Halo: Reach Forum
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Subject: rampant quitting

Its actually the bad players who quit because they are losing. It is not the better players fault for winning.

  • 01.31.2012 6:13 AM PDT

There are some maps I instaquit over as soon as the game starts. Pretty much any of the non-Forge World maps will make me leave the game. Other than Zealot that is. Powerhouse, Reflection and Sword Base are all horrible, and I refuse to play on them.

  • 01.31.2012 9:28 AM PDT

oh boo hoo. you big baby. there are games and maps i hate but i stay and try at least, even at the cost of my kd ratio. pull your finger out of your mangina so your balls can drop.

  • 01.31.2012 12:03 PM PDT

WALL OF SHAME-Posting stupidity since 2010
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Posted by: Maximus Decimus
Agreed. All the changes are good and add variety. Do we really want another Halo 3? Just running around with one gun and no armor abilities? It's good that 343 wants to try something new. Do we really want the same thing for three more games?


Posted by: AkaneDarrell72
It would be one thing if it was occasional quitting, but for the past 2 days, it's been almost every game.

But then you go play an invasion match and manage to take out a banshee with a sword. That makes up for 1 of the 2 days. Haha.
It's weird how you occasionally get these periods of rampant quitting, but other times, it's relatively rare.

  • 01.31.2012 12:36 PM PDT

If there was some sort of mercenary mode like cod, I dont think quitting would be as rampant

Playing in a team full of random warrant officers against a full party isnt everyones cup of tea.

  • 01.31.2012 12:50 PM PDT

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