Posted by: supersoupcan
Posted by: SolidHNTR
In my opinion, Reach is a great example of the incredibly tight storytelling Bungie is capable of. I'm excited to see what they will do in the future.
I completely disagree, Reach is great example of some incredibly lame storytelling. You are going to die, but that's cool 'cause you contribute to help save the human race. So while you wait for inevitable death, press some buttons, and blow up anti-air structures.
The voice acting was tremondiously bad. Auntie Dot made me feel like a five year old. Kat, Carter and Halsy were horrendious. The only good voice acting, was Noble 1 and Jorge with Emile occasionally being bareable.
Halo reach is a great game, but tight storytelling? I have little comprehension of that type of stance.
If you think reach has a good story, somebody owes themselves the privilege of playing a little game called Bioshock.
While I disagree with you, the Pillar of Autumn AA gun sequence, and some of the level mechanics were less than exciting, but I think that's more of a problem with level design than with storytelling.
[Edited on 01.31.2012 4:25 PM PST]