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This topic has moved here: Subject: Map Helmut (Slayer, Swat, Juggernaut) v1.3
  • Subject: Map Helmut (Slayer, Swat, Juggernaut) v1.3
Subject: Map Helmut (Slayer, Swat, Juggernaut) v1.3

I've been developing maps since Quake 1 came out what have you done?

Map: Helmut v1.3
Location: Forgeworld

Description: a medium to large size map. Based loosely on one of my old style quake 1 maps.
Helmut is a slayer style map featuring a center pit style area with corridors to a outside base style area. There are 4 ways out of the bottom pit plus 4 jump pads. Game play suitable for up to 16 players FFA & 4v4 recommended.



Version 1.3 is now available for play
added a second outdoor area from the entrances sort of like a sewer glass hanging area with centralized room.
Moved shotgun to new centralized room.
Added teleporters from one side green to the other blue side

zoomed out overview
Centralized shotgun room
Teleporter blue
side rail corridor

new walk through video

Screenshots:
- Overview shot
- Jump Pad and door shot
- Outside with FC logo
- Outside area
- Outside area side shot
- Center bottom
- center

screenshots jan 26
Door on top floor
Top shot
Bottom Center
Top Center shot
Overview
Outside glass shot of stairs

Weapons list:
2x assualt rifles
1x shotgun
1x rocket
2x magnum
2x DMR
2x Needlers



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HELMUT VIDEO FOOTAGE
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Map: Helmut v1.3

  • 01.31.2012 3:34 PM PDT

I feel like the framerate lag here would crash people's xboxes.

  • 01.31.2012 3:35 PM PDT

Posted by: Darkside Eric
So basically... Waypoint is pro-vanilla?

Posted by: Sentox6
Waypoint isn't pro-anything so much as they're just anti-intelligence.

This would be terrible with splitscreen, or even without for that matter.

  • 01.31.2012 3:36 PM PDT

I've been developing maps since Quake 1 came out what have you done?

Actually no your both wrong its already been play tested and works fine in both single and split screen...

  • 01.31.2012 3:39 PM PDT