Halo: Reach Forum
This topic has moved here: Subject: Fixes for the Warthog
  • Subject: Fixes for the Warthog
Subject: Fixes for the Warthog

New Zealand is pretty much the best place in the world.

http://www.youtube.com/user/8Donny8?feature=mhee

TL:DR

Higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc)
gets wheelmans when a gunner gets an assist




Since the warthog gunner is infamous for assists, ie putting someone one shot and then the kill gets stolen by the DMR headshot. I think the driver should be 'payment' for this aswell as the gunner by getting a wheelman or possibly 'wheelman assist' This way when you gunner gets 15 kills and 12 assists the driver doesn't feel like hes driving round for no reason.

Vehicles health in general shouldn't be affected by the drivers current health. If someone inside has no shields it shouldn't make each shot to the vehicle do more damage to it.

Vehicle transfer damage should be spread out to all/some of the people inside the vehicle not just the driver. Most transfer damage should be done to the person nearest the hit and decreased the further the person is away from the hit.

Sticky grenades should not instantly kill your gunner and driver the damage should be treated like any other shot on your hog and have the reduced damage to driver/gunner depending on distance. At the moment the hog is the only vehicle affected by this %95 kill rate with the sticky grenade (kills anywhere apart from tire stick or if your very lucky)as in revvies you die about 50% of the time.

A new take on the sticky grenades affecting vehicles could be that they do 1.75 damage to the warthog itself (the four stages of warthog damage is full health, slight smoking, gashed, burning) and it is EMP'd. Damage to people inside the hog would be transferred normally and not an instant kill when someone gets that lucky stick. Note a stuck hog will still most likely die because it does alot of damage to the hog and the Emp will mean the sticker and teammates can finish it off. (this could also be used for other vehicles)

Possibly give it more weigh physics wise.

Sounds Good :D

[Edited on 01.30.2012 3:11 PM PST]

  • 01.30.2012 3:05 PM PDT

Your presence here is quite unneeded. Begone you!!!

Too much crap to read. Why not settle with a higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc.)

  • 01.30.2012 3:08 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

It's weight isn't the problem. It needs a higher value for it's inertia of rotation.

  • 01.30.2012 3:15 PM PDT
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Banned just for calling someone retarded? lolBnet mods
Duardo = retard

So you think Reach is an actual Halo game, huh? LOL
Jesus! There's a BoB in ma Falcon!


Posted by: No Naku Koro Ni_
Too much crap to read.
Quit being such a lazy -blam!-.

OT: They should fix the Warthog to where it doesn't flip over at the slightest breeze. In other words, make it so it wont do fifty 360's just because it hit a rock. Just my 2 cents.

  • 01.30.2012 3:16 PM PDT

Bring back ALL Halo 3 vehicles.

  • 01.30.2012 3:43 PM PDT

Fancy joining a group, but don't wan't people too obsessed and serious? Want a group where messing around is a given?

DO YOU WANT TO BE A NINJA?

Then I have three words for you. Team Flying Ninja

Alternatively, add me and we will be happy to tell you about ourselves.

My problem with the 'Hog is that you can kill it in four punches if you hit it right.

No, seriously. Hop on the bonnet and punch the windscreen area. It's a joke.

Other fixes requested include not making the gun barrel overheat. Actually, apply that to all turrets. Why should a mounted turret (with all the electronic monitoring that would convey) be able to overheat, when you could rip off a standing one and it never overheats? Logic much.

  • 01.30.2012 4:21 PM PDT