- Lord Donny
- |
- Noble Legendary Member
TL:DR
Higher damage resistance from everything but ordinance weapons (sniper rifle, rocket launcher, etc)
gets wheelmans when a gunner gets an assist
Since the warthog gunner is infamous for assists, ie putting someone one shot and then the kill gets stolen by the DMR headshot. I think the driver should be 'payment' for this aswell as the gunner by getting a wheelman or possibly 'wheelman assist' This way when you gunner gets 15 kills and 12 assists the driver doesn't feel like hes driving round for no reason.
Vehicles health in general shouldn't be affected by the drivers current health. If someone inside has no shields it shouldn't make each shot to the vehicle do more damage to it.
Vehicle transfer damage should be spread out to all/some of the people inside the vehicle not just the driver. Most transfer damage should be done to the person nearest the hit and decreased the further the person is away from the hit.
Sticky grenades should not instantly kill your gunner and driver the damage should be treated like any other shot on your hog and have the reduced damage to driver/gunner depending on distance. At the moment the hog is the only vehicle affected by this %95 kill rate with the sticky grenade (kills anywhere apart from tire stick or if your very lucky)as in revvies you die about 50% of the time.
A new take on the sticky grenades affecting vehicles could be that they do 1.75 damage to the warthog itself (the four stages of warthog damage is full health, slight smoking, gashed, burning) and it is EMP'd. Damage to people inside the hog would be transferred normally and not an instant kill when someone gets that lucky stick. Note a stuck hog will still most likely die because it does alot of damage to the hog and the Emp will mean the sticker and teammates can finish it off. (this could also be used for other vehicles)
Possibly give it more weigh physics wise.
Sounds Good :D
[Edited on 01.30.2012 3:11 PM PST]