He runs out of ammo and gets one of his friends to betray him. Instant power weapon spawn.
Yeah, that is one disadvantage... However, in my original post, I meat with the same ammo and clip.
If they keep the same ammo then what happens to the guy who was unfortunately betrayed when he just happened to have no ammo? Sure he can pick it up from dead bodies but he will most likely just be killed because he has no way to shoot back.
Hmmmm..... Maybe if one of the weapons is out, then it gets replaced by a DMR/AR?